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the best suggestion ever
My suggestion is: MORE WEAPONS, we need alot more weapons because most....look just plain stupid
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amagad i r tink u l00k plain n st00p1d 2 el-oh-el *pwnt*
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wtf was that?`
but he is right... we need more weapons (maybe some both hand swords... ya hold EVERY SWORD in one hand) |
The problem with weapons is the same as the monsters for example: woot a flaming sword now theres a darkflame x.x Diamond Force=Inferno blade wow a df on fire errr it makes me mad i like the axes there all different and hammers is just different colors x.x we need more :grrr:
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oops i forgot something psst..im thinking of making dual daggers one in each hand ;) it will be cool:cool: :cool:
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It would be funny of alot of 1 damage weapons were uploaded so that people couldn't complain about lack of selection :P
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I was actually making talons (a double dagger type weapon) for Forest with 1 damage ;x
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So you can actually have 2-handed weapons? I mean, a weapon in each hand? How will that work with a shield?
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But yes, we need a wider selection of "plain" weapons. Maybe some new "plain" weapons, like a halberd, or maybe a whip. 2-handed weapons would be cool too, same with double. |
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As for whips, I'd lofe to see them added, as I heard they were in CF anyway. I'd vote for an Indy-style version as well as a vine which would be avaliable for Brigid-followers, with low damage but some anti-undead effect... |
why not double dagger with moe damage why 1
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i think it would be cool if a pirate could have a hook hand but the other free for weapons
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I think for certain weapons you can't be allowed to wear a shield. I mean a guy walking around with a giant axe in one hand and a shield in the other is kind of absurd.
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My server has loads of weapons. I just made a flash light, a screen color changer, and... hm... Well it's hard to make new weapons. All the attack weapons have kinda been made to the max. Even the Nova book. And if you go too inovative, like jump boots, or a hp drain spell, your game will become far too easy. But just imagine the newbie pking rate of a infinite use no lag nova book!
We were working on bugs that give you a virus if you spend too much time near them. But I said that's just cruel. How about a mind control... Nm. All my weapon ideas are either conveinent, or evil. Just learn to appreciate what's already out there. |
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well i wish you guys good luck with making dozens of gfx
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Ganis, not gfx x.x
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Ganis _and_ gfx...
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Name GFX.
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I meant in theory - neither gfx nor ganis only make a new, proper weapon. WHether we need them is a different matter...
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kingdom specific weapons
Samurai) shurikens (aka throwing stars) Dustari) no wep, just special ability... "Hit enemy on head with shovel" XD Forest) Poison daggers (delivers a small amount of poison) Crecent Pirates) i know what it looks like, but i duno the name... the sword that had the cover for the hand and was used by pirates.. |
good thing about graal weapons now:
range of weapon speeds range of attack styles (sword vs nag spin etc) range of damage types (fire, electric, phys) range of hit areas (squares around player that are hit during an attack) range of weights range of damage values range of event weapons bonus stats the down side: A few types are basically better than the rest and dominate kingdoms, the 'magic combos' are: swords: diamond blade or df, inferno etc hammers: event weapons, enough said nags: spin attack is nice daggers: fast, can hit monsters on player missile: composite or ebony has best stats, others are a waste (I may be forgetting something, not sure) Anyway, if you look at history, a lot of weapons were rendered out of date fairly fast, ie, there are lots of weapons thoughout history, but they were dropped in favor of better ones. All the same though, a large variety of weapons survived in every age due to distinct advantages in battle. The short sword allowed the heavily shielded legions of the roman empire to pinch the revolting celts who were led by Bodecia, (forget correct spelling, the 'red bellied queen they called her I think) when they were cornered in a tight geographical area. In that case, the large two handed swords were not effective in close quarters and the celts were massacred. That is not something that can be exactly modeled in a computer game like graal I think, but there are reasons why certain weapons had effective 'niches' for use. I do think, if the 'shield item' was replaced with 'secondary item' it would be good, then you could use a lantern in one hand, and a sword in the other, or a shield, or a parry dagger, or a two handed sword. The point about the short sword is, maybe if more time was taken to find out why certain weapons survived in history, amongst seemingly stronger ones, they could be modeled better. For instance, maybe if during an attack, the damage of a weapon may be reduced if a lot of the hit squares pass the 'on wall test' Thus, close quarter fighting would give an advantage to those weapons what are more select in their attack. The key factor to new weapons is: why are they different? and in modeling how they are different....what balances this out as an effective weapon? otherwise, more weapons are just pretty graphics, used by new players who don't know any better. If more weapon factors are added, I think interesting ones would be: weapon motion: swinging a weapon, by pressing 'S' more times over time, ie, at least once a second, keeps it up at speed. heavy weapons like axes and heavy swords would only do the most damage at a mantained swing, smaller weapons top out at less damage, but do full damage without getting up to speed. physical attack types: pierce, slash, bludgeon - good against different armors and monster types. Defensive use: allow some weapons to be used with perry, ie, with a sword, S+back arrow could parry instead of jump attack, momentarily improving ac. two handed weapons: two handed axes and swords, *drools* two weapons, one in each hand: parry daggers or other secondary weapons, maybe a special skill would be good for this to work, like melee or missile weapons are now, two weapon skills and two handed weapon skills. terrain weapons: make a cutless better when player is over the sea, ie, it is a pirate's sword after all. elven bows could work better in forests, maybe have higher chance of not being blocked by NPC trees, or get +s when on forest map. close quarter weapons: dmg is lessened if a blow falls on both an enemy and on wall squares/or blocking NPCs. novel weapons: add Jousting and war Lances :D (and make horses harmable when a rider is on it, and only invulnerable when player is off the horse! - off topic rant) [/huge wishlist] |
You know what's weird too? The sword slashing attack.
Swords are more show-off weapons than real battle weapons. If you slashed someone with a sword there's a big change it'd break. Swords where meant for stabbing. Axes, on the other hand, where great slashing weapons. They were better, ya know. |
On the same subject, the salto-jump-attack is kinda strange, specially as hardly anyone uses it. It's rather stabbing than slashing, yes, but still there's a chance of it breaking, too...
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