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Ziro_Vitrudestec 04-08-2004 11:38 PM

Houses
 
What happened to the houses on the Crescent Island? :(
It seems like the town of Nur-Huk is practically dying away.
Pirton has some houses by it, but...
In between Pirton and the Pirate Fort, there's a bunch of random houses. Is this simply because everyone wants to live by the "unstick me" point?
Midland Village seems to actually have lots of houses...
Milton doesn't have much by it. Other than that, things seem a lot more scattered and messy than before. x.x

Monkeyboy_McGee 04-09-2004 12:02 AM

You aught to check out Cyrilin fort that me, cyrin and his friend made, up on the mountain. It's leeto :)

Ziro_Vitrudestec 04-09-2004 12:08 AM

I remember establishing that mountain to be built on :D . Before I started doing anything it, it was completely empty- then I decided I'd try to get a town started there or have some people live there.

Dehitay 04-09-2004 03:21 AM

Having your house near the unstick me point is godly
It saves so much time and helps out so much

Monkeyboy_McGee 04-09-2004 02:19 PM

Heh, the fort takes up like most of the summit now :rolleyes:

And oh please, having it next to unstickme is nothing but a hastle for others, and a hastle for any roleplaying that might take place there in the future. My only remaining house on zormite is right out on the coast and i have to swim across the harbour to get to it, and it doesn't bother me even when i'm carrying really heavy stuff like cannons or stone. An extra 3 minutes walking across the map can do nothing but good :)

Dehitay 04-09-2004 06:52 PM

"And oh please, having it next to unstickme is nothing but a hastle for others, and a hastle for any roleplaying that might take place there in the future." ~ the monkey guy thing

Explain

Satrek2000 04-09-2004 07:59 PM

Quote:

Originally posted by Dehitay
"And oh please, having it next to unstickme is nothing but a hastle for others, and a hastle for any roleplaying that might take place there in the future." ~ the monkey guy thing

Explain

There's this quote-function, which comes in quite handy in such cases. besides, I believe he's referring to the area arround the house getting overcrowded, "polluted" with easy-to-reach houses and fences/fortifications.

Dehitay 04-09-2004 08:49 PM

It's not like they're all right next to each other where you can't get through
you can easily still get anywhere you want on the island moving between any houses that happen to get in your way
and I haven't seen any fences or fortifications near the castle

Ziro_Vitrudestec 04-09-2004 09:57 PM

Quote:

Originally posted by Dehitay
It's not like they're all right next to each other where you can't get through
you can easily still get anywhere you want on the island moving between any houses that happen to get in your way
and I haven't seen any fences or fortifications near the castle

Yet the fact remains that some of the pirate towns/areas are unused or barely used, while the land by the Fort is used for houses and it is not even a real town or area for that.

Monkeyboy_McGee 04-09-2004 10:39 PM

Well i suppose it's not a problem in-game as such, but its POTENTIAL!!!1!!1 1!! :o
Lol nah, it's just nice not to have a cluttered up unstickme point/castle...

Dehitay 04-09-2004 10:41 PM

The lack of importance of some Pirate towns is ....not important
Westford is still useful for crossbow and chests
Pirton is useful for land deeds
and Milton is useful for furniture
actually, Westford is also useful for shopping
the fact that some areas are geographically superior is only to be expected
and trying to aquire such property is a inevitable path of life

Ziro_Vitrudestec 04-10-2004 01:02 AM

Quote:

Originally posted by Dehitay
The lack of importance of some Pirate towns is ....not important
Westford is still useful for crossbow and chests
Pirton is useful for land deeds
and Milton is useful for furniture
actually, Westford is also useful for shopping
the fact that some areas are geographically superior is only to be expected
and trying to aquire such property is a inevitable path of life

You're simply adressing the non-player based stuff (structures players don't built...etc). If you're going to look at it like that, maybe there shouldn't be ANY playerhouses. Otherwise, things should have some sort of organization. Westford was established as the trading town long ago. Pirton is kind of another one. There's no news to that. However, some other towns are barely used if not used at all. And other un-mapped land is used. Just because it's by the "unstick me" point doesn't make it a good reason. Otherwise, they might as well surround the castles with perfect linear rows of houses and not use the rest of the island.

Desolator12 04-10-2004 04:32 AM

well, before I had a shop, I had 2 houses between Pirton and the castle.. now, the one I have there is my storage shed... perhapse we should have a warehouse district or something?

if not, I'm movin my house up to westford, so my storage shed is right there...

I never use unstick me to get to the castle quicker... 3.5 speed does it quick enough.

I'm gonna try to make a small fort for myself... basically to be safe... I WAS gonna be mean and amke it so thatafter you get to the westford ferry docks, you'd be trapped and you'd have to buy stuff from my store... but nah

I WAS gonna change things, but I don't have debug power.

Dehitay 04-10-2004 06:08 PM

"Otherwise, they might as well surround the castles with perfect linear rows of houses and not use the rest of the island." ~ le Ziro guy

As long as I can find my house, that's not too horrifying to me
let storage be near the Castle and Pirton
Let shops be near Westford
And Milton is just inconvenient >=P

KyJe27 04-13-2004 01:20 AM

Quote:

Originally posted by Dehitay
As long as I can find my house, that's not too horrifying to me.
Are you just too lazy to use the quote function or do you not know how? x.x.....

Also, you have very selfish ideals for wanting houses placed for conviance. You are part of the disease that is spreading through Graal Kingdoms. I have so much to say but most of it is flame so I will not.

Dehitay 04-13-2004 02:47 AM

traditions can be foolish
may humans get over it and let logic prevail

Ziro_Vitrudestec 04-13-2004 02:57 AM

Quote:

Originally posted by Dehitay
traditions can be foolish
may humans get over it and let logic prevail

Logic shows GK is an RPing server.
Logic shows that, realistically, there would be towns! TOWNS! Everything would be placed strategically and intelligently- not just crowded around the Pirate Fort. Care to know why? If it's all crowded around... what if the Pirate Fort is the first thing attacked in a war? All the homes around would be destroyed as well. There'd be no escape. The rest of the island would be wasted up- not used to its potential.

KyJe27 04-13-2004 04:26 AM

Quote:

Originally posted by Dehitay
traditions can be foolish
may humans get over it and let logic prevail

Tisk tisk... trying to sound revolutionary but ultimately making no sense at all. Also logic is about following set rules... what you are saying completely contradicts yourself. GK = Role-Playing/Role-Playing World, which also includes set towns in the world. Not randomly placed communes for connivance of the inhabitants.

Just say your a lazy person that wants to bring down the level of role-playing (weather it be passively or aggressively) just for connivance of yourself.:rolleyes:

Ziro_Vitrudestec 04-13-2004 07:34 PM

Quote:

Originally posted by KyJe27


Tisk tisk... trying to sound revolutionary but ultimately making no sense at all. Also logic is about following set rules... what you are saying completely contradicts yourself. GK = Role-Playing/Role-Playing World, which also includes set towns in the world. Not randomly placed communes for connivance of the inhabitants.

Just say your a lazy person that wants to bring down the level of role-playing (weather it be passively or aggressively) just for connivance of yourself.:rolleyes:

Yeah, in the real world, we wouldn't all live in the middle of a shopping mall to have everything needed around us already :cool:

Monkeyboy_McGee 04-13-2004 07:48 PM

Quote:

Originally posted by Ziro_Vitrudestec


Yeah, in the real world, we wouldn't all live in the middle of a shopping mall to have everything needed around us already :cool:

Unless we were hobos, of course :rolleyes:

Dehitay 04-14-2004 08:12 AM

Out of curiousity, have you ever seen a kingdom?
one with a castle?
Guess where most of the houses in that kingdom are located?
I'll give you a hint, it's next to the castle

Not only is it convenient, it applies to RPing and logic would indeed tell you put a house near the castle

Ziro_Vitrudestec 04-14-2004 08:21 AM

Quote:

Originally posted by Dehitay
Out of curiousity, have you ever seen a kingdom?
one with a castle?
Guess where most of the houses in that kingdom are located?
I'll give you a hint, it's next to the castle

Not only is it convenient, it applies to RPing and logic would indeed tell you put a house near the castle

Pirates don't have a castle like other kingdoms' castles. It was labeled the Pirate Fort long ago. The map is just incorrect. Adnd even so, a town around a castle would be more like the capitol city of a kingdom, not the whole kingdom itself. Unfortunatly, there is no town around there- it's not a traditional kingdom, it's a nation of pirates. What do you want next? To know that pirates are totally civil, peaceful, kind, and full of manners? :rolleyes: Learn to RP. You just want convenience that relates to RPing in no way. If you could have it so, you'd have all houses lined up in a squarish fashion and your house would be labeled as "A1" with the one to the right of it being named "B1".... I think you forgot to appreciate one thing- you're in the coolest kingdom. (Whether it be the best or worst... the ugliest or prettiest... the oldest or newest... it still has that aspect of "cool" to a degree that other kingdoms don't)

Edit: And we know it's not the castle-side location you want. It's the aspect of it being by the "unstick me" point that appeals to you.

Dehitay 04-14-2004 06:11 PM

"You just want convenience that relates to RPing in no way"
Goodness, that's arrogant

If you're gonna throw in the fact that we're pirates over the fact that we're a kingdom, then we shouldn't even have houses in the first place
The only houses a pirate uses are those he plunders for the night

Ziro_Vitrudestec 04-14-2004 08:56 PM

Quote:

Originally posted by Dehitay
"You just want convenience that relates to RPing in no way"
Goodness, that's arrogant

If you're gonna throw in the fact that we're pirates over the fact that we're a kingdom, then we shouldn't even have houses in the first place
The only houses a pirate uses are those he plunders for the night

Now your just changing the whole argument. So I see it as this now:
My argument: There shouldn't be all these houses around the pirate fort (just for the convenience of people like you) especially if the other towns aren't being used yet.
Your responses: Pirates shouldn't have houses at all.

It doesn't adress you having your house there, nor why you're allowed to.

tc_topcat 04-14-2004 09:03 PM

its not like anybody is "running" the kingdom, there is no point on complaing until and new leader takes over and some order is brought

KyJe27 04-14-2004 11:38 PM

Quote:

Originally posted by Ziro_Vitrudestec


Now your just changing the whole argument. So I see it as this now:
My argument: There shouldn't be all these houses around the pirate fort (just for the convenience of people like you) especially if the other towns aren't being used yet.
Your responses: Pirates shouldn't have houses at all.

It doesn't adress you having your house there, nor why you're allowed to.

In rhetoric this would be a typical argument used to explain how people try to justify their point to be right by indicating something totally irrelevant to the issue their trying to back up or protect.

Dehitay if you would like to go that route... yes indeed Pirates should not live in houses but instead a massive pirate boat. Ziro made a suggestion thread about it a long time ago… x.x

Ahem... - http://forums.graal2001.com/forums/s...threadid=46822

Ziro_Vitrudestec 04-15-2004 06:51 AM

Quote:

Originally posted by KyJe27


In rhetoric this would be a typical argument used to explain how people try to justify their point to be right by indicating something totally irrelevant to the issue their trying to back up or protect.

Dehitay if you would like to go that route... yes indeed Pirates should not live in houses but instead a massive pirate boat. Ziro made a suggestion thread about it a long time ago… x.x

Ahem... - http://forums.graal2001.com/forums/s...threadid=46822

Yes, and even so, I believe the pirate kingdom is supposed to have some similarity to the pirates in the game Monkey Island. :)

Dehitay 04-15-2004 06:35 PM

"In rhetoric this would be a typical argument used to explain how people try to justify their point to be right by indicating something totally irrelevant to the issue their trying to back up or protect. "
You're either making an intelligent statement or being hypocritical

"Now your just changing the whole argument"
My comment was in response to your "Adnd even so, a town around a castle would be more like the capitol city of a kingdom, not the whole kingdom itself. Unfortunatly, there is no town around there- it's not a traditional kingdom, it's a nation of pirates. What do you want next? To know that pirates are totally civil, peaceful, kind, and full of manners? Learn to RP. You just want convenience that relates to RPing in no way."

Ziro_Vitrudestec 04-15-2004 09:20 PM

Quote:

Originally posted by Dehitay
"In rhetoric this would be a typical argument used to explain how people try to justify their point to be right by indicating something totally irrelevant to the issue their trying to back up or protect. "
You're either making an intelligent statement or being hypocritical

"Now your just changing the whole argument"
My comment was in response to your "Adnd even so, a town around a castle would be more like the capitol city of a kingdom, not the whole kingdom itself. Unfortunatly, there is no town around there- it's not a traditional kingdom, it's a nation of pirates. What do you want next? To know that pirates are totally civil, peaceful, kind, and full of manners? Learn to RP. You just want convenience that relates to RPing in no way."

There's no point in continuing this argument. You have a problem with organizing your potes to clearly show quotes and who they're from in the manner we do (it's just by the click of a button). Furthermore, what you say lacks much sense and goes off the point.

Dehitay 04-16-2004 04:34 AM

It only goes off point cause there is no point
Having houses near a kingdom is indeed a possibility of role playing
Having few houses else where is just as likely in a kingdom

GoZelda 04-17-2004 07:47 PM

Quote:

Originally posted by Dehitay
I'll give you a hint, it's next to the castle

My goodness you are not really smart.
The houses people had back then, and the resources, were different then we had today. First of all, the houses people had back then were houses you can just step in, and if you throw a torch on the roof it'd burn down. The inhabitants of the houses weren't allowed to have weapons. So, if you're attacked, you'd immediatly go to the castle for protection. You had nowhere else to run. On Graal Kingdoms though, you have strong houses, which are harder to make, and thus will be a lot of a bigger loss then the medieval houses if destroyed. If they're in the middle of nowhere, noone would worry about them and just go past them. If they were in a town, you and the villagers would form a mob and fight the enemy, because you can use weapons.
Medieval != Graal Kingdoms

Graal Kingdom's a FANTASY.

Dehitay 04-17-2004 09:53 PM

That would be more against what Ziro said than what I did

There are 2 ways to look at this

Breathing your every breath in role playing being more important than anything else
In which case, the closest version of role playing allowed in Graal would still say houses next to the castle makes perfect sense

Or you can be logical about it
Houses next to the castle are convenient and prime property

Either way, houses near the castle isn't anything to complain about

GoZelda 04-17-2004 09:54 PM

Quote:

Originally posted by Dehitay

Breathing your every breath in role playing being more important than anything else
In which case, the closest version of role playing allowed in Graal would still say houses next to the castle makes perfect sense

No, because in Graal you are allowed to carry weapons and you have stronger houses.

ilovecurry 08-10-2006 07:56 PM

Ive learned a little about midievel times in History class. Most midieval kingdoms had massive castles with small towns INSIDE them, not clustered around them

Draenin 08-10-2006 08:10 PM

Don't revive old topics please.


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