Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   GK Bugs (https://forums.graalonline.com/forums/forumdisplay.php?f=38)
-   -   Big Problem with New Farming and Newbies, and not-so-big problem with dungeon doors. (https://forums.graalonline.com/forums/showthread.php?t=45226)

Locke_boy 06-02-2003 04:46 PM

Big Problem with New Farming and Newbies, and not-so-big problem with dungeon doors.
 
The new farming doesn't let new players complete task three.

Not much else to say about it! They can still get to main though, which is a big problem. If they go to the mines and unstick, they end up on main. That should be fixed. I know there are at least a few high level characters out there who still have incomplete tasks because they did that when they started.

The second thing. If you put an item down where a door regenerates after you unlock it, the door won't appear. Taikun was doing to keep the exit to the big monster room open. I didn't realize it, and picked up the key .. he comes back and gives me the whole "WTF?!" deal. Yes, well, I think this should be changed, it defeats the purpose of keys entirely.

That's all for now. I'll post if I find anything else.

Loriel 06-21-2003 03:55 PM

Re: Big Problem with New Farming and Newbies, and not-so-big problem with dungeon doo
 
Quote:

Originally posted by Locke_boy
The new farming doesn't let new players complete task three.
True. *Bump*

Quote:

If they go to the mines and unstick, they end up on main.
Thanks :D

Edit: obviously both points have been fixed.

TripleE 06-21-2003 06:10 PM

Re: Re: Big Problem with New Farming and Newbies, and not-so-big problem with dungeon doo
 
Quote:

Originally posted by Loriel
True. *Bump*

Thanks :D

hehe I didnt know that either.


All times are GMT +2. The time now is 10:01 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.