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Rotating gani possible?
Why not implement a feature so that img's in ganis can be rotated, flipped, and scaled . I don't know if that's possible.. lol I just thought it would be hot. cuz then you could have things spinning fluently and things growing or shrinking like players .. that would be cool.. again I don't know if it's even possible. it's just a thought.
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Re: Rotating gani possible?
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lol one time my graal messed up and everyone and everything was upside down :D
Too bad I couldn't move like that tho :\ |
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Stefan already went over this. He cannot make diagonal images etc because it is too much to require from the graphics card to support it. Or something, not sure. :O
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Re: Rotating gani possible?
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*makes a gani that rotates #P1 or flips or mirrors based on #P2*
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Today's lesson - 32 images can be drawn instantaneously, 1024 images take approximately 30 seconds to draw. As such, I would recommend you stick with the Flip and Mirror features unless you're wholly insane. Rotation doesn't work well anyway, it probably crops everything to a square...I could repair it if I cared, but I don't. If you know how to use a gani as a part of a gani, you're set in any case.
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Not bad Tyhm, I like it very much. Takes alot of CPU usage though :\
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Which is why I recommend sticking to flip and mirror.
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It would be neat to have that type of stuff... kind of like the FX chip for Yoshi's Island on SNES. Every enemy used the graphics chip in some way. (like stretching, shrinking, etc)
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Yea that's what im talking about .. but if stefan says its too hard or too impossible I guess it is just that -_-
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Since Stefan is porting Graal to c++ I am sure a whole new range of possiblities will open up. So this probally can be possible even though it didn't used to be :)
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I think that implementing it would be easy. The reason Stefan chooses not to is that many players wouldn't be able to see the effects.
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24 bit, all i want is 24 bit gfx
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Take a look at my example. Top image is the original 32bit color version. The one below is what it looks like after being put into 256 using the Floyd-Stienberg dithering method. There is very little difference that can be seen without magnifying it. If you don't have an application that can properly dither your images, send them my way or download something like Neopaint (shareware). |
What is the size difference in those two variations?
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all my artists gfx were made in 24 bit and are AMAZINGLY beautyful, but when we make them 8 bit it removes at least 3-4 layers of shading, the gfx are still beautyful, but look crappy im not looking to have 2k2 quality gfx, im looking more towards professional type gfx |
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I'm not trying to be a smartass. My contention is that I don't want to spend a long time downloading a bunch of images. I want to get into the game as quickly as possible. Check the attached image. Is this what you are trying to do? |
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