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Animated tiles?
Ive got a question is it possable to have animated tiles like animated water tiles. If so Would I just have the animated tiles in a seperated from tileset animated gif/mng file and put it on the tileset with the addtilesef2 x and y thing? Or would I like have 1 frame of the tile on the tileset and then put the animated gif over that part on the tileset with the 1 frame missing from the animated gif that it is over on the tileset? Because I rember once putting tiles over the animated flower tile it and it showed the tile and then the flower then the tile again like it was doing an animation. So umm if all of these are wrong and it is still possable how do I use animated tiles without having to make it in to an npc with the script tiles have?
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I've added an animated GIF to the tileset, it worked fine for me.
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In the scripting forum Giltwist made a thread about his animated water system, and the script is in it.
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Please give me the link? |
Doesn't one of those little yellow flowers in the default tileset have an animated thingy? Like...it twinkles or something (only way i can describe it). Dont ask me how to do it though, im just pointing out an example :rolleyes:
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it's animated, by moving from 1 tile, to another, to another, each with a little different shape if you did this for a large number of tiles, it would take a lot of room on the tileset, especially if you used a lot of frames... also, I don;t know if you can re-script the tileset to do that... |
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like, classic is pics1.png and era uses picso.png (I think), and I thought the script to use each tileset was different... I mean, can an average person make a tileset useing different parts? because my PW used the classic tileset as a template, and fit our tiles into the already-scripted parts. (which was tricky) |
Hoe exactly would you have animated tiles in a tileset X_X
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Either:
-Scripting the tiles to animate -addtiledef an animated GIF image. |
its really simple just do loop with somehing like this in it
NPC Code:if (tiles[x,y]=thetilenumber) tiles[x,y]=theothertilenumber; like maybe: NPC Code: (i just picked random numbers i dont no what they r xD) |
Read newfeatures2001.txt
It is possible, but the text file says you risk having quite a bit of lag along with it. |
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screw the low end users!!!;) |
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Shh... your gonna scare people away from Sans... First with your 3mb bmp tilesets, then because you don't care about lagging a server. |
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See the thing is my laptop is not that old and I'm pretty sure my computer Wont break down yeah... |
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Surely you mean MNG |
No, I meant GIF, no reason not to.
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Graal does not want people to use GIF anymore. |
Things have changed.
The whole thing with GIF has been over for a while. We're now allowed to use them. |
hehe, I remeber a while back ago I used the board[] thing and made animated tiles that way, I made a beach front, and the water moved up and down on the sand, some spots moved faster then others and back around, but all the tiles still connected together
it was kind of cool, too bad I didn't save it. |
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