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24bit png tileset?
The current graal 2. something doesnt support 24 bit png tilesets. Will the new graal 3.0 with level editor support 24bit png files?
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Re: 24bit png tileset?
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I think it will :)
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I think it should have a new tileset. ;)
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Well I need 24 bit support for my tileset =/.
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It's supposed to have 24 bit PNG support, isn't it? So yeah... I guess it's just a question of whether or not it'll be available for the tileset as well. It'd be nice to be able to use any number of colors.
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Please not... ?
How about you just use as many colours as everybody else? :( |
Graal v3 already supports 24bit PNGs, I am sure that is supported for tilesets as well.
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Just a temporary fix but couldnt you break the tileset up in sections and use tiledef2 to include more colors? I also hate the color limit because the Fear tileset was 423 colors before I had to reduce it :( but it still looks great.
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Actually, it looks kinda weird. :\ lol
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Just do what TB3 said, chop it up, it will make it easier for editing/uploading as well, you wont have to upload a huge image everytime you want to edit a single tile...
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It's gunna take you like 5 minutes to upload a fix to a tile though... I'd much rather have it chopped into 40 some pieces...
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what's the size of the image? And don't forget about the 56kers, yes its going to take the same amount of time the first time they download it, but if you want to add one or two tiles, they're going to have to download that huge image all over again...
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Some one make one so we can see how it looks ;p
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*10 seconds later* *calls the FBI* Me: We got a psycho on the loose! FBI: We're on it! *2 minutes later* *FBI burst through the door* FBI: Freeze b*tches lol, j/k |
v3 supports 24 bit pngs and jpegs and bmps (pngs are best for tilesets). Soon there will be v3.1, more people will use it and you can possibly restrict your server to only let v3.1 on your server or set different tilesets depending no the version (setting a stripped 256 colors version as tileset on v2.2, and a full 24 bit tileset on v3).
Another possibility is to divide the tilset into several images, depending on the purpose of the tiles. Each of those images then can have their own 256 color palettes. By dividing the tileset you also have the advantage that there is less data to download when you change a single tile. A full tileset is often >300 k, divided in several images each image can be have 20k-30k which is ok I guess. That techinque should be used when using 24bit tilesets too. |
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24-bit graphic support sounds quite promising and I am sure that quite a few Graphic Administrators will take advantage of the full 24-bit image support especially for our server tilesets. I am sure that I am not the only person who only needs about 100 or more colors on the tileset and have long ago ran out of colors to easily swap out and replace on the tileset.
Will later Graal v3.x releases be adding partial transparency graphic support to the rendering engine used with Graal? I have been waiting for the Graal engine to support partial transparency for some time now. Doing so would open up a host of new possibilities when designing new graphics such as realistic windows on the tilesets or natural looking object shadows without resorting to manually dithering the image or scripting for something that can easily be handled by the graphic internally. Whenever Graal 3.1 comes out, I am sure the End of Ages will be one of the first servers to test out the full 24-bit graphic support with the later releases of our tileset that I have been working on that have new terrain and water tiles. :D |
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