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`Darkness' script
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Someone was once working on a kind of maze or so that was supposed to be covered in darkness, except a small area around the player. That was done with seteffect and showimg'ed lights around the player, which I deemed a bad idea as that could simply be circumvented by switching off light effects.
I made a script that covers everything but a sadly squarish area around the player with showpoly's. I would post it on graal.net, but I think it is ungracefully long. Thus I wondered whether you people could come up with a simpler way to do this requiring less repeteition. |
Nice, except i can't see GUI >.<
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Nice. Though I never used showpoly b4 so i won't modify it unless i kno the syntax etc.. :O
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How about this? ;)
Of course... if it's in a weapon, the index needs to be changed. |
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Nice, probably useful for events. :)
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---------------------------------------- New features/bug fixes in v2.16 ---------------------------------------- (I made notes on all of the newfeatures :) ) |
Re: `Darkness' script
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There's a flag you can check for or something with an if (lighteffects) { or some such i believe... Too lazy to look it up, but i've seen particle scripts that use alternate images if lights are off
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NPC Code: <3Houdini<3 |
Some people merely cannot display lights thanks to their video cards I thought?
Also, although it can be disabled, zooming with Alt-8 breaks light effects in the Delphi client. But yes, kicking people is fine as well. |
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Try this...
Probably the simpliest way (I didn't feel like centered it perfectly, so blah) |
I thought you left screen_name!!
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The image is only 1024 x 768 pixels. You can resize and see some of the level. Simple fix; make the image 3000 x 3000.
I had a different system, but I didn't feel like posting it. Anyways, I've been here the whole time, just simply watching and such. |
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