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Clock thing :O
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woo woo, I was bored in school :-/.
NPC Code: Just change the timeout to one, to make it in actual seconds. |
Would be nicer if there were fewer trigonometry calls, but I guess rotation matrices are a little demanding for most people.
I've always liked working clocks in games. It's attention to detail, y'know? I like windows that can be opened, I like lamps that can be operated, I like barrels in which the player can hide. It all adds to the immersive nature of the world, and promotes emergent gameplay. |
Don't even get me started on matricies. If I never have to find the special fundemental matrix of 3x3 first order linear differential system with repeated roots again, it will be too soon.
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But the problem with that is that its on for all the players you see or off for all the players you see that way. Enablefeatures won't let you hide just Joe's nick and show the nicks of Sara, Bill, and Daryl.
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So just rescript the display of nicknames.
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Everything can be rescripted, and I have done it. A custom clientside chat system can be easily scripted with a client-defined chat filter, among other features unique to each client.
A nick system would use the same theory and would be rather simple to create. Don't see why people can't just do that. |
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Oasis uses mouseover tooltips to show the name of something. So you can just put your mouse over a player and it displays their name in a tooltip. That's one way of doing it. It's simple to do "hidden" names, you just disable a flag on the player that checks whether that object/person has a name.
So if the person is hiding in a barrel, and you mouseover it, you see nothing. :) |
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this is the kinda stuff that makes me wish i payed attention to formulas in math class...
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