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-   -   Exp System Preset (https://forums.graalonline.com/forums/showthread.php?t=48374)

draiden0 10-02-2003 01:31 PM

Exp System Preset
 
Have a Exp System preset into the graal engine. I feel graal could have one final thing that would make them greater than any other game engine available free. And that is a exp engine like rpg maker's. Now I know rpg maker isn't free... cough. But I see a lot of players and developers trying to make their own exp system. It can't be that hard to add in? Right?

if(playertouchsme){
set playerhasexp;}
if(playerhasexp){
playlevel+1;
hp+10%;
mp+10%
def+.6%;
agi+.5%}
if(exp==10){
playlevel=+1;
message You have gained Lvl2!;
//a string to save the current lvl}
if(exp==20){
playlevel=+1;
message You have gained lvl3;
}

I know there's flaws in here. But it's not that hard to make an exp engine. Once you get the first lvl gain working. Then from there players can make variations.

Qwert616 10-02-2003 03:38 PM

Well, if pws script their own system then it would be more unique. Also, scripters would probably be more comfortable editing their own systems...

DustyPorViva 10-02-2003 03:53 PM

Scripting it yourself would be far more superior.

Qwert616 10-02-2003 04:05 PM

On a side note, Draiden. It seems like this is another attempt to get out of scripting an exp system. ^_^;;

Kaimetsu 10-02-2003 06:04 PM

Re: Exp System Preset
 
Quote:

Originally posted by draiden0
But it's not that hard to make an exp engine.
Then why are you so intent on using somebody else's?

draiden0 10-02-2003 11:52 PM

I'd rather see more tools available. Is that too much to ask for?

DustyPorViva 10-02-2003 11:56 PM

Which is one of the reasons Graal has scripting.

Qwert616 10-03-2003 12:43 AM

Quote:

Originally posted by draiden0
I'd rather see more tools available. Is that too much to ask for?
If it is that easy, then players should really learn to do it themselves.

Game creating programs like RPG Maker do have premade level systems, but, honestly, it is very cliche and boring to play with. Giving the average players this tool will just cause a large ammount of boring, repetitive, leveling servers.

Kaimetsu 10-03-2003 01:21 AM

Quote:

Originally posted by draiden0
I'd rather see more tools available. Is that too much to ask for?
Specifically the tools that you can't code yourself :rolleyes:

deman1171 10-03-2003 06:30 AM

Yea, but it's too hard for me, putting a bunch of words togethor to make something e.e

DustyPorViva 10-03-2003 06:48 AM

Quote:

Originally posted by deman1171
Yea, but it's too hard for me, putting a bunch of words togethor to make something e.e
LOL, that description kind of sounds like how you go about constructing sentences... ;)

Dach 10-03-2003 07:56 AM

Quote:

Originally posted by DustyPorViva


LOL, that description kind of sounds like how you go about constructing sentences... ;)

Well, she would be right in that case, as we can tell.


geez, this is lame...

draiden0 10-04-2003 03:55 AM

Sigh, most people don't go anywhere near scripting. They say, "I'm looking for a job. I can do anything! Hire me, I'm good."
To scare them away I say, "Can you do scripting? Because that's all our add really calls for, (if you bothered to read it.)"

They run away screaming. I have yet to get a scripter. I want to work on stuff like lightening effects, or bugs that make you sick when you stay near them too long. But instead I have to figure out an entire exp system by myself. So, yeah people are ungoldy afraid of c++ and a tool or two would make it easier.

I just added lightening effects to my game. My last scripter went off into oblivion. I sure like doing all the freaking work, all 1000 hours of it! Yep that's me!

Qwert616 10-04-2003 03:58 AM

Maybe this is just my thinking, but I would put the main PW system over small things like graphical effects and little effects. Prioritize, man

Kaimetsu 10-04-2003 05:45 AM

Quote:

Originally posted by draiden0
But instead I have to figure out an entire exp system by myself.
Thought you said it was easy?


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