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-   -   Improvements from Boco (https://forums.graalonline.com/forums/showthread.php?t=4212)

06-07-2001 04:25 AM

Improvements from Boco
 
Hi. Boco here on HolyCat's computer. I got some things I might add for improvements to Graal. Here they are:

pauseplayer;
unpauseplayer;

You can pause or unpause the player with these.

Also, make keydown() be able to check ANY key on the keyboard. This way, with pauseplayer; and unpauseplayer;, you can make custom menu's for many things.

Also, make a way to set a LEVEL to be client-sided, instead of npcserver npc's only. That would be usefull for intro levels where you don't want players to see other players and their actions.

=P I am done for now. Bye-bye

-Boco

-------HolyCat's Sig----------

Kaimetsu 06-07-2001 04:27 AM

Re: Improvements from Boco
 
Quote:

Originally posted by KittyHoly_2001
Hi. Boco here on HolyCat's computer. I got some things I might add for improvements to Graal. Here they are:

pauseplayer;
unpauseplayer;

You can pause or unpause the player with these.

You can almost do this already.

Quote:

Also, make keydown() be able to check ANY key on the keyboard. This way, with pauseplayer; and unpauseplayer;, you can make custom menu's for many things.
But I believe the intention is that Graal should be playable with gamepads.

Quote:

[n]Also, make a way to set a LEVEL to be client-sided, instead of npcserver npc's only. That would be usefull for intro levels where you don't want players to see other players and their actions.[/b]
I know what you mean on this one. But why not bundle the intro levels in a zip for download?

Tyhm 06-07-2001 06:02 AM

Both exist

Bravo_NPC-Admin1 06-07-2001 08:40 AM

What do you mean both exist? Explain and show some commands...

Tyhm 06-07-2001 09:48 AM

unpauseplayer may be a secret command, we don't really know, but the syntax is probably
unpauseplayer;
You can do the same thing with
playerhearts=playerhearts;
keydown already detects ascii characters, so you could do
if(keydown(0230)){ and detect the character æ

Kaimetsu 06-07-2001 08:51 PM

Quote:

Originally posted by Tyhm
keydown already detects ascii characters, so you could do
if(keydown(0230)){ and detect the character æ

...really? Could you post some example code?

Kaimetsu 06-07-2001 11:39 PM

Actually, I'm almost certain this isn't the case. 99.999% sure.

SaijinGohan 07-10-2001 11:47 PM

*confuzed*


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