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Undead Monsters - Cemetary!
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Well, wouldn't it be cool if there was a Cemetary located somewhere (maybe near Bile's Altar?), where there are all sorts of evil undead monsters like this zombie?
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That's a great idea. I'm surprised no one's thought of it before ..
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in the mud/mudlib(i dont know what to call it) there is a graveyard and u get an alchemy ingredient from it (graveyard dirt and ther eis also vamprie heart)
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whatever the freeware thing that graal was made out of
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You could have like a cemetary, and pushing one of the gravestones reveals stairs down into a dungeon / crypt of sorts.
Since it's overrun with dark power, spells of restoration and healing, along with holy spells, are disallowed. You could have like, normal monsters down there at first, but when you kill them, a zombified version of them rises up, or perhaps it only rises up if a certain monster is nearby, like a necromancer. After travelling through the crypt, you'll get to a large room, and a huge undead monster appears. It can summon zombies and skeletons to attack you. (Perhaps new types of skeletons too, with different weapons. Something ranged? ) Anyway, the monster would be the undead creature "Dave" from the bestiary. Kill Dave, and the exit appears, and you can leave. ^.^. Maybe get a new weapon that looks like a zombie arm that you use to club people. *Damage +7, Attacktypes Poison, Ghosthit, Weight 5 Kg (It's only an arm after all. A decayed one at that.) Well there's my thoughts...though I just want to see a monster named Dave. ^.^; |
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Anyhow, I think healing spells should hurt monsters! :-D |
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So that'd be where Bile gets his avatars... I like that idea, pushing a gravestone, half can't be pushed, a fraction allows entrance to a map-like dungeon with coffins, zombies, vampires, fitting droppings for alchemy and some not too good but fun weapons (what about a vampire tooth necklace?), some toms just revealing ghosts (ghost ectoplasm, eventuelly!). Maybe Bile's altar would be set in the middle?
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Why? You only get attacked when you try to open a grave - and the possibly released ghosts should only attack the one who opened their tomb, like a curse, and follow them in case they run or unstick.
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