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-   -   New Kingdom mode (https://forums.graalonline.com/forums/showthread.php?t=50129)

thelostviking 01-03-2004 09:07 PM

New Kingdom mode
 
I think there should be a new Kingdoms mode.
1) P-Mode
2) W-Mode
Can Pk oder W-Mode people.
3) K-Mode
Every dood in K-Mode has the same ac wc hp and stuff like everyone else in K-Mode so that there is more room for Tactics.
People who are in K-Mode immediatly go into P or W mode when they go on main.

deman1171 01-03-2004 10:05 PM

Hmm, i'm unsure what you mean, but i do have an idea sprouted from that.

1.) Peaceful mode, can't be pk'd, most likely for people who just want to do things like mine, level up, things like that.
2.) War mode, you can pk, most likely for people who want to use all of kingdoms cool stuff to kill people with.
3.) Kingdoms mode, a mix of both, it could have some thing to where not just anyone can go up to pk you, maybe only people on kingdom mode, or something like that, it would most likely be for people who want to rp, it could have extra RP features.

Maybe having a bell in bomboria, or around that area too. Or something like that.

thelostviking 01-03-2004 10:26 PM

No I ment in kingdoms mode that everyon has same level and stats
wheres the fun in wars if your slaughtered down by lvl 60 dood anyways?

Ziro_Vitrudestec 01-03-2004 11:44 PM

Quote:

Originally posted by thelostviking
No I ment in kingdoms mode that everyon has same level and stats
wheres the fun in wars if your slaughtered down by lvl 60 dood anyways?

That is why you can NOT engage in wars which are determined by who has better stats/levels as they have nothing to do with roleplaying.

Satrek2000 01-03-2004 11:49 PM

We need a kingdom-war-system. A new mode wouldn't be necessary for it, also, equaling everyone's stats wouldn't be quite fair, just as life isn't. Some are better, some are worse. This allows even more room for tactics...

MysticHaste 01-05-2004 08:06 AM

Re: New Kingdom mode
 
Quote:

Originally posted by thelostviking
I think there should be a new Kingdoms mode.
1) P-Mode
2) W-Mode
Can Pk oder W-Mode people.
3) K-Mode
Every dood in K-Mode has the same ac wc hp and stuff like everyone else in K-Mode so that there is more room for Tactics.
People who are in K-Mode immediatly go into P or W mode when they go on main.

Maybe it could just nullify Prepped/upgraded/Blessed weapons. (Making it more fair on mages etc. - as there is no prep spell or rod etc.)

But Either way This is a nice idea.

busyrobot 01-05-2004 09:46 AM

more even is good, but I don't see how a kingdom that adds every person they can find (and was likely kicked out of everywhere else) to swarm other kingdoms will improve roleplaying and such.


As unpleasant as it is to be killed by a lvl 60, it's even worse to be killed by 60 people with tags like 'ROXORS TEH L33T'





GK walks the fine line between a personal level rpg game and a battle level strategy game.

I hope in time, ways are found to better encompass both.

MysticHaste 01-05-2004 11:23 AM

Hmm, Maybe there can be a kingdom leveling mode seperate, where armor and such is disabled and level is maxed at 20 or so.

To stop kingdoms mass recruiting, and when you leave/kicked from a kingdom you lose your Klevels

Monkeyboy_McGee 01-05-2004 02:09 PM

Quote:

Originally posted by MysticHaste
Hmm, Maybe there can be a kingdom leveling mode seperate, where armor and such is disabled and level is maxed at 20 or so.

To stop kingdoms mass recruiting, and when you leave/kicked from a kingdom you lose your Klevels

Hey woosel, this sounds cool. It's been suggested before that when you're inkingdom mode(or something along these lines) then you have like a predefined set of armour and weapon that you use instead of your normal stuff, which is a good/nice idea. Like different suits for different kingdoms :D

but i like the idea of a separated levelling system for kingdoms. Do you mean that like, if they're on tag, they level up one set of stats and when they're offtag they level up their normal stats?

thelostviking 01-05-2004 02:15 PM

Yeah. And the Kingdom Ranks could be automatized with it.
Like in lvl 1 he is Knight and in lvl 50 Fieldmarshall.

MysticHaste 01-05-2004 03:42 PM

Quote:

Originally posted by thelostviking
Yeah. And the Kingdom Ranks could be automatized with it.
Like in lvl 1 he is Knight and in lvl 50 Fieldmarshall.

No then it would be about whose strongest, Ranks are about RPing not PKing.

Satrek2000 01-05-2004 06:06 PM

First, seperate leveling for kingdoms would... well... what's the point in it? You'd be a level 1 with a klevel of 90? Only strong in wars, but weak at any other time? I don't see how that should work. What would you do with the not-kingdom level, so why level it?
Besides, as was said, linking kingdom ranks to any kind of level is basically against the one core thing of GK - roleplaying.

protagonist 01-05-2004 07:11 PM

I like this idea. In kingdom mode, everyone goes to same stats. Level 1 or something so they don't go in Kmode to kill lords and stuff.

GoZelda 01-05-2004 10:35 PM

I was thinking... you know this game Warhammer. You have doods like heroes, who gave all troops a damage+1 bonus etc...

I think that each rank should get two extra options:
'power level' = what the power level is. Say from 1-5. But, to avoid abuse, you can only have 10 lvl.2's, 8 lvl.3's, 6 lvl.4's and 4 lvl.5's per kingdom.
'power type' = what weapon/skill this character mainly uses. Like, a Mage has power type 2, Spellcaster, but a King perhaps type 4, a Paladin (combo of magic and phys)...


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