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My beef with Graal: Kingdoms.
Well after coming back I have firmly grasped that Graal: Kingdoms has yet to change. After 3 months of being gone you'd think there be some lasting conent for players, the only lasting content is the all immense hack and slash leveling. (Cast and dash if you are a spellcaster) Sure there are events, but events only last awhile, trivia is boring. Of course theres been some nice Roleplay events, but after the event is over everybody doesn't continue roleplaying, they go back to leveling, scamming, trying to buy the best items and so on and so forth. Whats the point in leveling if theres nothing to level for? Sure theres that addition 2 HP (WOW!) or addtional mana or damage/wc. There needs to be something that makes players want to stay and want to roleplay and do all that without the need of "Event Masters."
From the farmworks it says there will be Capturable Islands, great that will bring some lasting gameplay to Graal but they need to have something to make it worth the fight. Of course that gives kingdoms something to do untill the decide to setup a world alliance or neturality to insure all Islands stay under the same rule. Personally Roleplaying needs to be mandatory. Of course the start island doesn't help people learn how to roleplay because it tells you what everybody is after, items, levels, mutliclassing, etc etc. I mean I'd roleplay but when theres a "BUYING R$&*! EVENT ITEM FOR $(!*& DIAMONDS OR ($!* TRADE it doesn't help, nor does it when people go U R MY HO! and randomly playerkill you. Also one more thing since putting brackets around text is both hard and sometimes forgetable just make a command like "OOC:" then every text after that would be inside (( )) brackets. Lets move onto kingdoms for a momento. Yes kingdoms are more or less a tag with a island. There is nothing speical for kingdoms, nothing to say "I want to be in this kingdom" aside from being with your friends. (which is suitable but what if you are new and have no friends at all?) Kingdoms need a speical bonuses via stat was, skill wise or what not. The supposed soon capturable islands as stated above will bring conflict, but how much conflict? As I see it, if you are in a kingdom, you are in a battle mode, no matter what. Now sure this leaves our newer guys vunerable but how about making each kingdom have their own little Training Area (to atleast get them to level 10-15) Now for roleplaying. Roleplaying is nonexistant outside of events. There needs to be something and influences and makes people want to roleplay, roleplaying is fun but only if everybody does it. Sure you are capable about talking sell or trading about your new skill, magic, weapon but when people attack you for no reason or just talk about things outside of the game. Its just doesn't work. As I see it, its monkey see monkey do, If you get a good amount of people roleplaying the rest follow. (sorta like how the evil internet slang came about) Of course you come across the whole Which came first paradox, the chicken or the egg. Anyways I'm going to dump this thread over the the masses and allow you all to state your mind, I'm not bashing anything, just stating how things are. You might also ask why don't you suggest new content and etc. My reply is, I have in about 10 different threads. |
It seems to me that Stefan is focusing on the new graal versions rather than new content to keep players going. This is one of the reasons i quit kingdoms x.x
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Re: My beef with Graal: Kingdoms.
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took a while to read, but.. I agree I guess :) |
I'm not going to read it, because I'm sure you're right.
I'm leaving, and I'll come back when there is content. I restarted my character before I left to stop myself from coming back (I have a habit of doing that). I probably should have restarted my items, too, but I just dropped them in front of my friend so he could have them. He'll probably make good use of them anyway. Yes, I did just get an EM job, but it's not worth it. All I've pretty much gotten is "You suck" and what not. No one on Kingdoms shows much any respect at all, and I've gotten tired of it after all of this time. So, maybe I'll come back once Stefan or somebody starts to make Graal Kingdoms into a real game, not one that focuses on level and amount of platinum coins. Bye. |
:O Ghost though you want RPing and i hate your guts and i kidna agree with you, you didnt help much eitrher being an ******* and all x_x and this *******ism did happen a while ago so im not tryin to bring things back up but im just saying you didn't help at all. and of course you wouldn't want to hear ppl wanting event items seeing as how you have alot of them :rolleyes: but more to the point, GK would honestly beed less popular, tho i wouldnt care, if it was more rp and less demi-god competition, the only way to make it worth it, is to REMOVE everone from kindoms all of them, pick new kings/governors, only recruit to any kingdom if they RP well an dkeep EVents and crap within kindoms, that way they are obliged to rp if they want to continue to play how they do.
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I don't really part-take in any of these except trying to get event items for myself, because i want t hem cuz i like how they look and to be powerful enough to do maps easily to get diamonds to prep it and then get things for money to get house furniture, i for one, myself, play this game for fun, i reset often and i really havnt ever gotten to lvl 15 or gone higher, and i RP now and then but none else bothers to RP so sometimes i just go off on my own. But i think my suggestion is good, do a clean whipe of kingdoms, make everyone the same, make them have to rp to join a kingdom, and rp well and rp while int he kingdom and while on tag. Hold events only in kingdoms so that theyll be obliged not to remain kindomless if they want to continue their stupid demi-god race.
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Re: My beef with Graal: Kingdoms.
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The Start island is a joke, it teaches you how to multiclass and do jobs, doesn't show jack on how to roleplay which is what people need to know when playing Kingdoms. It also tells NOTHING about the kingdoms themself (what kind of game doesn't even tell you about the main part of the game?) Personally I wouldn't mind having everybody being removed from the kingdoms. I can't stand some of the people who have some how wanderered their way into Pirates. =/ |
idea.
if graal kingdoms is to encourage roll playing. on starter island why not add in a last task that walks you trhough and explans the simple rules of role playing, that would be nice. |
i'm going to go with ghost on saying that starter island is a joke.
if graal kingdoms is to encourage roll playing, on starter island why not add in a last task that walks you through roleplaying and explans the simple rules of role playing, such as what IC and OCC is and some basic tearms like the (()) rule and do's and don'ts and all that great stuff, and if that is asking too much. then on the main map install a role playing school that does all this for the members that are WANT to role play. so it is still optional, and then before you join a kingdom the kings would make sure you took the role playing class then you just kinda pick the rest up as you go on. |
ya i agree with ghost for once too :O
i once played 2k2 back in the day for about 2 days then quit and went to classic, i remember how the newbie island use to be full of rpers before there was any uber crap or event items they all had the same basic craftable things and only a few people bothered to pk or act stupid, the rest role played and stuff and it was nice, but i quit because back then i didn't really understand the game except how to roleplayer so i didn't bother with it and left. |
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I knew the basics of roleplaying before I started playing here, but I didn't learn about the (())-rule before I joined my kingdom. A RP-starting task would be a good idea, maybe one ending with the player being scammed by an NPC, just to sharpen their senses... well... my 2 cent.
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There needs to be a way to police non-rpers. The kingdoms SHOULD be doing this, but they dont. and what's left in the middle are unaffiliated "omgusuckdoyouhaverot" *****s.
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