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Dynamic Levels
i was testing a script earlier and i dont know why it wont work, here is the code
NPC Code: all its supposed to do is check for other players, if they exist, warp them away to the next avalible level, however this solution to my other problem (showani in classes) isnt working either. |
I don't think checking the players count would be necessary if it is checking if the player enters first within the same nested statement.
triggeraction 0,0,serverside,warp,level_#v(this.level),30,30; File extension missing? |
Post the whole script :)
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Why do you even use a triggeraction there that comes with a slight security risk? Just do it all serverside?
Also, you probably want to check for playerscount > 1 :( |
Smeh I just realized it's a weapon :O
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Hm, then indeed a triggeraction appears needed. Still, the interesting parts should go into the serverside part if not into a seperate DB NPC... ?
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Would be nice to share your workaround.
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Everything worked well in the npcw script, and i made it more scriptfriendly |
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