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Summon Script in a level npc stupid problem
I was making a level summon script, it works, but it summon the player to 0 x and 0 y in the level =\
help. NPC Code: |
Re: Summon Script in a level npc stupid problem
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else try just defining strtofloat and the params in the setlevel, rather then setting another variable. Tired right now, hope it helps |
Fixed. Had to define playerx and playery as variables in the triggeraction.
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It's odd:o |
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I learned? Ive worked for a lot of servers since my last huge question thread. Im a quick learner i have big time experience in C++.
Once you know how to use the syntax you just use commands.rtf for things you dont know. |
Well that helps. It's good that you are learning.
Though, I suggest using the search feature instead of making so many threads about every problem you have. There's a lot of nice and helpful topics around that can help some of the problems you encounter. |
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Load the cannons! *therump!* ready, aim, fire! *BANG BANG BANG* Ahh.. another one shotdown by Jagen..
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Smeh get on topic, I'ma IM u gmanpwn since I need 'c ++' help. ;)
I'll tell you if he can help.. ;) |
this.xx and this.yy??
if (actionplayerwarp) { with(getplayer(#p(0))) { setlevel2 #F,30,30; } } //#CLIENTSIDE if (playerchats&&startswith(/summon,#c)) { tokenize #c; triggeraction x+.5,y+.5,playerwarp,#t(1); } yey for not giving triggeraction hackers a break :) |
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On N-pulse there script is neat!!
Check it out //#CLIENTSIDE if(playertouchsme){ triggeraction 0,0,#a,levelname.nw,30,30; } I love it :O Fun fun |
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