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defining tiles
i would like to know how you could define if a tile blocks or not with addtiledef or somthing.
if u know the system , please give an example... im working on a tileset. (give example in script and words or a picture :p) thank you ~DarkRazor~ |
Do you mean actually changing the board? (hint, hint)
IE: 1, 1 tile becomes a 2, 2, tile? |
he means change if the tile blocks or not
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You will have to rescript movement.
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Or do some kinda setshape2 thing?
setshape2 1,1,{3}; Or whatever? |
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I don't see why you just can't use the same template as Graal did, placing your blocking tiles over their blocking tiles, and your non-blocking tiles over theirs. =/
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Add tile def only changes the tile set image... Its not like Graal can just figure out that you envisioned certain tiles to be blocking and certain tiles not to block.
There are only 2 sets of formats you can choose from. The scatter-brained old tiles (0) or the New World tiles which are broken up into sections (1) **The value I placed next to the description are used in the actual addtiledef command. |
I don't even understand the question o.0
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