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-   -   Terrain Generator (https://forums.graalonline.com/forums/showthread.php?t=52594)

LegendaryTsukasa 05-06-2004 07:06 PM

Terrain Generator
 
Has anyone used this to make a Graal world before? I have tried, but it seems, never to actually work out. I've made all the levels, but its ually just random grass. Has this not been finished yet?

Galdor 05-06-2004 07:30 PM

//#CLIENTSIDE
if (created) {
addtiledef picso.png,LEVELSTART,5;
loadmap GMAPNAME;
}

LegendaryTsukasa 05-06-2004 08:10 PM

zZz I dont speak Graal script.

Crono 05-06-2004 08:13 PM

y u do dat mang??? do u comprhend??

What kind of maps are you talking about? And is it online or offline? Level generated? You should refer to that help html thingy it comes with ^_^;

billybob256 05-06-2004 08:14 PM

Quote:

Originally Posted by Galdor
//#CLIENTSIDE
if (created) {
addtiledef picso.png,LEVELSTART,5;
loadmap GMAPNAME;
}

or you could just go like this:

NPC Code:

//#CLIENTSIDE
addtiledes picso.png,,;
loadmap myworld; //Or Gmap name here


Galdor 05-06-2004 08:15 PM

...
docu_terraingenerator <- read that doc. look for it in the "terraingenerator" folder.

LordZen 05-06-2004 08:55 PM

Yea I dislike the terrain generator Stefan uses. We are talking about 3d terrain right?

A friend of mine has been coding an absolutely incredible terrain generator in his free time. It works completely differently, and allows for you to define multiple continents on one map, with the exact shape you desire, perfect cliffs, and will have customizable options for how to auto tile different types of terrains and transitions, and also tile randomization ranges for flood fill areas.

And I'm keeping it all to myself. >:] hopefully..

LegendaryTsukasa 05-07-2004 02:36 AM

Yes we are talking about the 3D generator.

And I'm wondering why this one doesnt work. Cause that would save me a lot of time making levels, or finding someone else too...

Kappa00p2p 06-05-2004 10:49 PM

it works x.x

add this in an npc into a level if you are working offline.
//#CLIENTSIDE
if (created) {
addtiledef picso.png,THEFIRSTFEWLETTERSOFTHEGMAPNAME,5;
loadmap NAMEOFYOURGMAPYOUMADEUSINGTERRAINGEN;
}

hidro 06-21-2004 06:55 PM

I have used the Terrain Generator... i made Underground's OW with it... but it takes time... it took me like 4 hours plus when you screw up you screw up...so yeah

Matman58 06-24-2004 06:10 PM

Quote:

Originally Posted by hidro
I have used the Terrain Generator... i made Underground's OW with it... but it takes time... it took me like 4 hours plus when you screw up you screw up...so yeah

Yes it is very time consuming when using it I think. Just got have patience with trial and error.

JohnGames 06-24-2004 06:15 PM

Quote:

Originally Posted by LordZen
Yea I dislike the terrain generator Stefan uses. We are talking about 3d terrain right?

A friend of mine has been coding an absolutely incredible terrain generator in his free time. It works completely differently, and allows for you to define multiple continents on one map, with the exact shape you desire, perfect cliffs, and will have customizable options for how to auto tile different types of terrains and transitions, and also tile randomization ranges for flood fill areas.

And I'm keeping it all to myself. >:] hopefully..


*Breaks into your home and gets a copy*
*goes to lawyer and gets copyright*

Terrain generator; only $100.00!

Malinko 06-24-2004 06:48 PM

Quote:

Originally Posted by LordZen
And I'm keeping it all to myself. >:] hopefully..

No no no no no Zen =D!

Dach 06-24-2004 08:57 PM

user defined land and water masses >>> fractal islands
I dun like the randomness when I actually have a plan :\


Quote:

Originally Posted by billybob256
or you could just go like this:

NPC Code:

//#CLIENTSIDE
addtiledes picso.png,,;
loadmap myworld; //Or Gmap name here


uh, no. Galdor's is better

Edit: *looks at dates* wtf


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