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Terrain Generator
Has anyone used this to make a Graal world before? I have tried, but it seems, never to actually work out. I've made all the levels, but its ually just random grass. Has this not been finished yet?
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//#CLIENTSIDE
if (created) { addtiledef picso.png,LEVELSTART,5; loadmap GMAPNAME; } |
zZz I dont speak Graal script.
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y u do dat mang??? do u comprhend??
What kind of maps are you talking about? And is it online or offline? Level generated? You should refer to that help html thingy it comes with ^_^; |
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NPC Code: |
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docu_terraingenerator <- read that doc. look for it in the "terraingenerator" folder. |
Yea I dislike the terrain generator Stefan uses. We are talking about 3d terrain right?
A friend of mine has been coding an absolutely incredible terrain generator in his free time. It works completely differently, and allows for you to define multiple continents on one map, with the exact shape you desire, perfect cliffs, and will have customizable options for how to auto tile different types of terrains and transitions, and also tile randomization ranges for flood fill areas. And I'm keeping it all to myself. >:] hopefully.. |
Yes we are talking about the 3D generator.
And I'm wondering why this one doesnt work. Cause that would save me a lot of time making levels, or finding someone else too... |
it works x.x
add this in an npc into a level if you are working offline. //#CLIENTSIDE if (created) { addtiledef picso.png,THEFIRSTFEWLETTERSOFTHEGMAPNAME,5; loadmap NAMEOFYOURGMAPYOUMADEUSINGTERRAINGEN; } |
I have used the Terrain Generator... i made Underground's OW with it... but it takes time... it took me like 4 hours plus when you screw up you screw up...so yeah
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*Breaks into your home and gets a copy* *goes to lawyer and gets copyright* Terrain generator; only $100.00! |
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user defined land and water masses >>> fractal islands
I dun like the randomness when I actually have a plan :\ Quote:
Edit: *looks at dates* wtf |
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