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Houses
What happened to the houses on the Crescent Island? :(
It seems like the town of Nur-Huk is practically dying away. Pirton has some houses by it, but... In between Pirton and the Pirate Fort, there's a bunch of random houses. Is this simply because everyone wants to live by the "unstick me" point? Midland Village seems to actually have lots of houses... Milton doesn't have much by it. Other than that, things seem a lot more scattered and messy than before. x.x |
You aught to check out Cyrilin fort that me, cyrin and his friend made, up on the mountain. It's leeto :)
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I remember establishing that mountain to be built on :D . Before I started doing anything it, it was completely empty- then I decided I'd try to get a town started there or have some people live there.
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Having your house near the unstick me point is godly
It saves so much time and helps out so much |
Heh, the fort takes up like most of the summit now :rolleyes:
And oh please, having it next to unstickme is nothing but a hastle for others, and a hastle for any roleplaying that might take place there in the future. My only remaining house on zormite is right out on the coast and i have to swim across the harbour to get to it, and it doesn't bother me even when i'm carrying really heavy stuff like cannons or stone. An extra 3 minutes walking across the map can do nothing but good :) |
"And oh please, having it next to unstickme is nothing but a hastle for others, and a hastle for any roleplaying that might take place there in the future." ~ the monkey guy thing
Explain |
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It's not like they're all right next to each other where you can't get through
you can easily still get anywhere you want on the island moving between any houses that happen to get in your way and I haven't seen any fences or fortifications near the castle |
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Well i suppose it's not a problem in-game as such, but its POTENTIAL!!!1!!1 1!! :o
Lol nah, it's just nice not to have a cluttered up unstickme point/castle... |
The lack of importance of some Pirate towns is ....not important
Westford is still useful for crossbow and chests Pirton is useful for land deeds and Milton is useful for furniture actually, Westford is also useful for shopping the fact that some areas are geographically superior is only to be expected and trying to aquire such property is a inevitable path of life |
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well, before I had a shop, I had 2 houses between Pirton and the castle.. now, the one I have there is my storage shed... perhapse we should have a warehouse district or something?
if not, I'm movin my house up to westford, so my storage shed is right there... I never use unstick me to get to the castle quicker... 3.5 speed does it quick enough. I'm gonna try to make a small fort for myself... basically to be safe... I WAS gonna be mean and amke it so thatafter you get to the westford ferry docks, you'd be trapped and you'd have to buy stuff from my store... but nah I WAS gonna change things, but I don't have debug power. |
"Otherwise, they might as well surround the castles with perfect linear rows of houses and not use the rest of the island." ~ le Ziro guy
As long as I can find my house, that's not too horrifying to me let storage be near the Castle and Pirton Let shops be near Westford And Milton is just inconvenient >=P |
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Also, you have very selfish ideals for wanting houses placed for conviance. You are part of the disease that is spreading through Graal Kingdoms. I have so much to say but most of it is flame so I will not. |
traditions can be foolish
may humans get over it and let logic prevail |
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Logic shows that, realistically, there would be towns! TOWNS! Everything would be placed strategically and intelligently- not just crowded around the Pirate Fort. Care to know why? If it's all crowded around... what if the Pirate Fort is the first thing attacked in a war? All the homes around would be destroyed as well. There'd be no escape. The rest of the island would be wasted up- not used to its potential. |
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Just say your a lazy person that wants to bring down the level of role-playing (weather it be passively or aggressively) just for connivance of yourself.:rolleyes: |
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Out of curiousity, have you ever seen a kingdom?
one with a castle? Guess where most of the houses in that kingdom are located? I'll give you a hint, it's next to the castle Not only is it convenient, it applies to RPing and logic would indeed tell you put a house near the castle |
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Edit: And we know it's not the castle-side location you want. It's the aspect of it being by the "unstick me" point that appeals to you. |
"You just want convenience that relates to RPing in no way"
Goodness, that's arrogant If you're gonna throw in the fact that we're pirates over the fact that we're a kingdom, then we shouldn't even have houses in the first place The only houses a pirate uses are those he plunders for the night |
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My argument: There shouldn't be all these houses around the pirate fort (just for the convenience of people like you) especially if the other towns aren't being used yet. Your responses: Pirates shouldn't have houses at all. It doesn't adress you having your house there, nor why you're allowed to. |
its not like anybody is "running" the kingdom, there is no point on complaing until and new leader takes over and some order is brought
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Dehitay if you would like to go that route... yes indeed Pirates should not live in houses but instead a massive pirate boat. Ziro made a suggestion thread about it a long time ago… x.x Ahem... - http://forums.graal2001.com/forums/s...threadid=46822 |
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"In rhetoric this would be a typical argument used to explain how people try to justify their point to be right by indicating something totally irrelevant to the issue their trying to back up or protect. "
You're either making an intelligent statement or being hypocritical "Now your just changing the whole argument" My comment was in response to your "Adnd even so, a town around a castle would be more like the capitol city of a kingdom, not the whole kingdom itself. Unfortunatly, there is no town around there- it's not a traditional kingdom, it's a nation of pirates. What do you want next? To know that pirates are totally civil, peaceful, kind, and full of manners? Learn to RP. You just want convenience that relates to RPing in no way." |
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It only goes off point cause there is no point
Having houses near a kingdom is indeed a possibility of role playing Having few houses else where is just as likely in a kingdom |
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The houses people had back then, and the resources, were different then we had today. First of all, the houses people had back then were houses you can just step in, and if you throw a torch on the roof it'd burn down. The inhabitants of the houses weren't allowed to have weapons. So, if you're attacked, you'd immediatly go to the castle for protection. You had nowhere else to run. On Graal Kingdoms though, you have strong houses, which are harder to make, and thus will be a lot of a bigger loss then the medieval houses if destroyed. If they're in the middle of nowhere, noone would worry about them and just go past them. If they were in a town, you and the villagers would form a mob and fight the enemy, because you can use weapons. Medieval != Graal Kingdoms Graal Kingdom's a FANTASY. |
That would be more against what Ziro said than what I did
There are 2 ways to look at this Breathing your every breath in role playing being more important than anything else In which case, the closest version of role playing allowed in Graal would still say houses next to the castle makes perfect sense Or you can be logical about it Houses next to the castle are convenient and prime property Either way, houses near the castle isn't anything to complain about |
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Ive learned a little about midievel times in History class. Most midieval kingdoms had massive castles with small towns INSIDE them, not clustered around them
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Don't revive old topics please.
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