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Trading + Rating = Less Scamming
I think after you traded with someone u can give the buyer/seller a Rating like Good or Bad (like on ebay) and people trading with you next time can see the ratings so if scammers have like 50 bad and 1 good then they know you scam :]
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people will just rate bad to piss people off
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I actually was planning something like this for my Hypothetical Future Game. The way it works is that nobody wants to get smacked with a low rating, so if you rate someone low just to be a jerk, you get rated low, your rating is worth less, and even if you find someone to trade with you again in the future, it doesn't matter as much if you're a jerk twice.
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lol rax would get 50 bad
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Porky is the kind of person who would scam and then rate the buyer/seller bad so nobody believes them.
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i find this funny rax as ur one of the mass scammers on the server from what i hear lol
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ROFLMAO
he wants this so he could scam and not get the blame. |
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Feedback can be positive (1) or negative (-1), indicating you were given good or bad feedback; neutrals don't count. Rating = 50% + [(Feedback 1)(Feedback 1's granter's rating) + (Feedback 2)...]/# of feedbacks This would make your rating a long string of boolean(+ or -), string(accountname), etc. (size/2=# of items) and when evaluated it gives you a weighted rating. For example: Say I have a +1 by Rax/Porky, a -1 by Shrimpy, Five +1s by various newbies, a +1 by PS, and a -1 by Ryu Shimoda (who still owes me 264p). Let's say for brevity that Porky's got a rating of 0, Shrimpy and PS have 100, the newbies are all at 50% and Ryu has a 20%. Then my rating is - 50%+{[(+1)(0)]+[(-1)(100)]+[(+1)(50)]+[(+1)(50)]+[(+1)(50)]+[(+1)(50)]+[(+1)(50)]+[(+1)(100)]+[(-1)(20)]}/9 =50+(0-100+50+50+50+50+50+100-20)/9 =50+(350-120)/9 =50+(220/9) =50+24=74% Even with one big variation (A 100% giving me a negative), it still comes out Mostly Positive. The trouble of course comes from people self-congratulating - trading silver coins back and forth on a market island just to raise their own ratings. However, as everyones' ratings also contains a list of who raised whose ratings, it's not difficult to code it such that for every appearance of their name already in your rating they get a smidge less - say, they only get 1/frequency when evaluated instead of a boolean value, or their feedback is just the average of their prior feedbacks, something like that. Evaluation - maybe once a day at the low-tide mark, maybe you can see an updated copy (but not personally update yours) by clicking yourself, maybe it chains - when I update Ryu's feedback, everyone who Ryu gave feedback to's feedback is reevaluated with a certain loopcounter. Of course there will be a great many circuits - I raise Ryu's feedback, which raises Porky's feedback slightly, which raises Ryu's feedback slightly, but not enough to send another update. My math is a little off, but I'm not getting paid to do it so I think that's fair. ^_^ |
Well... I think that you obiously put alot of time and effort into it, and stefan should consider it and possibly implement it. Anyone think otherwise?
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I say you do the diablo 2 thing where you drop items into the screen and the other person drops stuff then you can click the "Approve trade" button and they click and the trade is done :whatever:
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Oh wow. Rax if you weren't on the server there wouldn't be any need to do something like that, everyone hates you. You steal peoples kills and drops in the dungeons, block entrances, bash on people, and just plainly be an ******* to everyone. I hope you die.
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I sold Rax a house :) He didnt scam me
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He'll scam scam scam, then be honest for a bit to confuse people (probably mostly new players). Then some people think he's honest, trade with him, and get scammed. He's got this whole thing planned out .. :\ |
Then ANY idea Rax makes means he has a plan to overthrow it and make a lot of moneys :whatever:
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