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-   -   the best suggestion ever (https://forums.graalonline.com/forums/showthread.php?t=48159)

DenoriZakarum 09-22-2003 12:46 AM

the best suggestion ever
 
My suggestion is: MORE WEAPONS, we need alot more weapons because most....look just plain stupid

--Chris-- 09-22-2003 01:14 AM

amagad i r tink u l00k plain n st00p1d 2 el-oh-el *pwnt*

Zethar 09-22-2003 02:13 AM

Quote:

Originally posted by --Chris--
amagad i r tink u l00k plain n st00p1d 2 el-oh-el *pwnt*
AMAGAD Y0U T4LK1NG 1N 1337!

Borgie 09-22-2003 08:53 PM

wtf was that?`

but he is right... we need more weapons (maybe some both hand swords... ya hold EVERY SWORD in one hand)

poop3131 09-23-2003 04:53 AM

The problem with weapons is the same as the monsters for example: woot a flaming sword now theres a darkflame x.x Diamond Force=Inferno blade wow a df on fire errr it makes me mad i like the axes there all different and hammers is just different colors x.x we need more :grrr:

poop3131 09-23-2003 04:54 AM

oops i forgot something psst..im thinking of making dual daggers one in each hand ;) it will be cool:cool: :cool:

graaliholic 09-23-2003 06:18 AM

It would be funny of alot of 1 damage weapons were uploaded so that people couldn't complain about lack of selection :P

--Chris-- 09-23-2003 09:25 AM

I was actually making talons (a double dagger type weapon) for Forest with 1 damage ;x

Satrek2000 09-23-2003 03:20 PM

So you can actually have 2-handed weapons? I mean, a weapon in each hand? How will that work with a shield?

GoZelda 09-23-2003 06:13 PM

Quote:

Originally posted by Satrek2000
So you can actually have 2-handed weapons? I mean, a weapon in each hand? How will that work with a shield?
On your back, like with a bow?

But yes, we need a wider selection of "plain" weapons. Maybe some new "plain" weapons, like a halberd, or maybe a whip.

2-handed weapons would be cool too, same with double.

Satrek2000 09-23-2003 09:48 PM

Quote:

Originally posted by GoZelda

On your back, like with a bow?

Good point... °°

As for whips, I'd lofe to see them added, as I heard they were in CF anyway. I'd vote for an Indy-style version as well as a vine which would be avaliable for Brigid-followers, with low damage but some anti-undead effect...

poop3131 09-23-2003 09:58 PM

why not double dagger with moe damage why 1

Satrek2000 09-23-2003 11:59 PM

Quote:

Originally posted by poop3131
why not double dagger with moe damage why 1
I'd say double weapons shouldn't do more damage, but have a raised weaponspeed...

GoZelda 09-24-2003 03:27 PM

Quote:

Originally posted by Satrek2000


I'd say double weapons shouldn't do more damage, but have a raised weaponspeed...

They should have more damage. Or if you press S fast after eachother, it stabs twice, and thus hurts double.

graaliholic 09-25-2003 01:41 AM

Quote:

Originally posted by GoZelda

They should have more damage. Or if you press S fast after eachother, it stabs twice, and thus hurts double.

But since you're not taking the time to aim you get -5 WC to both attacks :P

GoldSri 09-25-2003 02:31 AM

i think it would be cool if a pirate could have a hook hand but the other free for weapons

fireedragn 10-01-2003 12:48 AM

I think for certain weapons you can't be allowed to wear a shield. I mean a guy walking around with a giant axe in one hand and a shield in the other is kind of absurd.

draiden0 10-02-2003 01:13 PM

My server has loads of weapons. I just made a flash light, a screen color changer, and... hm... Well it's hard to make new weapons. All the attack weapons have kinda been made to the max. Even the Nova book. And if you go too inovative, like jump boots, or a hp drain spell, your game will become far too easy. But just imagine the newbie pking rate of a infinite use no lag nova book!

We were working on bugs that give you a virus if you spend too much time near them. But I said that's just cruel. How about a mind control... Nm. All my weapon ideas are either conveinent, or evil. Just learn to appreciate what's already out there.

Satrek2000 10-02-2003 04:04 PM

Quote:

Originally posted by draiden0
All my weapon ideas are either conveinent, or evil.
I wouldn't mind neither, if it just was hard enough to fire a weapon, in relation to the damage it does. Anyway, we really don't need more weapons in order to RP - we need to RP, then we maybe deserve some new weapons.

Muha_builder 10-02-2003 06:50 PM

well i wish you guys good luck with making dozens of gfx

GoZelda 10-02-2003 08:12 PM

Ganis, not gfx x.x

Satrek2000 10-03-2003 01:49 AM

Ganis _and_ gfx...

GoZelda 10-03-2003 06:25 PM

Name GFX.

Satrek2000 10-03-2003 06:50 PM

I meant in theory - neither gfx nor ganis only make a new, proper weapon. WHether we need them is a different matter...

Desolator12 10-04-2003 03:28 AM

kingdom specific weapons

Samurai) shurikens (aka throwing stars)
Dustari) no wep, just special ability... "Hit enemy on head with shovel" XD
Forest) Poison daggers (delivers a small amount of poison)
Crecent Pirates) i know what it looks like, but i duno the name... the sword that had the cover for the hand and was used by pirates..

busyrobot 10-09-2003 01:27 AM

good thing about graal weapons now:

range of weapon speeds
range of attack styles (sword vs nag spin etc)
range of damage types (fire, electric, phys)
range of hit areas (squares around player that are hit during an attack)
range of weights
range of damage values
range of event weapons bonus stats

the down side:

A few types are basically better than the rest and dominate kingdoms, the 'magic combos' are:

swords: diamond blade or df, inferno etc
hammers: event weapons, enough said
nags: spin attack is nice
daggers: fast, can hit monsters on player
missile: composite or ebony has best stats, others are a waste


(I may be forgetting something, not sure)


Anyway, if you look at history, a lot of weapons were rendered out of date fairly fast, ie, there are lots of weapons thoughout history, but they were dropped in favor of better ones.

All the same though, a large variety of weapons survived in every age due to distinct advantages in battle.

The short sword allowed the heavily shielded legions of the roman empire to pinch the revolting celts who were led by Bodecia, (forget correct spelling, the 'red bellied queen they called her I think) when they were cornered in a tight geographical area.

In that case, the large two handed swords were not effective in close quarters and the celts were massacred.

That is not something that can be exactly modeled in a computer game like graal I think, but there are reasons why certain weapons had effective 'niches' for use.

I do think, if the 'shield item' was replaced with 'secondary item' it would be good, then you could use a lantern in one hand, and a sword in the other, or a shield, or a parry dagger, or a two handed sword.

The point about the short sword is, maybe if more time was taken to find out why certain weapons survived in history, amongst seemingly stronger ones, they could be modeled better.

For instance, maybe if during an attack, the damage of a weapon may be reduced if a lot of the hit squares pass the 'on wall test'

Thus, close quarter fighting would give an advantage to those weapons what are more select in their attack.



The key factor to new weapons is: why are they different?

and in modeling how they are different....what balances this out as an effective weapon?

otherwise, more weapons are just pretty graphics, used by new players who don't know any better.

If more weapon factors are added, I think interesting ones would be:

weapon motion:
swinging a weapon, by pressing 'S' more times over time, ie, at least once a second, keeps it up at speed.
heavy weapons like axes and heavy swords would only do the most damage at a mantained swing, smaller weapons top out at less damage, but do full damage without getting up to speed.

physical attack types:
pierce, slash, bludgeon - good against different armors and monster types.

Defensive use: allow some weapons to be used with perry, ie, with a sword, S+back arrow could parry instead of jump attack, momentarily improving ac.

two handed weapons: two handed axes and swords, *drools*

two weapons, one in each hand: parry daggers or other secondary weapons, maybe a special skill would be good for this to work, like melee or missile weapons are now, two weapon skills and two handed weapon skills.

terrain weapons: make a cutless better when player is over the sea, ie, it is a pirate's sword after all.
elven bows could work better in forests, maybe have higher chance of not being blocked by NPC trees, or get +s when on forest map.

close quarter weapons: dmg is lessened if a blow falls on both an enemy and on wall squares/or blocking NPCs.

novel weapons:
add Jousting and war Lances :D (and make horses harmable when a rider is on it, and only invulnerable when player is off the horse! - off topic rant)


[/huge wishlist]

GoZelda 10-09-2003 10:49 AM

You know what's weird too? The sword slashing attack.
Swords are more show-off weapons than real battle weapons. If you slashed someone with a sword there's a big change it'd break. Swords where meant for stabbing. Axes, on the other hand, where great slashing weapons. They were better, ya know.

Satrek2000 10-09-2003 12:11 PM

On the same subject, the salto-jump-attack is kinda strange, specially as hardly anyone uses it. It's rather stabbing than slashing, yes, but still there's a chance of it breaking, too...


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