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-   -   NPC Server = bugged? (https://forums.graalonline.com/forums/showthread.php?t=49403)

Toxin 12-01-2003 06:45 AM

NPC Server = bugged?
 
1) No head/icon appears next to it on the playerlist (except sometimes a scrambled set of pixels...)
2) if (actionserverside){
setplayerprop #c,Test;
}

//#CLIENTSIDE
if (mousedown){
triggeraction playerx,playery,serverside,WEAPONNAME,;
}

Wont work..

3) I have heard other people tell me about problems concerning other commands

Can anyone inform me if there is a problem that you guys know about? It has gone on for about 2 days...

xManiamaNx 12-01-2003 06:49 AM

if (mousedown){
triggeraction playerx,playery,serverside,WEAPONNAME,;
}

I believe that mousedown needs to be in a timeout. Not positive though.

The triggeraction should be triggeraction 0,0,serverside,Weaponname,;

Haven't personally seen the head/icon bug myself.

I have seeen one bug though on Maloria. Atleast 3 times during the weekend whenever a person with NC signed off RC, the NPC-Server disconnected too.

Toxin 12-01-2003 06:56 AM

Quote:

Originally posted by xManiamaNx
if (mousedown){
triggeraction playerx,playery,serverside,WEAPONNAME,;
}

I believe that mousedown needs to be in a timeout. Not positive though.

The mousedown part works, that was just a sample, the 0,0 shouldnt affect it... and it doesnt on this, it's very strange... and being on a regular level or 3d gmap doesnt affect it...

*edit*

I've just disconnected my npc server twice (first time It didn't work), (2nd time) it works now, that is extremely odd... but it works now... that's all I care about, still no head/icon though...

Johnny_5 12-01-2003 08:31 AM

Re: NPC Server = bugged?
 
Quote:

Originally posted by Toxin
if (actionserverside){
setplayerprop #c,Test;
}

//#CLIENTSIDE
if (mousedown){
triggeraction playerx,playery,serverside,WEAPONNAME,;
}

Wont work..


Player chat is client-side only, so trying to set it serverside isn't going to work.

Lance 12-01-2003 10:47 AM

Re: Re: NPC Server = bugged?
 
Quote:

Originally posted by Johnny_5

Player chat is client-side only, so trying to set it serverside isn't going to work.

Then, may I upload an NPC to your server which serversidedly sets everyone's chat to "Lance rocks J5's socks" every second?

VeX_RaT_Boy 12-01-2003 10:58 AM

Re: Re: NPC Server = bugged?
 
Quote:

Originally posted by Johnny_5

Player chat is client-side only, so trying to set it serverside isn't going to work.

Negative. It just cant be directly 'if (created) setplayerprop #c,yo;' serverside in a weapon, because everything serverside in a weapon must be triggeractioned.

mousedown does NOT work in a timeout, because it's an event.

Try to restart the npc server with the control panel.

Johnny_5 12-01-2003 03:27 PM

Re: Re: Re: NPC Server = bugged?
 
Quote:

Originally posted by Lance


Then, may I upload an NPC to your server which serversidedly sets everyone's chat to "Lance rocks J5's socks" every second?

AH my bad :(

WkD66 12-01-2003 04:25 PM

Yeah, the NPC Server head is scrambled for me aswell, it's either scrambled or sometimes it changes to a gray playerhead

dlang 12-02-2003 11:29 AM

Re: Re: NPC Server = bugged?
 
Quote:

Originally posted by Johnny_5

Player chat is client-side only, so trying to set it serverside isn't going to work.

Playerchat is NOT client-side only...
It can bet set either way.

Python523 12-02-2003 03:44 PM

have to trigger at 0,0

Toxin 12-02-2003 11:22 PM

Quote:

Originally posted by Python523
have to trigger at 0,0
No problems with my script, just the npc server was being mean at that time, my script is working now, with playerx,playery I might add ;)


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