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#c?
Is there a way to Save your current text as a string BUT not get overwriten when you talk? I'm having a scripting problem. Any suggestions?
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I may be a "not so good scripter", but if u use a this.variable in ur string and every time it changes it adds 1 to the this.variable or something. If you know what i mean?
Like the string can be #athis.(something) or u can use a client.string and add 1 each time or something.... just a suggestion, sorry if it doesn't help ne... ~Omini |
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You could use an npc, when created a varible is equal to zero. Then use:
NPC Code: once the player has said something, set the var to one. Therefore the message isn't over written. Simple. |
Hehe. Kai must've been deleting some posts again. lol.
Sorry about that other one I did for the guy the other day. Rob there's a couple ways you can go about that. You can use startswith and set the string using #T(#e(startindex,length,string)) There's other ways you can do it as well. |
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