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Hide Nick
It'd be useful to have a script command that would hide a player's nick on the screen.
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Please refer to newfeatures2002.txt for the new script command enablefeatures. and i'm sure you will find a pleasant surprise.
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I'm looking for a selective hiding of a player's nick, not a global hiding of other people's nicks.
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((See also - hackers. =_=))
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set their nickname to nothing?
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For example-
2k1 has a scripted movement. I want to restore the "Hide a player's nick if they're under a bush" (Without setting their nickname to nothing x.x). I feel this would be a good feature. |
Dejavu.
Com ran into the same problem, suggested that for security's sake it be set up in serveroptions, a list of ganis which hide the nicknames - very hard to hack that, in theory, at least very difficult to convince other clients that your inviso-gani is one of the few legit inviso-ganis. Stefan said Hmm and that was the last anyone ever heard of it. =_= |
Except for playerlist, I'd say setplayerprop #n,;
But it looks like coping time unless Stefan does something. |
You keep saying that, but have you ever got that to work?
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If you are replying to me, then setplayerprop on #n works serverside with an NPC server. Screws up playerlist though.
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I've set my nick to nothing with a server side setplayerprop command.. i have a nick changer npc and i tried just entering the command to trigger it followed by nothing. checked profile, nick was blank... also when paused i didn't see the (paused) tag.
You could make a script to remember the players name and then set it again but if they log off while under the bush you may have a problem. Maybe an npc that hides your nick while the gani is in use, then changes it back if it's not... also default would be to show the nick. use a client.flag or some similar flag that would take the last nick they used offline with them and be there to be restored when they reconnected. |
NPC Code: maybe something like that??? It shows the basic idea but i think graal should have a server option to do this automatically. |
Yeah. It can use the same technique actually - you set the nick to the null string, and you appear to have no nickname - but the playerlist ignores setnicks to null. Then you can script the nick being set back, I suppose.
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When I had the problem Loriel suggested to rescript the nicknames. With the new attach-gani-feature that would be possible, but it would be quite hard if you'd want to recolor the nickname depending on the AP. You'd have to store all the colors in an array and truth to be told: I am too lazy to do so.
I wouldn't like to remove the nickname by using setplayerprop #n,; |
Are you trying to hide your own nick or somone eltses?
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