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need help
who can help me....
im making some different arrows and they have differen actions.. i made it like this if (playerenters) { toweapons *arrow; } if (actionprojectile) { ///actions here } it works for 1 arrow but on this way i can only use 1 arrow :( can someone help me to make it that u can use more arrows? |
I don't know much about actionprojectile... but could I have some more info on your script?
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i just used the shoot script in the bow NPC, and the bow and arrow works.
My arrow is a ice arrow, if it hits the player, the player will be frozen. Now i also wanna make a Fire arrow, but if a also just use a shoot function, it will has the same actions as the ice arrow... |
I believe you need to set the shoot params.
It's in newfeatures2002.txt |
Re: need help
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And do what dustey said, and read up on the following: setshootparams params; shoot x,y,z,angle,zangle,power,gani; |
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Dusty not DustEy! |
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arrows[index].x and arrows[index].y to have a triggeraction at the position of the arrow, which can then be used in a system npc to freeze the player. |
the arrow isnt a default arrow, but a gani from shoot command
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;) We defined a standard. Well since I made the scripts ill help you.
You say you have a shoot?? well NPC Code: And you can easily add fire arrows to that, explosive arrows, all kinds :D Possibillities = Endless. As long as you have the ideas, that is. |
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