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-   -   Thoughts on Giltwist and Kaimetsu (https://forums.graalonline.com/forums/showthread.php?t=47572)

Goboom 08-29-2003 11:23 PM

Thoughts on Giltwist and Kaimetsu
 
Who do you believe is the best scripter out of the two over all. I am not talking about in just one area of scripting, but overall.

I just want to get some feedback on this because there has been some controversy over the subject.

osrs 08-29-2003 11:29 PM

i think they are equal..
Some people that are very skilled in my opinion:

Amon-Ra,Jagen,ProjectShifter,Riot,BinaryCrash.

There are many good scripters,can't remember everybody :x

protagonist 08-29-2003 11:33 PM

Quote:

Originally posted by osrs
i think they are equal..
Some people that are very skilled in my opinion:

Amon-Ra,Jagen,ProjectShifter,Riot,BinaryCrash.

There are many good scripters,can't remember everybody :x


There are many good scripters yes, but the best are up there ^^.


I'd have to say Kaimetsu just because I've seen more of his work. I hear Giltwist is pretty good too though.

Python523 08-29-2003 11:42 PM

Math-wise, equal if gilt is not better, they are both at a level where all they need is a reference site to understand basically anything mathematical related though, so it's hard to compare them, script-wise no clue really

Knuckles 08-30-2003 02:14 AM

Quote:

Originally posted by Python523
Math-wise, equal if gilt is not better, they are both at a level where all they need is a reference site to understand basically anything mathematical related though, so it's hard to compare them, script-wise no clue really
I agree... this isn't a question about... smartness? It's a question about who's lazier than the other. I belive they are both equal.

marcoR 08-30-2003 03:38 AM

I'm not going to vote, tho I wanna... I don't knwo giltwist, and I've only seen a few of kai's scripts

adam 08-30-2003 04:22 AM

Ah!

How dare you not place me in said poll!!

j/k


Giltwist is excellent, Kaimetsu is excellent.

But overall, I think Kaimetsu has the greater potential. That is if he wasn't so darn lazy.

Reminds me of school, I'd have A+'s all around the board if I applied myself to any significant extent.

Giltwist may yet achieve greater fame and fortune once Tribulation is completed.

Kaimetsu 08-30-2003 05:17 AM

Giltwist's mathematical ability impresses me, but his overall scripting skill is less well developed. He's very talented, of course, but he hasn't yet fully tapped that talent.

String arrays for storing numbers? Blasphemy

adam 08-30-2003 05:22 AM

Quote:

Originally posted by Kaimetsu


String arrays for storing numbers? Blasphemy


Hey now fella, it was only one time, let's give him a chance to realize string arrays are inadequate. :)

Easier, yeah; adequate, no.

Kaimetsu 08-30-2003 05:33 AM

Quote:

Originally posted by adam
Hey now fella, it was only one time, let's give him a chance to realize string arrays are inadequate. :)
Yeah, that's what I'm saying. Lots of talent, but he has much to learn.

TribulationStaff 08-30-2003 05:39 AM

What is the fun in doing something the normal way? ;) I could be really insane and use the new fstreaming functions due out to bypass the cap on string arrays. Muahahaha.

As for calling me lazy, sure. But you gotta realize, I am the only NAT on Tribulation, it means I have a lot of work on my plate, and that I have to pace myself.

Speaking of math, I am finally getting around to taking physics, like a year after calc 3 when precalc is the math prereq, lol. On the bright side, this means more work with vectors, which is my primary deficiency mathmatically in comparison to Kai.

Kaimetsu 08-30-2003 05:43 AM

Quote:

Originally posted by TribulationStaff
What is the fun in doing something the normal way? ;) I could be really insane and use the new fstreaming functions due out to bypass the cap on string arrays. Muahahaha.
D=<

It's the normal way for a reason!

Soul-Blade 08-30-2003 05:57 AM

What is this talk of string arrays for numbers? I use it all the time for storing clientr data, because you cannot store variables like clientr strings, and you cannot edit variables easily with RC (and I am talking clientr vars, which I don't believe even exists x-x).

Please correct me if I am wrong, it would be of great use to me.

Kaimetsu 08-30-2003 06:13 AM

Quote:

Originally posted by Soul-Blade
What is this talk of string arrays for numbers? I use it all the time for storing clientr data, because you cannot store variables like clientr strings, and you cannot edit variables easily with RC (and I am talking clientr vars, which I don't believe even exists x-x).
Strings can sometimes justifiably be used to store numbers, but they should be placed in variables when they are being processed. Giltwist's pathfinding used string arrays to store pathing information, when a normal array would've been superior.

Soul-Blade 08-30-2003 06:19 AM

Quote:

Originally posted by Kaimetsu


Strings can sometimes justifiably be used to store numbers, but they should be placed in variables when they are being processed. Giltwist's pathfinding used string arrays to store pathing information, when a normal array would've been superior.

Oh yeah. So did mine. Mainly because it is superior for debugging (opening editer and same data still there). As far as it being used online, arrays are best for that.

Whew, got me worried for a second. Thought I got way behind in script AGAIN. (Already behind with this new engine x-x).

Deek2 08-30-2003 08:09 PM

From what I think, the higher level of skill you have at something, the harder it is to distinguish that level of skill when comparing it to another person. It's much easier to distinguish a level of skill if that level is much lower than complex if comparing it between two people. For example, let's say Billy has been scripting for 2 weeks. Then we have John, who's been scripting for 2 years. You can easily assume John is going to be much better, applying common sense with as much skill and knowledge you can assume someone would have at 2 years of programming. Someone who's only been going at it for 2 weeks is not going to be better than someone who's been going at it for 2 years. Either way, it'll be difficult to contrast two people who have equal skill and experience, especially when it comes to scripting. You'd either have to look at the scripts themselves and see which one has better techniques, or uses better styles and can run more efficiently, or you'd have to compare them in a different level (for example, how much they know in mathmetics, etc.).

Soul-Blade 08-31-2003 09:41 PM

Quote:

Originally posted by Deek2
From what I think, the higher level of skill you have at something, the harder it is to distinguish that level of skill when comparing it to another person. It's much easier to distinguish a level of skill if that level is much lower than complex if comparing it between two people. For example, let's say Billy has been scripting for 2 weeks. Then we have John, who's been scripting for 2 years. You can easily assume John is going to be much better, applying common sense with as much skill and knowledge you can assume someone would have at 2 years of programming. Someone who's only been going at it for 2 weeks is not going to be better than someone who's been going at it for 2 years. Either way, it'll be difficult to contrast two people who have equal skill and experience, especially when it comes to scripting. You'd either have to look at the scripts themselves and see which one has better techniques, or uses better styles and can run more efficiently, or you'd have to compare them in a different level (for example, how much they know in mathmetics, etc.).
True. Which is why I think Kaimetsu is a better scripter then Giltwist. Now Giltwist, before you complain to me on AIM about this, just think about the fact that Kaimetsu has been scripting for longer then you (actually, he started Graal at the same time as me, which I would guess was way before you, so...) and so he knows the commands better.

I have compared the 2, and they both have a equal amount in the techniques they use, but Kaimetsu's script is much more optimized, and usually much easier to read/shorter. Giltwist will become the same in that area very soon, and very fast, because learning the language is the easy part.

Also remember, the new scripting engine will bring everyone down to the same level, because of the fact that it is new =P.

Python523 09-03-2003 01:29 AM

Quote:

Originally posted by Soul-Blade

Also remember, the new scripting engine will bring everyone down to the same level, because of the fact that it is new =P.

you catch on quick, especially if you have experiance in other languages

marcoR 09-03-2003 01:36 AM

not to mention it's basically the same thing, except new commands for certain things, and in a more efficient manner. well, I understood only some commands are updated, not everything (that wouldn't make sense...) correct me if I'm wrong

Python523 09-03-2003 01:37 AM

Quote:

Originally posted by marcoR
not to mention it's basically the same thing, except new commands for certain things, and in a more efficient manner. well, I understood only some commands are updated, not everything (that wouldn't make sense...) correct me if I'm wrong
I think saying it is basically the same thing is going too far, their are similar things but I think it is a lot different myself

DustyPorViva 09-03-2003 01:45 AM

From what I've seen it is a lot different.
But nothing a little experimenting won't help.

It's not something that will make us all dumb on the subject, just something we will have to practice with for a little to get back into the flow.

In addition I believe the regular scripting will also be enabled... just less efficient.

Androk 09-03-2003 02:14 AM

I propose a script off! The winner take the fame and the title of best scripter ever, The loser shal be denounced and will forever stalk the judges...

Goboom 09-03-2003 03:01 AM

Quote:

Originally posted by marcoR
not to mention it's basically the same thing, except new commands for certain things, and in a more efficient manner. well, I understood only some commands are updated, not everything (that wouldn't make sense...) correct me if I'm wrong
The new scripting engine is totally diffrent from what I have seen. I don't know what you have seen, but the newer engine is much simpler to understand (for myself atleast).


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