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newfeatures
newfeatures
can someone who has the new graal post the newfeatures :) |
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New features/bug fixes in v2.17 ------------------------------- This release doesn't contain very big new additions, but fixes a lot of little things and does little improvements. Most major improvements have to do with Graal Kingdoms: - major speed ups on Graal Kingdoms overworld (drawing of objects, drawing of showimgs) - level heights are now loaded and stored in the level files instead of the gmap, so making the gmap files less big, allowing to change the heights dynamically (will be enabled on server-side soon), and making the hacking of heights on client-side more harder Bug fixes: - showani2 finally works - when you die the screen is correctly made black - fixed problems with automapping when getting out of the map by wrong links or scripts - when editing map levels offline then the npcs of near levels are correctly displayed when in game mode Ganis: - gani movies work better, PARAMs and ATTRs are correctly loaded (see starting movie of Graal Kingdoms) - in gani movies you can use message codes in text messages and in the chat text of actors - gani scripts can access the gani parameters: when you do setani myani,1,2,3; then the script in myani.gani can access the parameters '1','2' and '3' via the message codes #p(0), #p(1) etc. - when an animation is started again (not continuous) then the gani script gets a 'playerenters' event again Scripting: - hideimgs startindex,endindex; hides all images/animations/texts/polygons displayed with showimg/showani/showtext/showpoly that have an index which is startindex<=index<=endindex - when a projectile lands then the client-side can do effects now too, all weapon scripts can catch the event with if (actionprojectile); the first two paramters (#p(0) and #p(1)) contain the position of the impact, #p(2) etc. are the normal parameters which you have specified with setshootparams before shooting the projectile |
*loves this update since stefan added something i asked for*
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(not continuous) then the gani script gets a 'playerenters' event again I needed it so something on 2230 would be less laggy ;) |
And I asked for the clientside projectiles.
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