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Selzar 01-24-2003 09:02 AM

Level Restriction
 
Level restrictions to dungeons please.

House Dungeon #1 4-20
House Dungeon #2 6-20
Underground Dungeon- 9-20

It will restrict low levels from entering dungeons and then dying then complaining about how hard the monsters are.

LordZen 01-24-2003 09:53 AM

well some people might be better equipped than others, depending on what kind of equipment they are using. Its perfectly possible an advanced player restarts and wants to level up fast again in underground dungeons with his/her leet equipment. I don think they would think level restrictions would be entirely fair.

neomaximus2k2 01-24-2003 12:45 PM

Re: Level Restriction
 
Quote:

Originally posted by Selzar
Level restrictions to dungeons please.

House Dungeon #1 4-20
House Dungeon #2 6-20
Underground Dungeon- 9-20

It will restrict low levels from entering dungeons and then dying then complaining about how hard the monsters are.

That is a good idea but again I agree with Selzar, perhaps the first room of the house dungeons should be open to all and the later ones only open to higher levels? If people are complaining that they are dying all the time then that just prooves that they need more work correct?

And i have a suggestion, put a dang spell checker on the forums cause my spelling sucks

Locke_boy 01-24-2003 03:40 PM

No, I disagree with Selzar. When I last restarted .. in fact, the past few times that I have (not recently) .. I went into the glok room of the Tanarthian dungeon and had very little trouble leveling. I think out of all the times I did this, I died once. You just need to know what you're doing, is all. There's a warning sign outside of the dungeon. It's not a joke!

Locke_boy 01-24-2003 03:41 PM

Re: Re: Level Restriction
 
Quote:

Originally posted by neomaximus2k2


That is a good idea but again I agree with Selzar, perhaps the first room of the house dungeons should be open to all and the later ones only open to higher levels? If people are complaining that they are dying all the time then that just prooves that they need more work correct?

And i have a suggestion, put a dang spell checker on the forums cause my spelling sucks

First rooms on both dungeons have the stronger monsters in them. Third room in the first, second rooms (hallways) in the second .. have the weaker ones.

Selzar 01-24-2003 06:00 PM

... Noone will listen to a warning, they think it's just for roleplaying.So new people just walk in and set there death.

Tyhm 01-24-2003 08:04 PM

I died on the newbie training island and lost a point of intelligence (on debug). Losses are just WAY too harsh on dying for a game in which death is this easy. In D&D you have to be pretty reckless to get yourself killed, so you lose a lot for it; in G2K2 you can die from lag, or from getting disconnected from the internet at an inopportune moment, or from getting nailed while leaving spar mode....

Kinatt 01-24-2003 09:02 PM

I do believe that I am like the only person who plays g2k2 that likes the exp loss..

Juron Pilo 01-25-2003 06:43 AM

when one looses whole levels for dieing? and lets not even get into trying to learn multiple classes x.x


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