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-   -   fantasy or not-fantasy..? (https://forums.graalonline.com/forums/showthread.php?t=52063)

Gabnid 04-01-2004 06:55 AM

fantasy or not-fantasy..?
 
I've had a playerworld accepted for a while (though not up or official) but haven't continued with the billing and finalizing due to both lack of a team, as well as SLIGHT indecision as to what genre I'm shooting for.

idea numero uno..
=---

This idea was accepted, though it's basically just another fantasy-blah world. My plans were to build it with more complexity than simple hack'n'slash, pure-action-adventure game.. and more like something with character statistics and such. Other more impressive features that I was plotting have been verified possible by capable people, but I'm still left without a dedicated scripter.

I have had an offer to have a system designed in the fashion of the one that I described (to the person who made the offer, who shall remain nameless) .. but that person is the head scripter for an already stable, yet supposedly growing playerworld, and simply wouldn't have time to develop progressively for me.


brainfart 2..
=---

This was the original plan that got me in the mood to run with the idea of starting a playerworld.. a post-apocalyptic world. Possibly even a post-apocalyptic version of Earth, depending on what feedback from fellow-players was like..

Set on Earth, such a world would be best compared to the Wasteland/Fallout series of games in story.. set on a fictional world however, I think it would be difficult to grab attention.. (because it'd be a ruined version of a planet we know nothing about in the first place.. BOOORING..)


..so before I launch into excessive detail about all the little ideas I had for these two possibilities.. I'm going to ask again (because I did at some point months ago) .. what is the chance of finding a dedicated scripter, or scripterS for that matter.. I mean.. I can bust out some mockup screenshots using graphics that I'm making.. but that's about all I can offer for examples of what I "have so far" .. (as that seems to be the trend of requirements for attracting competant scripters) ..

I know that the concept and art will be fab.. but I can't script my way out of a Graal-brand paper bag.. just not interested in that kind of work.. (never have been, getting to be too late for me to decide to ever be..)

also.. If I could find an actual DEDICATED individual to head a large-scale, long-term coding job for a playerworld.. I'd be willing to pay for their account's Gold status.. though I'm not sure how commonplace or productive a deal like that would be.

hehe..

let me know if anyone (especially those who advised be before) have any suggestions for an initial course of action.. How do I show the capable scripters that I'll be an equally capable manager/designer/artist/musician/etc..? (everything but scripting)

(hehe.. and if you have any feedback about the indecision of genre.. I'd welcome suggestions for that as well.. Fantasy seems to be so dime-a-dozen, that I don't wanna even try to be a face in that large of a crowd.. while post-apocalyptic seems like the fan-base would be so small, that it would fail from the opposite problem..)

I've entertained the idea of trying to find some existing teams to merge with as well.. I'd be interested in hearing any stories anyone has or has heard about that happening.. (struggling playerworlds joining together into one team to make something nice.. that sorta thing)

(now for some flagrant typos)
HLEP ME PELASE!

WanDaMan 04-01-2004 02:23 PM

Depends, do you think you could do either of them?

URBANLEGEND 04-01-2004 02:30 PM

Due neaither, There too many ****s servers as it is

WanDaMan 04-01-2004 02:34 PM

Quote:

Originally posted by URBANLEGEND
Due neaither, There too many ****s servers as it is
How do you know this would be 'crap'? I believe anyone can make a good server even if it hasn't got any nice levels/scripts or anything. Ideas are the main priority of a server, not any other aspect. Even levels/scripting and all... I believe if he actually made the server, not good levels or scripting but a very nice story line and he actually involved it within the server, it'd be a good server..

teshy2 04-01-2004 03:40 PM

I fully agree with WanDaMan on this one, the most important thing in development is never fancy graphics or programming, it's about making something fun. You can do that with very little resources, just look at most of the classical NES games, most of them would bash Half Life 2's butt any day.

As for what idea to go with, use the concept which you like the most. You have to love your idea for a server, or it won't turn out any good.

WanDaMan 04-01-2004 04:52 PM

Quote:

Originally posted by teshy2
I fully agree with WanDaMan on this one, the most important thing in development is never fancy graphics or programming, it's about making something fun. You can do that with very little resources, just look at most of the classical NES games, most of them would bash Half Life 2's butt any day.

As for what idea to go with, use the concept which you like the most. You have to love your idea for a server, or it won't turn out any good.

Procisely, good example ;)

Dach 04-01-2004 07:20 PM

...good scripting makes the good story come together, fancy graphics grab the players' attention...

You can't have a good game withouth a good story, scripting, and graphics (atleast a good balance of each)

WanDaMan 04-01-2004 08:25 PM

Quote:

Originally posted by Dach
...good scripting makes the good story come together, fancy graphics grab the players' attention...

You can't have a good game withouth a good story, scripting, and graphics (atleast a good balance of each)

Not really..
You could make a server with all crapness scripting but a working story line. Storyline scripting isn't exactly hard..

Look at the example.

Dach 04-01-2004 09:45 PM

Quote:

Originally posted by WanDaMan


Not really..
You could make a server with all crapness scripting but a working story line. Storyline scripting isn't exactly hard..

Look at the example.

*smacks face* you are saying that the great games of yesteryear were poorly programmed? I Highly doubt that

besides, making a good game with a simple concept is completely different than making a good game with a more complex concept, i.e. anything on graal that could be considered a server :\

Gabnid 04-02-2004 03:59 AM

alright.. given the trend of responses for this set of questions, I've decided to just go ahead and toss a site together ASAP, so I can convey my ideas in a more organized manner.. that and have a forum up and running from the get-go. I'll post again, most likely in a week or so.. when I have a link ready.

I'm going through with the billing once I have a dedicated scripter working by my side.. any other suggestions anyone has, are much appreciated.

thanks peoples.. :D

(and just to note..)

I'm looking to recruit in all areas, but blatently and most prominantly with programming.

I personally intend to take care of a large amount of graphics and music.. and all of the story and concept (though some of the design elements need a programmer's opinion to be taken any further..) ..and also.. the site will be initially built around the fantasy-world that I already have in waiting, but I'll post on the up-coming forum about a possible switch to post-apocalyptic..


OH.. and I almost forgot.. WanDaMan.. in response to the question of whether I think I could do them or not. I know that I'm fully capable of designing and running either idea.. I just know that I'll fail miserably if I jump into the whole thing without a "good scripter" (though I know that's a loose definition to be using in this case..)

Now I'm off to get some food.. just gonna drive aimlessly until I see something that looks good, I guess.

WanDaMan 04-02-2004 12:16 PM

Quote:

Originally posted by Dach


*smacks face* you are saying that the great games of yesteryear were poorly programmed? I Highly doubt that

besides, making a good game with a simple concept is completely different than making a good game with a more complex concept, i.e. anything on graal that could be considered a server :\

I guess I was, but I mis-understood..
I'm just saying development isn't exactly anything, you see games like Ragnorak which have outstanding qualities, but then you see a server like UN.. get my drift?

Dach 04-02-2004 05:06 PM

Quote:

Originally posted by WanDaMan

I guess I was, but I mis-understood..
I'm just saying development isn't exactly anything, you see games like Ragnorak which have outstanding qualities, but then you see a server like UN.. get my drift?

Ah, thats a good point :grin:, I will say this though, relying on your up-coming server to thrive on what UN thrives on is a bad gamble. People may like it for lateral reasons even though it qualifies as a bad game, but players most likely will not flock to a new bad game because they already have one (and I would suppose the large community is what attracted them in the first place). So UN's success is due to it's timing and placement, something that is hard to recreate :\ .


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