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Playerworlds info
Sorry about the delay with the new playerworlds, we needed to setup more playerworlds before approving more projects (on graal.net). On Saturday night / Sunday morning everything should work fine again.
About 3d terrain: Playerworlds are allowed to use the 3d terrain, together with the picso.png and the flower gfx and trees. It's not allowed to use other gfx from Graal Kingdoms (houses, characters, monsters, items), we might make it possible in the future to get those in a special pack together with scripts and sounds. About the rights system: For weapon subfolders you need to add another line of rights, you need rights for each weapon subfolder you want to use, one 'rw WEAPONS/*' line is not enough. It's possible now to deny rights, just add a minus in front: NPC Code: would give access to all graal files in the levels folder, except to 'secretlevel.graal'. In scripts you can check for rights with the hasright command, e.g. if (hasright(rw,levels/secretlevel)) ... |
Re: Playerworlds info
Thank you!
The exclusion right will be rather useful. :) |
Re: Re: Playerworlds info
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Im rather new to this so bare with me.
so with the -rw, you can edit any level or w/e accept that 1 that you assign? |
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*still lost* Ok, i sorta understand |
When you access a file it seaches for rules that match, and 'adds' them, so rw minus rw = no rights,
it doesn't matter in which order the rules are (you can have first a -rw line then a rw line, it will still deny) |
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All you need now is to make it possible to give rights to certain lines in the Server Options. :) |
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Which wouldnt be a bad idea, laungauge blocker on RC, not bad at all, yet it should be setable. |
YAY Stefan...anyways I got a question....when exactly are going to release this new scripting engine??? Its sounds awesome, I can't wait to use it.
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that shat is hat
XD (lil spam for you) |
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I was reading the newspaper the other and it said that some Swedish scientist invented something; it's called lying. People could easily "meet the standards" with just a few well placed lies. Anyways, GO needs customers to keep the game running, why would you want to run down the playercount; to make the "qualified" players have to pay the difference to keep GO up? |
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