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-   -   Tile View (https://forums.graalonline.com/forums/showthread.php?t=50030)

Thought 12-31-2003 01:43 AM

Tile View
 
1 Attachment(s)
:)

Based on Goboom's Tile Finder... :cool:!

Kristi 12-31-2003 01:48 AM

I uploaded that to enigmas dev folder to use when i need

unless goboom objects to us using the original script online, i will remove it

ForgottenLegacy 12-31-2003 01:49 AM

Handy, I'd say.

Hevaricubed 12-31-2003 02:47 AM

New level editor == scripted, im sure it will give you the hex of the tiles. bleugh.

tlf288 12-31-2003 03:54 AM

Quote:

Originally posted by Hevaricubed
New level editor == scripted, im sure it will give you the hex of the tiles. bleugh.
new level editor == not realesed. bleugh.

osrs 12-31-2003 04:40 PM

Pretty nice! :)
But you should have posted on Goboom's post :grin:

Hevaricubed 12-31-2003 10:27 PM

Quote:

Originally posted by tlf288


new level editor == not realesed. bleugh.


... You cant wait a month?

tlf288 12-31-2003 10:34 PM

Quote:

Originally posted by Hevaricubed



... You cant wait a month?

where did you get a month from?

Hevaricubed 12-31-2003 10:47 PM

someone said it would be coming when graal 3d came out, and someone said that would be around febuary - march time

sYnergy247 01-01-2004 12:17 AM

Very cool!

Dach 01-01-2004 12:36 AM

wasn't it originally february-march time of this year?

ohwell, aslong as it works fine and looks good I'll be happy

Goboom 01-01-2004 04:18 AM

Quote:

Originally posted by Kristi
I uploaded that to enigmas dev folder to use when i need

unless goboom objects to us using the original script online, i will remove it

No objections what so ever, feel free to use it or modify it if you would like.

Termina_Owner 01-01-2004 11:01 AM

ERm... Seems neat and all, but serves no purpose...

If you highlight a part of the map, and press the detached rock icon on the top, it'll open a screen giving you the hex values of all the selected tiles.

Such as... This is a tree:
NPC Code:

{
0x7FF, 0x9, 0xA, 0xB, 0xC, 0xD, 0xE,0x7FF,
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
0x7FF, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E,0x7FF,
0x7FF,0x7FF, 0x9A, 0x9B, 0x9C, 0x9D,0x7FF,0x7FF
}



That's what they show in Array. Anyhow, it's okay for the purpose of people who didn't know about it... The long way of recording each tile at a time.


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