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-   -   Strings (https://forums.graalonline.com/forums/showthread.php?t=48095)

SaijinGohan 09-19-2003 11:19 PM

Strings
 
Ok I have been working diligently to create a Mailbox system for the Bravo Online playerhouses. I have EVERYTHING working great. But there is one thing I have come across which I knew would be a problem. So heres what I have come up with:
Suppose I have a message 30 characters long. Now lets say graal can only hold 10 per line in a say2. I can get how many lines I need by dividing 30 by 10. I get 3. Right? Right. Now this paragraph is in a string. How am I going to get a #b after every 10 characters for every line until maxlines (3) - 1. The last part is to keep an extra #b after the last line in a message.

If this were a variable I could do it, but I do not operate well with strings. Anyone have an idea?

Kaimetsu 09-20-2003 04:35 AM

Just loop through and insert them in before say2-ing it. I'm pretty sure that works now.

Goboom 09-20-2003 05:08 AM

Quote:

Originally posted by Kaimetsu
Just loop through and insert them in before say2-ing it. I'm pretty sure that works now.
If he listens to you and does it this way I am going to beat him like the red-headed step child he is. I already told him to do it this way.

SaijinGohan 09-20-2003 05:37 AM

so I gotta work with the strings before hand.


so

NPC Code:

setstring thiso.umessage,blahblahblahblah;
this.chars = strlen(thiso.umessage);
this.loops = int(this.chars/10);
for (a=0;a<this.loops;a++) {
//insert #b stuff here?
}



I think this is how it should go but the problem is getting the #b into the string. I've been looking around and trying several different things but I can only think of setting a new string for every 10 chars. Inefficient I think.

Dach 09-20-2003 07:54 AM

all in one string? use #e(startindex,length,string) for the previous part of the string being examined, and another for the end, then setstring string,#s(partstr1) #b #s(partstr2)

Ah, the power of strings...


[Edit] Note: my syntax is probably wrong :\

Kaimetsu 09-20-2003 08:00 AM

v3 provides a few new options for this kind of thing, but currently #e is probably your best bet.

adam 09-20-2003 08:24 AM

couldn't he use wraptext?

or am I missing something.

Kaimetsu 09-20-2003 08:57 AM

Quote:

Originally posted by adam
am I missing something.
Yes.

SaijinGohan 09-20-2003 05:08 PM

Ok so I'll just #e the token and add #b where needed. Thx!

adam 09-20-2003 06:54 PM

Quote:

Originally posted by Kaimetsu


Yes.

Why isn't

NPC Code:

// NPC made by Rogue Shadow

if (playertouchsme) {
wraptext 25,,#c;
setstring temp,;
for (i=0;i<tokenscount;i++)setstring temp,#s(temp)#t(i)#b;
say2 #s(temp)#b;
}



What he is looking for? This way it won't break up words?

SaijinGohan 09-20-2003 08:47 PM

Wow thats working but its not breaking it up. That #b causes every word to be on a new line. I dunno if its something faulty withe code or what but perhaps because I am running the script serverside? Its a class.

adam 09-20-2003 09:38 PM

Quote:

Originally posted by SaijinGohan
Wow thats working but its not breaking it up. That #b causes every word to be on a new line. I dunno if its something faulty withe code or what but perhaps because I am running the script serverside? Its a class.
what is causing every word to be on a new lline? Show some code?

Dach 09-20-2003 10:18 PM

he copy and pasted, that's bad

SaijinGohan 09-21-2003 08:25 PM

Well since my other post disappeared. -.-

NPC Code:
for (i=0;i<tokenscount;i++)setstring temp,#s(temp)#t(i)#b;



That #b is causing each word to be on a new line. :/ I don't think the wraptext is working. Maybe because it's serverside or does that not matter with wraptext?

GoZelda 09-21-2003 08:31 PM

Maybe there would be an easier way if we knew how this script was made. Maybe you should try to use string lists in some sort of way...


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