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Minigame Disconnecting
I surpassed the Zorbi Bust highscore today, and I continued playing, and unfortunately, I was disconnected for not moving, hence my score was not recorded. :whatever: Is there any way we can fix this in minigames?
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I agree, I had a mad score and I was d/c. This killed my erge to waste my time playing Zorbi burst forever.
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Well, your personal score could be re-recorded every time it changed to be higher than its previous value, but this could slow things down slightly. Like, by fractions of seconds. Maybe it could update every three or four changes in score, or perhaps that could be an option when you start it up; a checkbox or something similar, so that you could choose whether to have score safety or update speed.
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You would not notice the delay from continously recording the score.
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Unless for some god forsaken reason everybody on Graal decides to play the same game at the same time
>=D |
Then still not.
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True. I have somehow forgotten that the client and the server are two completely different things, and that the client drawing of the game would not be affected by the server setting of a clientr., or even clientside setting of a client., string. Constant score updating all the way!
By the way, Loriel, whatever has happened to your cunning and handy structured-array signature with all those ways of getting in touch? You'd spawned quite the craze with that. |
It was getting messy, and if I had properly formatted it, it would be too large in height. I need to think of something niftier.
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All my contact info is in my profile anyway, no?
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