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-   -   day/night (https://forums.graalonline.com/forums/showthread.php?t=51932)

MrGannondorf 03-25-2004 12:47 AM

day/night
 
Day/night... you know you guys are itching for it!!!

Also, there should be some kind of 'improved torch' that could last for a longer span of time, than the normal one...


Also, making it so some enimies (ie bomy ghosts and zombies) come out at night or so... or perhaps the haunted houses materialize at night, and disapear at day....
could also make it so the boss monsters come out at night more than at day.

Could also make room for some fun quests like vampire hunting, and lyncanthrops, etc.

Maby make it so the farther you stray from a path/city, the darker it gets, and wolves are closer the the entrances to dungeons?




Maby make some jobs you could hire for to make some easy cash if you're a newbie (though this is an entirely different sugestion, it still applies to the thread... just keep reading and see...)... such as being a torch carrier and help npc people get between towns at night :D


Maby make lunar cycles, so when there is a full moon, it is rather illuminated... and when htere isn't a moon, thieving might get a bonus, etc, because it is so dark.


Maby make it so mp regains faster when there is a full moon, etc.

Monkeyboy_McGee 03-25-2004 01:04 AM

Re: day/night
 
Quote:

Originally posted by MrGannondorf

Maby make some jobs you could hire for to make some easy cash if you're a newbie (though this is an entirely different sugestion, it still applies to the thread... just keep reading and see...)... such as being a torch carrier and help npc people get between towns at night :D

Dude, that is a sweet idea...torch-carrier. You could do it as the escort quests are currently done, except these ones are much more frequent, and the rewards are somewhat less valuable than doohickeys and stuff.
Awesome idea :cool:

Satrek2000 03-25-2004 01:41 AM

Most of it has been suggested before, and I believe it will be added, yet not for the current software version. Once 3.0 (I think it's that one, or was it 3.1?) is finished, these effects will be avaliable and be used to create a fitting system. As for torches, stone lamps used to burn for 24 hours. I'll check on them if I get the chance sometime tomorrow.

axman36 03-25-2004 02:38 AM

yes I really love the idea, and for summoners, make it more possible(for wolf summoners, like me)for 2 wolves to come except 2 shell bomys or 2 gloks at a full moon, maybe there can be something like(for the jobs)to find and kill a vampiere or ghost, and when its night make the resitance of turn undead less

MrGannondorf 03-26-2004 12:21 AM

:) I'm glad you like my ideas.



Quote:

Originally posted by Satrek2000
Most of it has been suggested before, and I believe it will be added, yet not for the current software version. Once 3.0 (I think it's that one, or was it 3.1?) is finished, these effects will be avaliable and be used to create a fitting system. As for torches, stone lamps used to burn for 24 hours. I'll check on them if I get the chance sometime tomorrow.
Aww, too bad this is all very much possible now. Stefan, hurry up!!! ^^

Medabee5111 03-26-2004 02:38 AM

Pleeeeeaaase hurry stefan *coughstopplayingmariocartalready!!!cough*
i think i gave myself the flu, i knew that prayer would backfire some day, anyway there should also be a carry-able torch that lasts longer

maby you could make firewood, you place it on some burning kindleing wood and it makes it last longer, also maby a little grate-thing for putting over the fire that allows you to cook stuff, that would be cool, like say i was out adventuring, i could kill some shell bomys, take the meat, cook it, and now the meat restores only 70 food but also restores 40 hp ^_^ or cook a mushroom and it restores mana, stuff like that

edit: also the fire (with the firewood) would give off more light, making it usefull, and maby have it so that within a certin range if a fire spell is used it will work better, and ice spells work worse, and it would hurt summons ^_^

edit (i like edits): also if there ever is a night/day thing, then make it so ethier every 12 hours or every 6 hours it changes, prferabley 12 hours if it slowly changes from night to day and vice versa, also maby make /sleep do something if used at night, like make HP and MP restore faster while your sleeping ^_^

edit (omg to many edits!): also plants should grow faster during the day, and slower (or not at all) during the night

GoZelda 03-26-2004 12:57 PM

I like the torch carrier idea. I think Stefan already said there would be Zombies comin' out of the ground at night, like in The :egend of Zelda; Ocarina of Time.
Quote:

Originally posted by Satrek2000
Most of it has been suggested before, and I believe it will be added, yet not for the current software version. Once 3.0 (I think it's that one, or was it 3.1?) is finished, these effects will be avaliable and be used to create a fitting system. As for torches, stone lamps used to burn for 24 hours. I'll check on them if I get the chance sometime tomorrow.
It was 3.1, and it can be implemented already, but 3.1 would handle GFX etc. better, so it doesn't lag you up. Weather also will be added with 3.1

Myomoto 03-27-2004 03:13 PM

Shounds very nice!
Also this would allow kaisers pickpocket ideas (Stop the theif! thread)

Monkeyboy_McGee 03-27-2004 03:16 PM

Quote:

Originally posted by GoZelda
I like the torch carrier idea. I think Stefan already said there would be Zombies comin' out of the ground at night, like in The :egend of Zelda; Ocarina of Time.
Omfg sweet. Those little skulchildren in hyrule field scared the sweet crap outa me the first time i entered the field. I really was spooked, and thats no easy feat considering it was just a game...athough i must say, i successfully kicked their asses with my little kokori sword o_O

GTXOO 03-27-2004 09:01 PM

I love them all Senor Gannondorf.

Hopefully when we get 3.0+ finished.
Stefan will do all of these or most of them.

axman36 03-27-2004 11:53 PM

and make it at midnight its pitch black, and you can only see if you have ring of thieves(the you can see ion dark now thing)a torch, and at towns torch lamps, or your houses, you can get an everlasting torch from doing 20 quests, so,

Satrek2000 03-28-2004 02:29 AM

Everlasting torches would be kinda lazy ;)
What I'd like to see was a very rare werewolf-disease - say someone gets it as a present or such (say a random kingdom royalty member), to spread it. You have it for a week, and it will cause you to turn into a wolf every second or third night, or, better, every second or third night that you are online. In that form, you cannot use items but bite people, and you can decide to spread the disease, but you can only do so once, the second time you lose it yourself. If there are 2 werewolves, you will pass it on with the first bite, i.e. there can only be 2 werewolves at a time.
Yes, yes, it's late, it may be a stupid idea but I like it in my dizzy state of mind... ;)

MrGannondorf 03-28-2004 01:26 PM

Quote:

Originally posted by GTXOO
I love them all Senor Gannondorf.
Hehehe, thank you ^^ *<3 the idea of brining stalchildren to kingdoms*

Quote:

Originally posted by axman36
and make it at midnight its pitch black, and you can only see if you have ring of thieves(the you can see ion dark now thing)a torch, and at towns torch lamps, or your houses, you can get an everlasting torch from doing 20 quests, so,
Pitch black when there is no moon ^^ ... other times, like when the moon is on one of its between phases, just realy damn close to pitch black, and when the moon is full, the visibility should be more generouse (in the olden days before electric lighting, the moon was known as "the snich" by theves, because it illuminated the night).

Other phases could be harvest moons (yello full moons) that let crops and trees grow at night...
AND BLOOD MOONS (red full moons) that beef up monsters and such.

...
O.o sometimes I'm so awsome I scare myself.

axman36 03-29-2004 12:01 AM

about the warewolf, 2, maybe there can be more warewolves, or maybe there can be warewolf monsters, there wolves except theu can only move like other real wolves, and there twice as strong as wolves, and if theu bite you 5 times(there outside and there as many of them as bomies)you become one, you can eitther have someone have you cured with cure poison(hey, its sourdougbh poison) or die

Monkeyboy_McGee 03-29-2004 01:14 AM

Oh man, i love satrek's werewolf idea.
Or, possibly, there could be a werewolf-lord, or a werewolf monster that acts like lords. That is, he walks all around the island during the nighttime, or at least on one random day a week. He's indestructable, and when he attacks he has a speed of like 7 (only when he attacks though ;) ).
When he attacks you, you don't get killed, but you get turned into a werewolf and you can spread the disease from there. This'd mean that if only one person came across the lord in a night, the disease would be small, but if lots of people got struck by the lord, then there would be a really rampant disease.

That's just a thought though, i like satrek's idea more :)

Satrek2000 03-29-2004 06:01 AM

I think such a 'special' disease should be rare, something that is rather a myth than reality till it strikes you from behind a tree when you're wandering arround at night. Another of these strange tired ideas I had revolved about doing the same for vampires, but that's rather a question of roleplaying anyway, so... ;)


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