Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   GK Suggestions (https://forums.graalonline.com/forums/forumdisplay.php?f=39)
-   -   Couple of Suggestions (https://forums.graalonline.com/forums/showthread.php?t=43712)

Shrimp Okonomiyaki 03-24-2003 10:55 PM

Couple of Suggestions
 
These are just a couple of my suggestions, I have a few more but these I would like to address at the moment.

First of all, what is the point of the whole crafting sword process, I mean honestly, all swords require so little to be made that no one will make the worst one and keep advancing upward. This could easily be fixed by making the swords require more the stronger up they get. IE: The regular weak sword requires just 2 iron blades 2 gold and 1 iron to craft. Bun instead of making the next sword up require just 1 more measley gold or something, make it require like 10 more of each item or something. Till eventually you reach diamond blade that requires like 25 diamonds, 100 steel blades, and 50 gold nuggets. Yeah sure it doesn't make sense why that much would be needed, but at least it sets the weapons up in some sort of achieving order.

Another thing, monsters. All they do is drop the same things over and over at a common rate, excluding T-Rexes. Come on thats very boring and pointless. You need to start making monsters drop equipment at a very rare occurence. Like theres a .1% chance that a evildievil will drop a talisman of fire or something like that. Or have some monster drop War Axes at an extremely rare occurence. Theres plenty of things that could be dropped, Cyclops and Demons could drop magic cloaks. Seriously. Of course we'd need some more monsters for this.

Kaiser2 03-24-2003 11:52 PM

Shrimp, I so agree with you, weapons, item dropping, everything...though I think some things need to be changed, I'm level 21, and have slain thousands of Rexes, and never EVER have I gotten a single gem of exceptional beauty...though there are some people 10 levels lower than me who've gotten like...20 or 30 of them.

--Chris-- 03-25-2003 12:16 AM

I agree ^_^
but errm...everyone would just use flaming swords (like what they're doing right now anyways)

Kaiser2 03-25-2003 12:26 AM

Then change those into a very rare item drop by dievils

Mikoto 03-25-2003 01:07 AM

Good ideas shrimp. I agree 100%. 100 iron little much though but i get the idea.

Tyhm 03-25-2003 02:12 AM

I'd rather see there be more point to weak-swords than an intermediate - like short swords move at dagger-speed - but that's not really likely, so yeah, raise the expense.

ArchonX 03-25-2003 06:01 AM

I love ur idea Shrimp, MORE BETTER DROPS, MORE MONSTERS, MORE WEAPONS. MORE MORE MORREEEE

Kaiser2 03-25-2003 06:39 AM

We all love more :cool:

Tyhm 03-25-2003 09:45 PM

My concern is that if drops become better, once again the best hunters will benefit - newbies who make bread and hunt shell bomies with spears and mine for a living will be unable to get anything cool out of it...

Kaiser2 03-25-2003 09:51 PM

Money :cool:

The newer players will mine and stuff, and have items that will be in high demand! like iron, diamonds, etc, that would be needed for stronger weapons.
Maybe there could be a level limit on weapons? like, you need to be level 5 to use a naginata, 7 for a diamond blade, 8 for a flaming sword, etc, etc. (just suggesting.)

Shrimp Okonomiyaki 03-26-2003 12:39 AM

Quote:

Originally posted by Tyhm
My concern is that if drops become better, once again the best hunters will benefit - newbies who make bread and hunt shell bomies with spears and mine for a living will be unable to get anything cool out of it...
God is there any pleasing you...
I'm trying my best to come up with ideas here and I don't say that they always have to be strong monsters or anything.
Weaker monsters can drop good things too, maybe an extension would be that every monster also has a rare expensive loot drop. Like a 2% shell bomies drop conch shells that sell for 100 plat. And hearts/livers/toungues/eyes are part of these extra rare drops, maybe at a .1% chance. This would also open the door for these items to be used in alchemy because they won't be so common. And the common items would become skin/feet/hands/teeth. Or something like this, come on Tyhm I am trying my best to make things equal.

Tyhm 03-26-2003 12:17 PM

It's a good idea, provided newbies do, in fact, get a niche. If I didn't say anything then we'd just have iguanadons dropping mithril and nothing'd change.

Soul-Blade 03-26-2003 01:56 PM

No...I think it is terrible. There needs something to equalize this. What if you don't want to go around killing things? Argh...

Well, thats why I just got a good idea....woah and I just realized Stefan already had the idea before I gave it to him....so yes, this is a good idea and should be implemented AFTER the other idea.

TeRRi2k 03-26-2003 03:59 PM

Quote:

Originally posted by Soul-Blade
No...I think it is terrible. There needs something to equalize this. What if you don't want to go around killing things? Argh...

Well, thats why I just got a good idea....woah and I just realized Stefan already had the idea before I gave it to him....so yes, this is a good idea and should be implemented AFTER the other idea.

but whats the other idea o.O

Kaiser2 03-26-2003 09:46 PM

He won't tell us, you know that, I know that, everyone knows that...it'll always be "You'll find out later"


All times are GMT +2. The time now is 09:11 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.