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-   -   Undead Monsters - Cemetary! (https://forums.graalonline.com/forums/showthread.php?t=47960)

GoZelda 09-14-2003 04:47 PM

Undead Monsters - Cemetary!
 
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Well, wouldn't it be cool if there was a Cemetary located somewhere (maybe near Bile's Altar?), where there are all sorts of evil undead monsters like this zombie?

Heiwaronsha 09-14-2003 06:24 PM

That's a great idea. I'm surprised no one's thought of it before ..

GoZelda 09-14-2003 06:28 PM

Quote:

Originally posted by Heiwaronsha
That's a great idea. I'm surprised no one's thought of it before ..
It has been suggested many times before but there hasn't been a thread for it

DenoriZakarum 09-14-2003 06:56 PM

in the mud/mudlib(i dont know what to call it) there is a graveyard and u get an alchemy ingredient from it (graveyard dirt and ther eis also vamprie heart)

GoZelda 09-14-2003 07:48 PM

Quote:

Originally posted by DenoriZakarum
in the mud/mudlib(i dont know what to call it) there is a graveyard and u get an alchemy ingredient from it (graveyard dirt and ther eis also vamprie heart)
Is it *grunt*crossfire*grunt* or DeBug?

DenoriZakarum 09-14-2003 08:06 PM

whatever the freeware thing that graal was made out of

Butz 09-15-2003 07:30 AM

You could have like a cemetary, and pushing one of the gravestones reveals stairs down into a dungeon / crypt of sorts.
Since it's overrun with dark power, spells of restoration and healing, along with holy spells, are disallowed.
You could have like, normal monsters down there at first, but when you kill them, a zombified version of them rises up, or perhaps it only rises up if a certain monster is nearby, like a necromancer. After travelling through the crypt, you'll get to a large room, and a huge undead monster appears. It can summon zombies and skeletons to attack you. (Perhaps new types of skeletons too, with different weapons. Something ranged? )
Anyway, the monster would be the undead creature "Dave" from the bestiary. Kill Dave, and the exit appears, and you can leave. ^.^.
Maybe get a new weapon that looks like a zombie arm that you use to club people. *Damage +7, Attacktypes Poison, Ghosthit, Weight 5 Kg (It's only an arm after all. A decayed one at that.)

Well there's my thoughts...though I just want to see a monster named Dave. ^.^;

DenoriZakarum 09-15-2003 02:56 PM

Quote:

Originally posted by Butz
You could have like a cemetary, and pushing one of the gravestones reveals stairs down into a dungeon / crypt of sorts.
Since it's overrun with dark power, spells of restoration and healing, along with holy spells, are disallowed.
You could have like, normal monsters down there at first, but when you kill them, a zombified version of them rises up, or perhaps it only rises up if a certain monster is nearby, like a necromancer. After travelling through the crypt, you'll get to a large room, and a huge undead monster appears. It can summon zombies and skeletons to attack you. (Perhaps new types of skeletons too, with different weapons. Something ranged? )
Anyway, the monster would be the undead creature "Dave" from the bestiary. Kill Dave, and the exit appears, and you can leave. ^.^.
Maybe get a new weapon that looks like a zombie arm that you use to club people. *Damage +7, Attacktypes Poison, Ghosthit, Weight 5 Kg (It's only an arm after all. A decayed one at that.)

Well there's my thoughts...though I just want to see a monster named Dave. ^.^;

healing and restoration would only damage the monsters, not heal you, give something for priests to clear it with, and if you push a wrong gravestone it will summon a ghost to attack you, and the entrance is randomized everytime

GoZelda 09-15-2003 06:50 PM

Quote:

Originally posted by Butz
Yo, graveyards r kewl
No reward at the end. Make it filled with coffins, and have a reward, or some undead being in it (zombie, vampire).

Ziro_Vitrudestec 09-16-2003 01:24 AM

Quote:

Originally posted by GoZelda

No reward at the end. Make it filled with coffins, and have a reward, or some undead being in it (zombie, vampire).

Isn't it a bannable offense to quote something someone didn't say?

Anyhow, I think healing spells should hurt monsters! :-D

graaliholic 09-16-2003 02:27 AM

Quote:

Originally posted by Butz
Since it's overrun with dark power, spells of restoration and healing, along with holy spells, are disallowed.

That's saying "screw Brigid". Brigid's holy spell is the only one that damages undead (aleast it's the only one that's SUPPOSED to) so I don't see why it would matter. Maybe monsters that cast bile's curse (denies holy spells), but not completely make Brigid totally useless.

Satrek2000 09-18-2003 04:09 PM

So that'd be where Bile gets his avatars... I like that idea, pushing a gravestone, half can't be pushed, a fraction allows entrance to a map-like dungeon with coffins, zombies, vampires, fitting droppings for alchemy and some not too good but fun weapons (what about a vampire tooth necklace?), some toms just revealing ghosts (ghost ectoplasm, eventuelly!). Maybe Bile's altar would be set in the middle?

GoZelda 09-18-2003 06:30 PM

Quote:

Originally posted by Satrek2000
So that'd be where Bile gets his avatars... I like that idea, pushing a gravestone, half can't be pushed, a fraction allows entrance to a map-like dungeon with coffins, zombies, vampires, fitting droppings for alchemy and some not too good but fun weapons (what about a vampire tooth necklace?), some toms just revealing ghosts (ghost ectoplasm, eventuelly!). Maybe Bile's altar would be set in the middle?
Then i'd be hard for newbs to get to Bile.

Satrek2000 09-18-2003 08:43 PM

Why? You only get attacked when you try to open a grave - and the possibly released ghosts should only attack the one who opened their tomb, like a curse, and follow them in case they run or unstick.


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