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GRAAL v3 !!!
It comes out today or tommorow i hope because this message :
***global msg from Stefan: I have updated the server lister and servers for the new Graal version it means the server updatet so changes in source would have no effect =) Hope it comes out in the next hour GREAT WORK :D |
A new Graal version yes but v3.0 is already out for several months...
It's v2.21, it takes much less network traffic and should be less laggy. There will also be v3.03 with the same improvements. |
Its not the final release, it is still there for VIP subscribers I suppose. It is just less buggy now. :)
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The transparent player list in v 3.0 is annoying :\
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Graal 3.0 has been out for a couple of months...does anybody actually use Graal 3?
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/me
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I used 3.0 for a short while, but the fact that I couldn't resize my window, had that screwy list, and a few -other- "features" made me go back to regular graal, tho I hope to see improvements in the new version =)
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I agree, that playerlist is horrible.
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It's about time a new update has come....
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CRAP! Stefan! I need to talk to you!
[edit] Oh, wait, i'm not going to worry myself unless a new RC is released. *calms down*. |
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Now when I open Graal v3 it messes up and I have to ctrl +alt + del to close it =( I hope I can figure out how to fix it soon. |
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Would I have false hopes if I were hoping that 2.21 sends player and NPC coordinates more accurately than multiples of 0.5? ...that would be like the best thing I've ever seen done to Graal.
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OK I hope the new version comes out soon :D *hApPy* xD
i dont use v.3 because the shield bug on classic servers the shield got wrong position -_- |
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What's even stranger about it is that it doesn't really ROUND either, it's more like an int() on the coordinates... except to 0.5 and not whole numbers. 5.99999 is 5.5, 5.499999 is 5. It's extremely weird. It sucks when you're trying to do extremley accurate onwall stuff with NPCs. They end up going over walls slightly because of this truncating.
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Oh, and the "wall check" option of move; is pathetic. Have you ever actually done experiments with the move; command? If you have, you'd notice severe flaws in that as well. Using "noplayeronwall" has no effect on that. Also, it doesn't even appear to be SENT clientside. NPCs I've used it on go over walls clientside, but they don't serverside. You can tell because their position is set to where it should be when they move again. (All of this is done in a serverside move, just to make that clear.) |
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Okay, that's one. Have you reported it to/discussed it with Stefan?
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I also dislike how it looks. I think the less lag is great, but no need to wreck the GUI. The playerlist is not nice and the inner mouse is pointless and makes it hard when you want to take the mouse outside the window to X off it (well not hard but the mouse is invisible on those areas)
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Your concerns about the current release of 3.0 are valid, but most (if not all) of the hardcoded GUI elements (playerlist, weapon list etc) are going to be entirely scripted. They can be modified however you want, and all the decent playerworlds will probably have custom-made systems.
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Well, I think the main concern is being confined to inside a non-resizable window?
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That's fine Kai, but I still think the DEFAULT should at least look decent.
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I've said it many times before and I'll say it again. I like Graal the way it is, changing it with this new stuff will change..everything. I hate the way you cant resize windows, I've been playing with windows stretched all the way up down left and right for 1 and a half years. X_x
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