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NPCServer bug: Projectiles?
I have noticed that on a few servers projectiles don't seem to work right.
I PMed Stefan about the problem on one PW when it occured, but I never heard back. Heres the problem: Serversided actionprojectile/actionsprojectile seem to call before a projectile actually hits something. Now randomly it WILL work but usually it doesn't. I have found that if you add a "zangle" and "power" to the projectile it work fine, otherwise it doesn't. Scripts used for testing: weapon: Projectile/Test-1 NPC Code://#CLIENTSIDE This one seems to call before it hits, shortly after its fired. weapon: Projectile/Test-2 NPC Code://#CLIENTSIDE This one calls when it lands like it's supposed to. DB-NPC: Control-NPC NPC Code: |
works fine for me
try this in a weapon NPC Code: that's all I can think of right now |
Well after further testing i found it to be only bugging in some levels, however looking at the levels nothing is wrong...
Edit: Also only the serverside actionprojectile is messing up, thats why i said "NPCServer bug?" |
Problem solved, you can close this if needed.
newtilesets=true was inside server options when it shouldn't have been. Although i thought the NPCServer only applied that to the levels or levelstart inside the newtilesetlevels= option. apparently it doesn't. |
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