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Look I can move fast!
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Fast like a rocket ship!
hehe, just a refurbished old script. |
Looks like something Angel might use on 2k1, for those who know what I'm talking about. :D
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geez, if I don't get praise enough for a screenshot I better further my ego and try to get praise by posting script.
Press the up arrow to move forward. Press the left and right arrows to change direction. Don't bother if you can't see lights. If your a decent scripters you can find the variable to control the number of particle thing-im-a-bobs used. Lessen for faster speed. increase for greater detail. (to a point) The particle script can really be used in nearly unlimited ways. from waterfall things, to fountains. to fires. to rain. to snow. Or the included very dynamic fireball script. |
Neato. Even though I don't even script, finding that variable was quite easy.
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It's just so fun to see. There are so many variables for those particles. You can really do a lot with it. geez, what do I have to do to get you guys to post comments!!! POST REPLIES, WONDERS, IDEA'S. FUN FACTS. TRIVIA. |
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Particle effects are always pretty cool. Suggestions:
1) Interpolate between start and end headings when the player is turning, so that the particles are sent out evenly. 2) Increase the variability on the tail when it's moving quickly. It looks more like a blowtorch than a fireball. 3) Don't use so much trigonometry! This could easily be handled with vectors alone. |
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*grumbles @ physics teacher* HURRY UP! |
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On another note: I learned vectors in trig class? |
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Uses less trig now, also doesn't constrict to the point of a blow torch when it speeds all the way up.
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Another note: It's often better to use a single array than one for each field, but it'll all change when V3 is released anyway - multidimension arrays rule ^_^ |
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Yeah, I used to put everything in one array, but at some point I decided to just use multiple arrays. I was/am an expert at putting things in one array. Anyhow, that spokes in a wheel thing kinda goes away after broadening the angle at which they spay at full speed. |
Hmm...looks very neat when going slow, but odd at max speed =P. I like it though.
Script also seems rather complicated for the effect shown, but it seems like Kaimetsu has already covered that. |
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The script was made to be dynamic. You can easily make it do whatever kind of particle effect you want. :) Maybe it wouldn't be so complicated if I commented it all better. Although I did comment the parts that would be changed to vary the effect. |
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Extreme commenting now included.
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