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New Kingdom mode
I think there should be a new Kingdoms mode.
1) P-Mode 2) W-Mode Can Pk oder W-Mode people. 3) K-Mode Every dood in K-Mode has the same ac wc hp and stuff like everyone else in K-Mode so that there is more room for Tactics. People who are in K-Mode immediatly go into P or W mode when they go on main. |
Hmm, i'm unsure what you mean, but i do have an idea sprouted from that.
1.) Peaceful mode, can't be pk'd, most likely for people who just want to do things like mine, level up, things like that. 2.) War mode, you can pk, most likely for people who want to use all of kingdoms cool stuff to kill people with. 3.) Kingdoms mode, a mix of both, it could have some thing to where not just anyone can go up to pk you, maybe only people on kingdom mode, or something like that, it would most likely be for people who want to rp, it could have extra RP features. Maybe having a bell in bomboria, or around that area too. Or something like that. |
No I ment in kingdoms mode that everyon has same level and stats
wheres the fun in wars if your slaughtered down by lvl 60 dood anyways? |
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We need a kingdom-war-system. A new mode wouldn't be necessary for it, also, equaling everyone's stats wouldn't be quite fair, just as life isn't. Some are better, some are worse. This allows even more room for tactics...
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Re: New Kingdom mode
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But Either way This is a nice idea. |
more even is good, but I don't see how a kingdom that adds every person they can find (and was likely kicked out of everywhere else) to swarm other kingdoms will improve roleplaying and such.
As unpleasant as it is to be killed by a lvl 60, it's even worse to be killed by 60 people with tags like 'ROXORS TEH L33T' GK walks the fine line between a personal level rpg game and a battle level strategy game. I hope in time, ways are found to better encompass both. |
Hmm, Maybe there can be a kingdom leveling mode seperate, where armor and such is disabled and level is maxed at 20 or so.
To stop kingdoms mass recruiting, and when you leave/kicked from a kingdom you lose your Klevels |
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but i like the idea of a separated levelling system for kingdoms. Do you mean that like, if they're on tag, they level up one set of stats and when they're offtag they level up their normal stats? |
Yeah. And the Kingdom Ranks could be automatized with it.
Like in lvl 1 he is Knight and in lvl 50 Fieldmarshall. |
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First, seperate leveling for kingdoms would... well... what's the point in it? You'd be a level 1 with a klevel of 90? Only strong in wars, but weak at any other time? I don't see how that should work. What would you do with the not-kingdom level, so why level it?
Besides, as was said, linking kingdom ranks to any kind of level is basically against the one core thing of GK - roleplaying. |
I like this idea. In kingdom mode, everyone goes to same stats. Level 1 or something so they don't go in Kmode to kill lords and stuff.
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I was thinking... you know this game Warhammer. You have doods like heroes, who gave all troops a damage+1 bonus etc...
I think that each rank should get two extra options: 'power level' = what the power level is. Say from 1-5. But, to avoid abuse, you can only have 10 lvl.2's, 8 lvl.3's, 6 lvl.4's and 4 lvl.5's per kingdom. 'power type' = what weapon/skill this character mainly uses. Like, a Mage has power type 2, Spellcaster, but a King perhaps type 4, a Paladin (combo of magic and phys)... |
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