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deman1171 10-16-2003 02:00 AM

Reviving GK
 
Uhh, is anyone going to try to help GK?
I mean kingdoms are for RPing, all people do is go around saying "I PWN OHTER KINGDOM U NUB!! LOL I LVl 7 I HIT BTTONS ALL DAY I PWN YU ALL!!!1oneone"
It's so sick, there are barely any mature people on Kingdoms, people need to set limits, make kingdoms for RP only, i mean people try to RP and toalls or stuff, but they just ruin it by saying "THN I CUM N DEN PWN U ALL!!!!!11"
It needs staff too, like RP admins to host RP events, not spars, and to help people.
I just want to see some RP on kingdoms x__X
It would get a much higher playercount, my friend Kara played it for a while, she was disgusted at all the people making immature masses, calling her stupid when she tried to RP, and how it's so unbalanced.
Oh, and i'm just wondering, when GK is comlete, and the reset happens, will they reset everything? such as kingdom ranks, hours, houses, everything.

graaliholic 10-16-2003 02:23 AM

Re: Reviving GK
 
Quote:

Originally posted by deman1171
Uhh, is anyone going to try to help GK?
I mean kingdoms are for RPing, all people do is go around saying "I PWN OHTER KINGDOM U NUB!! LOL I LVl 7 I HIT BTTONS ALL DAY I PWN YU ALL!!!1oneone"
It's so sick, there are barely any mature people on Kingdoms, people need to set limits, make kingdoms for RP only, i mean people try to RP and toalls or stuff, but they just ruin it by saying "THN I CUM N DEN PWN U ALL!!!!!11"

Thats why I stopped playing on GK. :o I've given up on hoping it'll ever get better.

DenoriZakarum 10-16-2003 03:03 AM

Re: Reviving GK
 
1 Attachment(s)
Quote:

Originally posted by deman1171
Uhh, is anyone going to try to help GK?
I mean kingdoms are for RPing, all people do is go around saying "I PWN OHTER KINGDOM U NUB!! LOL I LVl 7 I HIT BTTONS ALL DAY I PWN YU ALL!!!1oneone"
It's so sick, there are barely any mature people on Kingdoms, people need to set limits, make kingdoms for RP only, i mean people try to RP and toalls or stuff, but they just ruin it by saying "THN I CUM N DEN PWN U ALL!!!!!11"
It needs staff too, like RP admins to host RP events, not spars, and to help people.
I just want to see some RP on kingdoms x__X
It would get a much higher playercount, my friend Kara played it for a while, she was disgusted at all the people making immature masses, calling her stupid when she tried to RP, and how it's so unbalanced.
Oh, and i'm just wondering, when GK is comlete, and the reset happens, will they reset everything? such as kingdom ranks, hours, houses, everything.

Do you know why you got kicked out of Crescent Pirates? When i came up to your rping, you said, i rape people, you have to rp for others to rp

--Chris-- 10-16-2003 05:08 AM

--Chris-- for RP Admin, Tseng for Events Master Admin

graaliholic 10-16-2003 05:09 AM

Re: Re: Reviving GK
 
Quote:

Originally posted by DenoriZakarum

Do you know why you got kicked out of Crescent Pirates? When i came up to your rping, you said, i rape people, you have to rp for others to rp

I'm sure you *could* RP as a rapist, if you did it right :P

GryffonDurime 10-16-2003 05:13 AM

Kingdoms has deteriorated greatly, of that there's no doubt. If you ask me, one of the problems is size- the kingdom lands and main island are quite large...and for the most part empty. Getting from one place to another is a very tedious activity, and that certainly dosent help RP.

MasterNuke 10-16-2003 06:37 AM

Ed for Magic System Redevelopment :rolleyes:
or GM... but that might be hard to do considering my activity on Graal dropped like a bomb...

Zalastri 10-16-2003 06:44 AM

I'm proud to say that CP (Nation I wub) Rps :) I'll be opening up an RP pub too (With booze from NH) If anyone can donate to my building IM me at zalastri (All will be welcome, items will be for sale too, open house)

Zethar 10-16-2003 07:07 AM

Quote:

Originally posted by GryffonDurime
Kingdoms has deteriorated greatly, of that there's no doubt. If you ask me, one of the problems is size- the kingdom lands and main island are quite large...and for the most part empty. Getting from one place to another is a very tedious activity, and that certainly dosent help RP.
I agree ;)

deman1171 10-16-2003 07:11 AM

Haha, that was fun, eh i don't like CP anyway, only reason i was in it was because of Cece and tifa, i don't like it's style, i fit more for Dustari, but i doubt i get in, unless i use another character, yet they don't seem to allow that, what i did on Emily should not affect my other character.

Judge_S 10-16-2003 07:12 AM

Quote:

Originally posted by GryffonDurime
Kingdoms has deteriorated greatly, of that there's no doubt. If you ask me, one of the problems is size- the kingdom lands and main island are quite large...and for the most part empty. Getting from one place to another is a very tedious activity, and that certainly dosent help RP.
Yes, that's one of the problems. But any one person could easily dictate countless others.
Besides, size can be a good thing. If what we're going for is realism, who would expect to have everything crammed into one little peninsula?
However, all of the kingdoms on the main island, and the five outer islands as outposts that can be captured, would be an awesome idea.

deman1171 10-16-2003 07:15 AM

Quote:

Originally posted by Judge_S


Yes, that's one of the problems. But any one person could easily dictate countless others.
Besides, size can be a good thing. If what we're going for is realism, who would expect to have everything crammed into one little peninsula?
However, all of the kingdoms on the main island, and the five outer islands as outposts that can be captured, would be an awesome idea.

Heh, well almost all the people who play era, now play GK, there the ones who brought the words "leet" "nub" and such like that here, all they do is kill, they got a high level, in like, no time and there always massing about buying stuff, Honsetly, how much fun is it to spend all your time getting the best weapons?

Judge_S 10-16-2003 07:19 AM

Quote:

Originally posted by deman1171

Heh, well almost all the people who play era, now play GK, there the ones who brought the words "leet" "nub" and such like that here, all they do is kill, they got a high level, in like, no time and there always massing about buying stuff, Honsetly, how much fun is it to spend all your time getting the best weapons?

As I said, distances were only one of seemingly endless reasons anyone could mention.

Zethar 10-16-2003 07:22 AM

Quote:

Originally posted by deman1171
Honsetly, how much fun is it to spend all your time getting the best weapons?
How much fun is it spending all your time on graal too :/

deman1171 10-16-2003 07:28 AM

Quote:

Originally posted by Zethar

How much fun is it spending all your time on graal too :/

I don't know.
I don't.

Zethar 10-16-2003 07:31 AM

Never said ya did ;)

graaliholic 10-16-2003 09:13 AM

Quote:

Originally posted by MasterNuke
Ed for Magic System Redevelopment :rolleyes:
or GM... but that might be hard to do considering my activity on Graal dropped like a bomb...

I don't blame you... GK isn't the place I used to play... It's turned into Diablo, but with more scammers and less to do.

Satrek2000 10-16-2003 10:41 AM

I'm curious - what happened to all the additions that were announced a while back? Once, it was said that flying monsters would be added "in a few days," allowing cult monsters to be summoned, then pets would get special abilities... then what happened to forts which should increase activities between the kingdoms... and it's a shame to see all these suggestions filling their forum but never getting further than a wish list...

I'd like to know, officially, what is being worked on right now... I'd even offer to help, as good as I can, but I doubt anyone would concider that...

LaymanIX 10-19-2003 07:36 PM

I think leveling up should do more then just increase your HP. It takes a really long time to level up eventually but then all you get is extra HP...

Satrek2000 10-20-2003 12:38 AM

I'd rather have more effects of the skill levels - physique increases your damage/wc, magic your mana and wisdom your grace, but what about agility and personality? I think personality should add to your charme, i.e. altering the prizes for your shopping, while agility would be great to add speed, weaponspeed and/or ac. Overall level also gives the ability to enchant items, but only every 10 levels, so yes, there could be more, but what?

Muha_builder 10-21-2003 04:41 PM

i think the first priority of all those staffer should be finishing the forts on the old trading island, i think people would love it.

konidias 10-23-2003 04:49 AM

Quote:

Originally posted by GryffonDurime
Kingdoms has deteriorated greatly, of that there's no doubt. If you ask me, one of the problems is size- the kingdom lands and main island are quite large...and for the most part empty. Getting from one place to another is a very tedious activity, and that certainly dosent help RP.
I agree. The size of the lands are a big problem. When they made the islands, they figured people would enjoy having all that room to roam, but in reality, it's just opening everything up too much. You're like isolated from everyone just by leaving a popular area to go to some other popular area. It's just encouraging single person play, instead of encouraging multiplayer.

Satrek2000 10-23-2003 09:26 AM

Quote:

Originally posted by konidias
I agree. The size of the lands are a big problem. When they made the islands, they figured people would enjoy having all that room to roam, but in reality, it's just opening everything up too much. You're like isolated from everyone just by leaving a popular area to go to some other popular area. It's just encouraging single person play, instead of encouraging multiplayer.
I don't think smaller islands would encourage rping - not unless the players wanted to, and if they wanted to, they could rp even with the large lands...

Lance 10-23-2003 09:37 AM

Quote:

Originally posted by GryffonDurime
Kingdoms has deteriorated greatly, of that there's no doubt. If you ask me, one of the problems is size- the kingdom lands and main island are quite large...and for the most part empty. Getting from one place to another is a very tedious activity, and that certainly dosent help RP.
Sure it does - you can RP getting lost much, much more easily.

CheeToS2 10-23-2003 01:41 PM

Quote:

Originally posted by Satrek2000
I'd like to know, officially, what is being worked on right now... I'd even offer to help, as good as I can, but I doubt anyone would concider that...
I would guess v3. Its a big job.

Satrek2000 10-23-2003 07:55 PM

I'm just wondering, as Stefan announced flying pets/monsters months ago "in a few days" - I don't mean to push anyone, it'd juet be nice to be kept up to tade about what is being worked on.

GoZelda 10-24-2003 07:11 PM

Gah, just add two months to whatever date someone says =x
"Shifting Ages will be released during teh Summer"
it's almost winter =x

Zurkiba 10-25-2003 03:31 AM

It's called playing on 2k1 when kingdoms are released because there are two forces which will enforce RP laws and create new laws to adapt to the ever changing rp eviroment.

Monkeyboy_McGee 10-30-2003 06:01 PM

Well, the big open spaces are good IMHO.

The only example i can think of to back this one up right now is quite a lame one, but it's sound. Think of Lord of the Rings, right...these midgets gather together a load of people and go on some world-saving quest. When they set out, they don't just pull out a ring called "Mordor Warpring" and jet off to the volcano thingy, do they? No, they set out on ponies and trek for a year or two or three (probably exaggeration) over big expanses of open land, mountains, forests, blah blah blah, encountering villains and monsters every now and then.

And then when in book two two of the midgets get kidnapped by the badguys, the dwarf and the elf and the king don't just pull out their 6 RoTs and Minimap, looking for where the orc's heads are and zoom over there in 30 seconds, they follow trails and stuff taking them days and days to catch up.

This is what RPing should be like, going out on quests, or staying at home and having tea, or bustling cities like Gondor or wassname. The big ol' open spaces add to the element of proper Roleplaying, whether it being a parade through main to celebrate the coronation of a new King, or marching across the continent of (example) Forest to confront their army, or fleeing from battle to hide in the trees 'cause you're losing the battle and your character wants to run for hsi life, or sending a scout out into the trees to FIND a big hidden army or a fleeing enemy. So i say thumbs up to the big open spaces :D

RP is dead. the population is 90% PKers and non-RPers. we can't do anything to change that now, all we can do is gather the 10% that still RPs and RP with them, hoping that one day it will grow to 11%.

Satrek2000 10-30-2003 09:14 PM

As I (think I) said before, I like these open spaces - but there should be some monsters on the kingdom islands, bomy-size, maybe even with specialized droppings for alchemy or cooking - local specialities would be nice, too ;)

Monkeyboy_McGee 10-30-2003 10:20 PM

That sounds quite good satrek O_O

It'd draw more people onto the kingdom islands, as right now all they go there for really is to drop things off at their house and stuff. Also, it'd open some room for RPing, like, going out in hunting parties, or training up newer members in privacy :D

GoZelda 11-09-2003 09:34 PM

I've heard from Stefan personally that Snakes and Fishes on Kingdom Islands will be released some time after the brutal - so hopefully after one or two weeks/months :\

konidias 11-09-2003 10:26 PM

Quote:

Originally posted by Monkeyboy_McGee
Well, the big open spaces are good IMHO.

The only example i can think of to back this one up right now is quite a lame one, but it's sound. Think of Lord of the Rings, right...these midgets gather together a load of people and go on some world-saving quest. When they set out, they don't just pull out a ring called "Mordor Warpring" and jet off to the volcano thingy, do they? No, they set out on ponies and trek for a year or two or three (probably exaggeration) over big expanses of open land, mountains, forests, blah blah blah, encountering villains and monsters every now and then.

And then when in book two two of the midgets get kidnapped by the badguys, the dwarf and the elf and the king don't just pull out their 6 RoTs and Minimap, looking for where the orc's heads are and zoom over there in 30 seconds, they follow trails and stuff taking them days and days to catch up.

Woah there buddy. You're comparing a book to an online game. That's not going to work. For one, you're reading a story, and it's not like reading their "questing" is going to take you 3 years. The author shortens it A LOT. One minute they are starting the quest, and 2 pages later, they are halfway there.

Nobody wants to spend 3 game years just to get to one area of the map. GK land is barren aside from non-interactive trees, and the occasional low level monster. If there were tons of things going on along the way, I don't think it would be as bad. But all you're doing is pressing your arrow keys for a long time until you arrive at your destination.

The reasons for minimaps and warp rings and all that crap, is so you're not spending you're entire REAL lifetime, just trying to complete one task in the game. I can see it now:

- We've started our quest for the graal today! It's in the land of Galador. We should arrive there in 2 years or so.
- 2 years pass
- Here we are in Galador! But wait! We just got word that the graal was taken to Runamuck a year and a half ago! Now we must quest to Runamuck, which should take about 4 years...
- 4 years pass
- etc etc etc

By the time you're 82 years old, you might finally get the graal, in which it will do nothing, and you will fall over at your computer screen and die.

GoZelda 11-09-2003 11:35 PM

Quote:

Originally posted by konidias

By the time you're 82 years old, you might finally get the graal, in which it will do nothing, and you will fall over at your computer screen and die.

False, the holy Graal grants eternal life :P

protagonist 11-10-2003 03:15 AM

Fact: If you have a server where people can have immensily high stats, you will have pkers.

Fact: If you are a newbie who just started, just got their first platinum and then gets killed by a pker, you don't want to play anymore.

Fact: If you get scammed when you are a newbie, you just stop playing that server.

Fact: Battle systems which allow other players to come kill the monsters you've been fighting are bad. In addition, the current battle system (which is non-existant really) is kind of drab. Turn-based and stronger party-based systems would be more enjoyable, as they would allow team participation and friends to help out friends.

Satrek2000 11-10-2003 01:36 PM

Quote:

Originally posted by protagonist
Fact: If you are a newbie who just started, just got their first platinum and then gets killed by a pker, you don't want to play anymore.
You can't get killed that easily in pmode, so most of these "owners" don't bother.

Quote:

Originally posted by protagonist
Fact: If you get scammed when you are a newbie, you just stop playing that server.
On the other hand, newbies usually don't have event items, i.e. they can more easily get their stuff back by crafting it anew - still I see your point, and I think at least there should be a warning incorporated to the first tasks - maybe even an NPC scamming you.

Quote:

Originally posted by protagonist
Fact: Battle systems which allow other players to come kill the monsters you've been fighting are bad. In addition, the current battle system (which is non-existant really) is kind of drab. Turn-based and stronger party-based systems would be more enjoyable, as they would allow team participation and friends to help out friends.
I'd love such a system, even though I don't think turn-based would work for Graal. Better party-system would be very good an idea. I cannot think of a good way to keep players from kill-stealing though - weak players can decide to leave a lord to a stronger one as they can't kill it, and stronger ones can weaken them for weak players. I don't think there's a proper system to reflect that... Maybe it could be made so whoever hits a monster gets an amount of exp equal to the damage they dealt... it wouldn't prevent ksing, but lower the loss.

graaliholic 11-11-2003 03:02 AM

Quote:

Originally posted by Satrek2000
I'd love such a system, even though I don't think turn-based would work for Graal. Better party-system would be very good an idea. I cannot think of a good way to keep players from kill-stealing though - weak players can decide to leave a lord to a stronger one as they can't kill it, and stronger ones can weaken them for weak players. I don't think there's a proper system to reflect that... Maybe it could be made so whoever hits a monster gets an amount of exp equal to the damage they dealt... it wouldn't prevent ksing, but lower the loss.
A good way to prevent kill stealing, make whomever swings at the monster first (whether hit or miss), be the "owner", and you must hit(can still be a miss) the monster every 10 seconds or lose ownership. Only the "owner" and his/her party would be able to damage the monster, and once the enemy dies, the killer gets priority for the items (10 seconds perhaps), then if they have a party, they have the next priority for the item (maybe 5 secs this time), then if it is still on the ground, anyone can claim it.

skyler87 11-11-2003 03:27 AM

Quote:

Originally posted by graaliholic


A good way to prevent kill stealing, make whomever swings at the monster first (whether hit or miss), be the "owner", and you must hit(can still be a miss) the monster every 10 seconds or lose ownership. Only the "owner" and his/her party would be able to damage the monster, and once the enemy dies, the killer gets priority for the items (10 seconds perhaps), then if they have a party, they have the next priority for the item (maybe 5 secs this time), then if it is still on the ground, anyone can claim it.

How RP like would that be?
Look at Chris's quote by GP, I think that pretty much sums it up

graaliholic 11-11-2003 03:52 AM

Quote:

Originally posted by skyler87

How RP like would that be?
Look at Chris's quote by GP, I think that pretty much sums it up

I didn't say it would be very RP or help RP in any way. The idea was to stop kill/item stealing, not help fix the RP problems.

Splke 11-11-2003 04:01 AM

Quote:

Originally posted by graaliholic


A good way to prevent kill stealing, make whomever swings at the monster first (whether hit or miss), be the "owner", and you must hit(can still be a miss) the monster every 10 seconds or lose ownership. Only the "owner" and his/her party would be able to damage the monster, and once the enemy dies, the killer gets priority for the items (10 seconds perhaps), then if they have a party, they have the next priority for the item (maybe 5 secs this time), then if it is still on the ground, anyone can claim it.

That is quite familiar... I mean, it's an awesome idea, actually, brilliant... but I do believe Gravity Team already made that idea, and as of now, are implementing it. (No more tanks :()

Sorry to mention Ragnarok on here, but I figured that I'd just put in my 2 cents.

I think there should be a system just like this, but the problem is, KS'ing will evolve. Itll become *omg lord* *fast oldbie runs infront of oldbie hitting it once* *kills lord* *takes all the parts, and continiously regains the ownership of the items so nub cant get any* *waits for another lord and repeats*

>.>


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