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Open Source Graal?
I didn't know exactly where to put this so I put it here.
Do you think Graal should go open source? Please explain why or why not. I lie somewhere in the middle on this issue. I definitely think that the game client and rc could benefit from more than one person coding it as more ideas and etc. could be shared. Open source has a lot of benefits, but I won't bore you with them as you probably already know them. If you don't, look on the web. Anyway, I think it could still work as you would still have to purchase subscriptions from Graal Online to play. And as far as people putting malicious code etc in it, perhaps code would have to be submitted to someone before it is added to the client you download at graalonline and make it so that's the only one that will work online. Perhaps an offline mode could work with a non graalonline client for testing. I can't come up with all the details, but I'm just throwing the idea in the air. It would help keep everyone from impatiently waiting for the next release as updated versions would be much more frequent. As far as people stealing code and trying to make a "clone", well, perhaps something like the GNU general public license could be used. I dunno. Like I said, I'm just throwing the idea in the air. |
I used to want an open source Graal myself, but i've retracted that, because there are far many more bad things that would occur than good things. Graal is very dependant on client-side operation still, a lot of the cheats that are done are through client-side things which are not checked through the server, if Graal were to go open source it would be way too easy to write your own client (or modify the existing), so that will possibly let you do as you wish, or cause some nasty problems with the server.
So, unless there were some heavy rewrites, no, Graal should not become open source. |
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I agree. Making graal open source would be wasting quite a bit of work. Also, as mentioned, there are too many people who would jump at finding the security vulnerabilities and exploiting them.
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I don't think going open source means you are throwing away your work...
I just think that if the many talented programmers in the community were willing to help, then stefan could accept legitimate contributions. |
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Actually a long time ago when me and sern were friends (we are no longer friends since I fired him and he went insain and joined team int) he showed me a site hosted by him in which showed all the details of the graal.exe and even had the source code. I might have the site on my lap top but its for an older version of graal anyway.
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(modifying source on your computer != modifying source on the Graalonline servers.) Quote:
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No, but with source, you can change how the client interprets, reacts, or behaves toward a security check on the server.
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Ok, you've found the part where the client reacts to the server's request for a password. You replace it so it send the server "LOL BEANS". The server says "WTF?" You cant change the script in any way to make the server let you pass, it will wait for a valid password, and that is all. Quote:
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The server trusts what X and Y positions the client gives it. |
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Things that are trusted: client.strings clothes attributes bombs/arrows counts x,y position Things that are not trusted: Everything else. |
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Ah...unmentionable other things are great ways to prove your impossible point! :p Quote:
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[edit]post 1337 ^_^[/edit] |
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[edit] You edited your post, thus i'll update mine. Quote:
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Off topic arhgahhrahgrarhgy get back on topic please.
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I define "no matter what" as: "regardless" or "in spite of everything". Quote:
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Rick is right about the server trusting the client on certain issues (when, strictly speaking, it shouldn't). Since this is an 'existence' argument, it's impossible to disprove Rick's side without having the entire source code. Those who examine the network protocols form their opinions based on personal experience, while the others form them on unconfirmed faith. Personally I'd more highly value the words of the former group.
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Plus: Don't act like I'm a *****, that "You're a genius" part just makes you look like the jerk here. Can't you just drop the arrogance for a little bit and understand that Rick knows what he is talking about? |
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No, as most likely said before, too much stuff is handled client side, and would allow "hackers" to make trainers a hell of a lot easier (just edit the code). Not to mention, we can't run our own servers, so we can't even get the gserver binary, none the less the gserver source to edit to make a server compatible with any edits of the client. It's made even more pointless since there is no offline playing.
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I illustrated several "whats" -> I am not incorrect. Rick was arguing against something slightly different than what I was arguing (he interpreted 'no matter what' to mean something different). And, Trevor, what makes you so sure of that? Some past experience? Some in-depth knowledge of me? Considering you do not know me very well at all, you are not really the most qualified to say that. :-\ Please find three or more examples of this happening in the past, then what you say might have some merit to it. |
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