Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   GK Suggestions (https://forums.graalonline.com/forums/forumdisplay.php?f=39)
-   -   Some suggestions (https://forums.graalonline.com/forums/showthread.php?t=45276)

GoZelda 06-04-2003 03:01 PM

Some suggestions
 
I have some suggestions for stuff:

Weapons--

I-Enterhook
Suggested materials: 3 nails, 2 iron, 10 skin/cloth
Information:You can use the enterhook to enter a ship from your ship, or to pull the enemy ship to yours. This would make the ship battles more interesting
Suggested stats:none. Maybe make this a tool.

II-Double Sided Naginata
Suggested materials: 6 blades, 3 gold, 1 diamond
Information: Like the old naginata but faster and if you hit the same key twice and fast after eachother you get a double-attack.
Suggested stats: Dam+8

III-Musket
Suggested materials: 8 iron, 3 diamonds, 10 gold, 4 coal
Information: this needs gunpowder to use. Loading it goes faster then with pistols. It damages quite a lot. You also need bullets to use this.
Suggested stats: Dam+25 and -1 dam for each 5 tiles.

IV-Pistol
Suggested materials: 6 iron, 1 diamond, 5 gold, 4 coal
Information: this needs gunpowder and bullets to use. Loading it takes a lot of time, but this damages a lot from short distance.
Suggested stats: Dam+25 and -1 dam for each 2 tiles.

V-Scimitar
Suggested materials:3 iron, 1 diamond, 1 ruby, 2 gold, 3 blades
Information:Very fast sword but not great damage.
Suggested stats: Dam+6

VI-Halberd
Suggested materials:4 iron, 4 blades, 4 gold
Information:this is a big weapon with long distance, but heavy and slow.
Suggested stats: Dam+12

Item Suggestions--

I-gunpowder
Suggested materials:sulphur (new item), salpeter (new item), 3 coal
Information:used for muskets and pistols. The first gunpowder was cooked and stuff, so maybe make it something for alchemists ^^

II-bullets
Suggested materials:1 stone 1 iron for 5 bullets
Information:used for muskets and pistols.

Misc. Suggestions--
A new island! This island would be way south and hard to find. On this items there are new, exotic enemies. Also you can plant new plants here, i.e. bananas, coconuts, cacao. Make it some subtropic island and with a big forest and mountains like the pyreneeans.

Enemie Suggestions--

I-Werewolf
Better version of the wolf. Looks the same but bigger and darker.

II-Imp
Annoying little creature that's in some haunted castle i want you to make ^^ About as strong as dievils etc.

III-Gnome
Little guys with hammers that hit you, also in the castle

IV-Troll
Big evil enemy that's very strong, about as strong as a blue iguanadon or red rex.

V-Green Drake
Uber strong enemy! This guy could easily swap out a level 15. You also need other people to help you, as it is defending. This is the castle boss! You need someone to attack the head to distract him and some for the body. After some time he loses his armor, and then you can kill him. He leaves a greendragonchainmail or something, what provides the protection of a silver platemail (but ac+6), but is much lighter.

GoZelda 07-01-2003 09:55 PM

Someone read this.

Matin 07-25-2003 07:05 PM

Uhm we not playing era are we?

graaliholic 07-25-2003 07:08 PM

Sulphur already exists...

GoZelda 07-25-2003 08:53 PM

Quote:

Originally posted by Matin
Uhm we not playing era are we?
Nope. The pistol takes uberly long to load =\ and g2k1 has a musket.

Satrek2000 07-26-2003 04:26 PM

I agree that some new monsters would do good. There have been suggestion of flocks or packs, roaming the kingdom islands, too - like the lords do, just seperated in many small, some strong or 1-2 really strong monsters, which move, or dig caves similar to treasure maps, something like that.
I disagree with weapons like that, projectile weapons any better than bows. The bows, as they are, are too good anyway, they could be toned down a little. Half fire frequency would suffice. Gunpowder just doesn't fit GK's area and surroundings...

GoZelda 07-26-2003 05:08 PM

I think that there's a pistol busy being made =\

Satrek2000 07-27-2003 12:56 AM

Hm... I hope not, I just think it wouldn't fit... and, as it would have to be stronger than a bow to be realistic, and bows already too strong... x_X

deman1171 07-27-2003 10:41 PM

Nice suggestions.

ShredPirate 07-28-2003 02:54 PM

How come the only weapons that are really powerful are magical, flaming, futuristic looking? This takes away from the kingdom RP value. C'mon...Pirates with ice daggers, and whatnot.

We need to use weapons that "actually existed" to make the game easier to RP in. I like the pistol idea. But howabout a cutlass instead of a scimitar?

Satrek2000 07-28-2003 08:07 PM

Weapons that exist? What about saggers and bows? ;) Anyway, we have magic and praying which doesn't really exist, and still it doesn't prevent those who want to from RPing. A flaming ice dagger is fine with me - and more realistic than a bow which fires faster than a venom could °°.


All times are GMT +2. The time now is 03:12 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.