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Pics1 edit
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How do you like this color variation of pics1? good job? no?
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Looks good...could use some green tho XD
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Nice, but yeah..its..bit brown.. :D
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Be great for a desert... but colour the top right snow too, then you can do nice desert levels.
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I like it, but add a bit more detail to the forground (brown) it looks odd being brown.. :)
Looks good though! |
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Oh here was my biggest edit on the tileset
It makes the ice tiles look icy and not cyan it also makes the rocks look more like stone and changes the colors of many many things you can even tell there is ice on the ice tree better. |
Looks well better :P!
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Im almost done re arranging the pics1 to the new order format ill make a new thread for it when im done , I want to have the objects in a seperate image when im done so that they can be accessed with a setimgpart command
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Here is the winter portion I had made I forgot to post it
Look good? |
From what I've seen, it looks like you're just recoloring stuff... wich isn't a bad thing to do, because they managed to break backpals, and wont even add them in v3.
With that aside, the first picture looks very dessolate, and has a bit of a dusty/dirty feel... great for a desert, but autumn has a bit more life in it than that. Add a bit more green, red, and yellow. The grass should still be slightly green, or patchy green, as its not quite dead yet. My sugestion for the winder backpal is not to recolor stuff, because that just looks like perma frost. Try to make it so snow has fallen on the objects. I sugest you take the existing winter objects and paste them over the 'summery' ones, and then edit that for the sake of creativity. |
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As far as moving things around I got a good feel for that too see my pics1 the new order format for that its linked in my sig as well as a thread of its own with an object set of images that is also in my sig. My seasons tileset is a good example you can see them on my other thread http://forums.graal2001.com/forums/s...threadid=51773 And thanks for the advice :) |
:o so I see...
3 pages, though ouch... Well, from those images on the other post (pardon me for crtiquing them here, but 3 pages is quite meaty), here is what I think: l8fall: awsome color scheem. Exactly what I had in mind. Some things need more detail, ie the stump. I like how what looks like was originaly the long grass tile, looks almost like fallen leaves... and if thats not the intention, then theres a new idea for ya ^^ Also, I absolutly LOVE your trees. You should strive for that kind of coloring, as it would look realy awsome as a nice break from the usual classic style or bad isometrics. One thing I like about those trees is that they don't have a black line boarder and actualy rely on color and depth to give them shape (and they do that well!)... reminds me of some good old snes games, like seiken densetsu 3... (thats a complement from me ^^) From looking at the 'seasons.png' where you have it split into 6 sections, but the last one is blank, I see that its been recolored, and slightly retextured :/ the snow doesn't look all that clumpy, and the bushes and rock make it look like they've just been set into the existing snow that has been pounded into the ground from alot of use. I say, the snow doesn't realy need any texturing, as it makes it feel more like ice when it is textured. Things like clumped grass could be changed to be more like foot prints in the snow. Don't be afried to make 1 tile something compleatly different based on the seasons. That'll add some more depth. Also, another idea I have, is making the summery seasons feel more saturated than the winter seasons, so winter feels a little more gray and sleepy, and summer would feel more lush and lively. The twilite one is an intresting idea, but you realy shouldn't use a board tiledef for that, because it'll take forever to load for alot of people, and end up looking like crap because of the loading time.. I sugest for daynight and other similar effects that you use the nifty seteffect command. (though if you're making them for no particular reason other than fun and trying to make the illusion of that particular setting, then by all means continue ^^). The bush style looks realy familiar... I think it would be cool if you could make it resemble the style of the tree... (this is in responce to the 'new decor' file)... now the tree I'm talking about is the one that has no black lines and looks nicely blended... the isometic tree lacks value to give it depth, and even then the black (dark is probably a better word... the thing is a bit zoomed out in this picture, so I dunno) lines make the leaves to contrasting of eachother...it has a blocky look to it, rather than a smooth and natural feel... granted the bush is a bit better than that, but not by too much. I think it would be wise to scrap the bush and the similar tree. Lastly, you might want to tinker with your grass pattern... the way it is now makes it repeat in such a way it makes a little grid on the ground. the cause of the grid is that the color doesn't blend smoothly from one tile to the next: ie the left-down area is darker than the upper right. Actualy, in the case fo the tiles, it looks like the verticle line of the grid is formed in the middle of the tile (fix that, and it'll blend nicely as the adjacent up and down sides seem the blend well)... as for the horizontal part of the said grid, it looks like the very bottom of the tile is a bit darker than the top.... Another remidy for this little problem is make several different grass patterns, and then use some kind of level editor npc-tool to randomly disperse them over the grass field. (like how there is a path tool for turning grass into path). Or you could disperse said tile by hand. In this fix, it might be an intresting idea to make the new tiles different shades, so you can simulate a change in the evilation of the ground and make it look a bit less irregular or fake lighting. I've seen this alot in the castles and such from the golden sun series, and it works. well, that concludes my ranting for now, I guess. 'hope it helps ^^ |
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