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DragonX 03-17-2003 10:08 PM

Spell Damage
 
Since Ed is too scared to post it (lol) I will. Spell damage should of not just been doubled. Spell damage should increase based on your magic level. Same thing with prayers. Please implement this because spells are way too strong, level 1 players shouldnt be able to kill level 10+ players with 1 spell...that's absurd..

draco5432 03-17-2003 10:10 PM

Barbs and Warriors shouldnt be able to kill a level 10 player+ with 1 or 2 hits of a iwded sword!

DragonX 03-17-2003 10:12 PM

Quote:

Originally posted by draco5432
Barbs and Warriors shouldnt be able to kill a level 10 player+ with 1 or 2 hits of a iwded sword!
Who can do that? I know I can't.

MasterNuke 03-17-2003 10:13 PM

There's a difference between scared and too friggin lazy heheh...
Yea... I witnessed at the lev 1-5 tourney that Nate hosted that a Sorceror killed a guy with icestorm in one shot... which is NOT supposed to happen... damage should increase at a high curve as you level in magic... since magic is supposed to improve over time(levels) and not just be super good the minute you get a spell...

Mikoto 03-17-2003 10:32 PM

i agree :) make spells get stronger with higher magic levels.

zell12 03-17-2003 10:36 PM

Well, I guess we can do this, but I bug stefan too much passing on your suggestions to him and he hates me now, so we will just have to wait for what he says. This is the way it should be though. :)

Kaiser2 03-18-2003 01:10 AM

It makes perfect sense, I don't want to see anymore Barbarians being able to kill people with spells right after they get a talisman and a spell x.x

[edit]Plus, this would become like warriors, in the fact that when you level in physique, you raise wc, which lets you hit more often and do more damage (because with low wc, your weapon can do anything from 1 damage to full damage)[/edit]

Selzar 03-18-2003 02:09 AM

Yes that makes PERFECT sence.
I agree.
Because the spells right now... will become weak and will just do the same level of damage.
So as we level our spelsl get stronger.
And it should say when you level up, Your spells damage has increased!

MasterNuke 03-18-2003 09:43 AM

About Talismans... Non-magical talismans should eventually fizzle out or have a failure chance increase on it every time it is used... say maybe +0.05% failure chance per cast... giving a person maybe 1000 casts before they consider the thing worthless

Kaiser2 03-18-2003 03:37 PM

But they are magical x.x

MasterNuke 03-18-2003 04:56 PM

I mean Talismans without the "of missiles" or "of Fire" because they cost more than the ledgermain scroll x.x i dunno... just an idea..

Tseng 03-18-2003 05:03 PM

I use a talisman of frost.

It feels magical to me. :)

Kaiser2 03-18-2003 09:15 PM

I need to get a Talisman of Unified Mind, or something else with decent Attuned things, preferably...hmm...Missiles...


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