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baddies and tileobjects
ok im having trouble with baddies. i have created my own in psp7 but i cant figure out how to get them to work on editor mode. and i also need help with the tileobjects, i have them made on 16x16 tiles and i can use them on editor as well, but you cant walk on them, its like they are all wall pieces, wuts up with that, how do i fix that.
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I'm fairly sure you have to script the baddy yourself. I never heard of any built-in Graal baddy-skins where you can just stick a skin on top of the baddy...
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putnewcomp baddyname,x,y,imgname,power; - puts a baddy on the board (with the specified image and power).
NPC Code: Wouldnt this help? x.x' |
Re: baddies and tileobjects
As osrs said, you need to use some script commands to place custom baddies.
Also, for tiles, you need to understand that Graal has no way to realize wether you imagined your graphics as floor tiles, or wall tiles, or whatever. You need to either use the as a graphic for an NPC and do dontblock; and drawunderplayer;, or learn how to use the addtiledef commands. |
Re: Re: baddies and tileobjects
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As Loriel stated, addtiledef is something you should learn. It is indeed easier and more efficient than editing the entire tileset because then, assuming you would make the tileset available for download, it would be bulky(50 kb isn't it?). As opposed to a normal 16x16 tile, which is less than 1kb.
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tilesets will only get bigger. ;)
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HAHAHA YES!!@!!@!!
No more FRICKING BACKPAL! I can not EMPHASIZE HOW HAPPY I AM THAT BACKPALS ARE FINALLY PUT TO THE DEATH THEY DESERVE! Nothing is more ANNOYING than opening a LAT tryout level with a backpal in it. |
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Or is that just when you use it clientsided? |
Yeah, baddies are serverside I think.
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