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Medabee5111 03-13-2004 10:40 PM

New Spells
 
Ok this is a dubble topic, lets think up new spells and at the same time try and get stefan to get all the current spells working *coughstefanshouldstopplayingmariocartcough*, now heres some spells i tought up:

Melt: melts icecubes and the item inside plops onto the ground, best part is it works first try and it doesn't burn the item inside

Burn: Sets the target on fire, higher level burn spells last longer

Mark Point: some spells require you to mark a point, thats what this does, higher levels mark more points, level 2 doing 1 point and level 20 doing 10 points

Teleport: warps you to a marked point of choice

comments on my spells and other spell ideas would be appreciated ^_^

WanDaMan 03-13-2004 11:19 PM

Get flaming aura, it's long and very effective.

Medabee5111 03-14-2004 12:33 AM

this isn't a suggest spells i should use, it's a think up a spell fourm, and using melt wont burn items couse i have burned items that i froze, and heres another spell

Freezing Aura: like flaming aura only it's ice

Myukoi 03-14-2004 01:26 AM

I want levitation to work.

Levitation - Flying like your on a zeppelin
Teleport - Teleports you to the last little strange mark in a town you stepped on

lots of fun magic like that, but flying is so fricking fun.

zell12 03-14-2004 03:15 AM

It is fun why? You are doing the same thing as walking, only 50 pixels higher in the Z axis.

axman36 03-14-2004 06:17 AM

dust to earth, when you put fortifacations on thew ground, then someone uses earth to dust, you can cast dust to earth in the 24 hour limit to make it come back

Quote:

Originally posted by zell12
It is fun why? You are doing the same thing as walking, only 50 pixels higher in the Z axis.
it is fun cause like zeppilins, you can go to different islands without a ferry, boat, underground dungeon

zell12 03-14-2004 06:48 AM

Quote:

Originally posted by axman36
dust to earth, when you put fortifacations on thew ground, then someone uses earth to dust, you can cast dust to earth in the 24 hour limit to make it come back

I dont think that would work too well :o Smaller time limit mabey?

it is fun cause like zeppilins, you can go to different islands without a ferry, boat, underground dungeon

Yeah I guess so... :p

axman36 03-14-2004 07:29 AM

Quote:

dust to earth, when you put fortifacations on thew ground, then someone uses earth to dust, you can cast dust to earth in the 24 hour limit to make it come back

I dont think that would work too well Smaller time limit mabey?

it is fun cause like zeppilins, you can go to different islands without a ferry, boat, underground dungeon

Yeah I guess so...
well its like this, you make a fortifacion gate at your house, some !@#$ person comes and uses eareth to dust, the next day, your time limits out if its less than 24 hours, you have wasted 1 whole hour of work for nothing:\ , so make it that long

zell12 03-14-2004 08:19 AM

That would be retarded. In a battle a kingdom would destroy the fort. Two minutes later, someone comes back and uses dust to eart and makes an entire fort again. Even with the shortened time limit, the idea is dumb. ;o

ww3098zelda 03-14-2004 11:08 AM

i would liek to see liek remove curse liek be able to cast it on other people besides just the caster, and maybe some more diseases and the ability to cast em on your self dunno why thought it would be fun
or a spell/prayer that charges rods/staffs etc at the cost of liek lots of mana/grace(liek 50-100) but only restores liek 5-10 charges

Monkeyboy_McGee 03-14-2004 02:52 PM

I'd like to see a new prayer: Protection from Idiots*

*even though i pray to leuc, and i don't think he allows protection prayers x_x

Satrek2000 03-14-2004 08:19 PM

Re: New Spells
 
Quote:

Originally posted by Medabee5111
Melt: melts icecubes and the item inside plops onto the ground, best part is it works first try and it doesn't burn the item inside
Sell the icecubes - you'll get back what's inside.

Quote:

Originally posted by Medabee5111
Mark Point: some spells require you to mark a point, thats what this does, higher levels mark more points, level 2 doing 1 point and level 20 doing 10 points
To what effect? °°

Quote:

Originally posted by zell12
That would be retarded. In a battle a kingdom would destroy the fort. Two minutes later, someone comes back and uses dust to eart and makes an entire fort again. Even with the shortened time limit, the idea is dumb. ;o
You can destroy fortifications using weapons, so if the spell was designed to work only against fences that died from EtD, it would be okay - but even better, why not fix earth to dust into a bullet that's strong against fences in the first place?

Quote:

Originally posted by ww3098zelda
i would liek to see liek remove curse liek be able to cast it on other people besides just the caster, and maybe some more diseases and the ability to cast em on your self dunno why thought it would be fun
or a spell/prayer that charges rods/staffs etc at the cost of liek lots of mana/grace(liek 50-100) but only restores liek 5-10 charges

When did "liek" become a proper word? Anyway, you want stuff added because, and I quote, "dunno why thought it would be fun"? :rolleyes:

zell12 03-14-2004 08:57 PM

Earth to Dust was not designed to destroy forts, but rather earth wall.

Borgie 03-14-2004 09:40 PM

first of all, get "summon cult monsters", "call holy servant" and other spells that dont work (properly) to work....
oh and bring back invoke so marking runes have a purpose again!

zell12 03-14-2004 10:18 PM

Do you understand what summon cult monsters does?

Medabee5111 03-15-2004 02:50 AM

Quote:

To what effect? °°
what do you mean?

Quote:

Do you understand what summon cult monsters does?
"this spell is disabled" thats what it does

and like i said above, ya get the disabled spells working, then add the spells tought up in this topic, now for more spell ideas.

Warp Item: warps an item to the chosen marked point

Skill Switch: you and the target player (sorry can't use on mons) switch stats for a length of time, while in effect your mana does not go up, and it sucks up 1 mana every 2 secends, also takes 25 mana to use, once you have no more mana, the spells stops working and you and the target get your normal stats back, if you try and use this spell while it's in use you deactivate it

Magic Shield: creates a shield of magic around you, making most spells not work, takes 15 mana to use and uses 1 mana every 5 secends, you mana will not go up while in use, when your mana is 0 it stops, if you try to use it again while in effect it will deactivate

whew, lotta text for 1 spell

Kaiser2 03-15-2004 04:04 AM

Re: New Spells
 
Quote:

Originally posted by Medabee5111
Ok this is a dubble topic, lets think up new spells and at the same time try and get stefan to get all the current spells working *coughstefanshouldstopplayingmariocartcough*, now heres some spells i tought up:

Melt: melts icecubes and the item inside plops onto the ground, best part is it works first try and it doesn't burn the item inside


Pointless, just sell the icecubes to get the innards.


Burn: Sets the target on fire, higher level burn spells last longer

Pointless.

Mark Point: some spells require you to mark a point, thats what this does, higher levels mark more points, level 2 doing 1 point and level 20 doing 10 points

Ever heard of a spell called Marking Rune?


Teleport: warps you to a marked point of choice



The spell Dimension Door (along with 3 other Dimension-attuned spells) all exist. They simply do not work yet.
comments on my spells and other spell ideas would be appreciated ^_^


zell12 03-15-2004 05:51 AM

Quote:

Originally posted by Medabee5111
what do you mean?
"this spell is disabled" thats what it does
and like i said above, ya get the disabled spells working, then add the spells tought up in this topic, now for more spell ideas.

I'll give you a hint as to why that spell is disabled. There are no cult monsters. And there won't be for a long, long time.

axman36 03-15-2004 07:36 AM

what is sumumon cult monsters,

zell12 03-15-2004 08:57 AM

Summons monsters that are of your cult (religious group). Each god has their own group of monsters or creatures. However, GK only uses a small amount of them in the dungeons/overworld map. So it is useless.

Satrek2000 03-15-2004 01:35 PM

Quote:

Originally posted by Medabee5111
what do you mean?
How would marking points all over GK make me a better person?

axman36 03-16-2004 02:08 AM

well, they have summon pet monster so no wonder why they got rid of cult monsters

Kaiser2 03-16-2004 04:16 AM

Cult Monsters never worked in the first place. >_>

zell12 03-16-2004 05:03 AM

And it never will.

criter 03-16-2004 06:43 AM

we need something that turns us into super man, then we can fly whereever and whenever we want

Kaiser2 03-16-2004 07:00 AM

Overpowered much?

People this isn't some sort of one-player RPG. You need balance. GK isn't that balanced as is, but it's best to strive for balance anyhow.

MrGannondorf 03-17-2004 03:21 AM

"Create Ship"

'nuff said ^^

Medabee5111 03-18-2004 08:59 PM

Quote:

How would marking points all over GK make me a better person?
it won't make you a "better person" it will just mark a point that you can use later for certin spells

like lets say you marked a point in bomb trade, only YOU would see this mark so no one can destroy it, then you goto your house, you mark a point outside your house then you go inside, you grab some items, go outside, and then you use teleport and goto the mark you left in bomb trade, you trade all your items for money, you teleport back to your house, and deposit the money

it's things like that that you use that spell for, or many other things, like teleport around a t-rex slashing it, teleporting to a lord hunting spot, ect.

edit: also another use, marking a point and then using a spell to see that marked point and everything around it, so you could ambush a lord or somthing, or watch bomb trade from your house, even watch the front gates of your kingdom

Kaiser2 03-19-2004 12:17 AM

Damnit, have you never heard of marking rune?

axman36 03-19-2004 02:20 AM

the only problem with marking rune is that one, is sourdough pointless, you can just press M and put a mark there, second, some person can just come and burn it up with a bad spell like small fireball, instedad of big fireball, seriously, there was a marking rune in the Samurai ferry, I hit with small fireball, and excatly when there are flames, the thing goes to flames

Myukoi 03-19-2004 02:27 AM

i have suggestions yes.


suggestions
1.) levitation spells 2.) no global guilds 3.) local rp guilds 4.) more god stuff 5.) happy food and bard and stuff

Medabee5111 03-19-2004 02:29 AM

good idea of using the map markers, that'll make it much easyer and it will also make you only able to do it around that map (i kinda realized tha warping from kingdom island to kingdom island is a bit much) but it would have to be made so you can't teleport to someware you havn't set foot on (couse then i could be inside samurai's castle ect.) so my marking spell might still be good, also the spell would make you not able to warp to anyware you have marked on your map, preventing you from warping into the middle of the sea and stuff like that, and this marking spell is diffrent from marking rune becouse
1: only YOU can see it
2: only YOU can destroy it
effectivly making it much less annoying, couse anyone can just slash your marking "rune" and poof it's gone, but the mark from the spell i tought up wouldn't even be on their screen

MrGannondorf 03-22-2004 06:09 AM

"create ship"

that spell would own.

Satrek2000 03-22-2004 01:30 PM

Quote:

Originally posted by MrGannondorf
"create ship"
If at all, it should be create rowboat :p

MrGannondorf 03-24-2004 01:17 AM

hey, thats good enough for me, aslong as it can go anywhere.

Satrek2000 03-24-2004 01:43 AM

Quote:

Originally posted by MrGannondorf
hey, thats good enough for me, aslong as it can go anywhere.
I think it could work, as long as everyone's limited to 1 boat at a time, and the boat would decay in a matter of seconds if the person moves away from the shore more than 20 tiles.

MrGannondorf 03-24-2004 04:25 AM

1 boat per person limit is ok (though it would be neet to send a whole bunch of them past bomboria or something with candles in them, or something ^^), I guess, but I say it would decay after an hour or so of inactivity... well actualy it was conjured magicaly a few seconds works... actual row boats shouldn't decay in seconds though.

Medabee5111 03-24-2004 07:43 AM

better idea about the rowboat, it slowly consumes more and more mana every say 3 secends, and once you have 0 mana...you get the picture, or you can make it disappear like with animated weapons and summoned avatars, that would make it better the more mana you have ^_^ (and of corse it will have HP like normal ships)

Satrek2000 03-24-2004 11:03 AM

I like the idea with it draining mana. The whole point of it should be travelling on rather short distances, but if it decayed too slowly, you could block the passage west from Bomboria with 3-4 boats if you get 3-4 friends to place them there.

Medabee5111 03-24-2004 07:51 PM

if you mean (in a more simple way) block the west bomboria gate with boats, the spell would be made to only work if you use it on water, making what you said impossible.


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