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kingdom/party guilds
Why was the party system changed in this way to auto party when on tag?
Many people like to party with people in other kingdoms, but can't know. We had the ability to party with kingdom members, or with just others or with a combo before, now, there is less functionality, not more. Why? |
Good question. All it does is get people to take their tag off, and while the old partysystem has been used frequently, forced partying will only make things worse...
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Look at it this way: If things didn't get progressively worse on GK, it wouldn't be GK now, would it? GK has been going downhill almost since the moment it was started, so it's kinda expected.
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That's not right x-x I haven't got reports about the new partying thing, if its good or bad so right now I don't know why I should switch to the old system. The old thing was too complicated, sharing exp in a guild should not be a problem. At least I have not got any complain about losing exp to friends. The other players need to have the same guild tag and be close to you, so there is no danger when doing treasure maps or dungeons when you are alone or only playing with friends.
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I think the new system is lame; some of us who aren't in guilds can't party anymore, and even if you were in a guild, the person that's a close level to you that you want to party with might be in a different guild :(
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The point is that you have no choise - either you share, or you take your tag off. The previous system didn't require that choice, and, more important, people could share across the boundaries of kingdoms, if they wanted. Personally, I think the old system worked okay... |
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So does anyone like the new stuff with guild tag exp sharing?
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uhm... no?
especially when your map-mate is in another kingdom :grrr: |
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Old one for live Stefan.
Now he's watching this thread: Forts. |
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Note stuck on by a blob of glue: Forts! Like the one that samurai has off their western coast! It's just a small building surrounded by a square wall structure on a little island (you could have ones on mainland too of course). All you gotta do is give us the ability to plonk three or four of these down on our kingdoms and put a lil' flag on top that regulates what kingdom owns it and Boom ! |
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I only saw one problem with the old party system and I'm not even sure if it was just me or everyone else had it also: password. I could not put a password on the party and get it working to join with it. If I saw a group of people who were obviously helping eachother, and there was no way to get a working password system for their party, I could easily use the command to list all the parties, try a bunch of them and say "/party who" each time to find them, and then just idle while in their party to steal exp. It seems very unlikely, but passwording a party makes things nice...like for sending "party messages" like "/ksays" if that doesn't exist already....
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Personally, I've never tried to set a password, never needed to - hence I don't know whether it would work. But it worked fine without, and I guess it can be fixed if necessary.
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personally i think you should go with the old partying methode wih 1 smple change... that is to give the person who made the party the power to kick members... i odnt see a problem in that .. do you?
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Um. I believe the way to set the password was to have a space after the party name while your forming it and have the password written there, and then you would have to join the party using the password yourself (I think).
Like, if the command was /party form (cant remember), then you'd do: /party form superteam 39dkfh and then do /party join superteam 39dkfh I think... |
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