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New GraalShop + levelgen + gif2mng + dungeongen
The developer package has been updated. Here the new stuff:
- graalshop (gani editor) can handle the attributes 10-30 now - the level generator produces .nw levels and gmaps - gif2mng has been updated - the generated mngs are now compatible to the mng standard, which is important for Graal v3 which uses the mng standard; you can fix old mngs by converting them with gif2mng again - gif2mng can handle short to long filename conversion now so you can convert images by dropping them on the gif2mng exe in the windows explorer - there is the new dungeon generator which has been used to make the dungeons on Graal Kingdoms. You will need to make your own inside tiles though to use the generated levels in your playerworld. There are dungeongenerators for windows and Linux. |
When karsh sees this, he will be so happy :D
Looks good. |
interesting... so does this mean that any server can use gmaps now?
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oooh Nice nice =D
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1 Attachment(s)
Dungeon Gen:
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Re: New GraalShop + levelgen + gif2mng + dungeongen
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Stefan , is the majority of these tools ment for Windows ?????? I am just asking becouse this computer auto boots into Mandrake and i to lazy to reboot into windows LoL:-) :D |
*still wondering if he set the seed value to "1337" on purpose ^_^*
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Can someone Post all the files needed for Graalshop? Cause Mine only has like 3 attributes, Ive re-installed the developer pack over and over and its still the old one :(
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Thank you ^___________^
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w00t! <3 for graalshop
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How do we like, GMAP-ify? :x
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Stefan. Quick tip: You rock.
Question: Can you edit default attrs and params 4-30 in Graalshop, or can you only do it in a txt editor? |
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Thanks for finally making the new graalshop. Many projects can now be concluded. Im interested in trying the dungeongen |
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No most use the normal levelmap style. I think alot of the New Generation severs use gmap though. |
How do we use the GMAP thing?!??!
I dont understand... ;_; |
It's the new map format, you can make flat gmaps that are like a level list and also tell Graal what map image and minimap image to display, and Graal automatically puts you on the map once you enter level from the gmap. Online scripting on gmaps is a little bit different than in normal levels (its seen as one big level with a size of map width x 64 tiles by map height x 64 tiles), but makes things more interesting - npcs can move around freely and its not just connected levels like with the old setmap thing.
It's described in the levelgendoc.html how to use it, there are also some information about gmaps in the dungeongenerator docu.txt. |
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