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Rate My Level.
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Rules: Same as always, rate 1-10 and give constructive critisisim (sp?)
Note: I got the level building style from Lord Glacian of Delteria. |
x.x, i forgot to detail the top right part, gimme one sec and i will re-post it.
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1 Attachment(s)
ahh, thats better:
((x.x on me for triple post)) |
I like the outcome from the preview , but I just hate jules, and I don't even know why. The house , especially, is just awesome, and the detailing is also not too shabby, and excellent show - off level :D. 7.5/10
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Heres a guy who nows what detailing means....
7/10 |
;) ; :), thx.
Yea, me likes to try hard on detailing. |
7/10
You need some rock tiles scattered on the dirt. The grass detail should be spread out more and have a bit more detail like bushes or weeds. I dislike jules, but, they look fine. A tad bit straight. Other then that, fine. |
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Sorry while arguing with ICQ on the phone and checking E-mail i lost a bit of time, anyway:
House: Nice, alot of these have been kicking around latly, there pretty cool although loose there great look when you see them all the time. =D Jules: Jules are great, I love them and if used correctly there brilliant. But the way you have used them isn't too good, you cant really see them and so you dont get the full effect of them. Is this a whole level? It looks smaller. Also dont use Jules just to fill space. Detail: By looking I can see its not a right click, although alot of the detail is repeative, So try and vary it and make different patterns and size spaces of detail in the levels. Paths: These arent nice, sorry. I can see what you are trying to do, combine the two types, Please note that you are forcing the two together, other people just use one path and bits of the other, you have used both equal ammounts, and it doesn't look as nice. Ponds: Yeah these are fine, Maybe a few rocks, watch out you have tried to force some tiles together in the water, you can make it look like that as sometimes its ok, but others stand out more. And look more like a tile error. Suggestions: -Dont force the tiles in the paths together, looks horrible. -More Juels, and better things ontop of them -Better intresting detail, Bushes, rocks etc. -The tree/bench is a bit wird, if you want that a chair may be better than a long one. -Why not use red and yellow trees. Sparks Rating: 6.5/10 -It looks a bit dull, just greens, blue and browns, Liven it up a bit more if u can. |
The detailing looks very repetitive, try using a wider variety of tiles for it.
The house is good, but I tend to not like the wide variety of tiles, some colors tend to clash. One more thing, your paths looks very nice. A lot of people can not put those two together, but you did it perfectly where it's still flowing and doesn't look rough. Real nice job on the paths :). Rating: 6.5/10 Can't give ya a 7 here, change some of those things and it's a good level though. |
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Heh =)
I like Rating levels, it helps me as well as them, I can see what mistakes they make so I dont do the same ones. And maybe see how they use tiles different from me. |
I don't like repeating myself to every new person on how to improve levels on thigns like grass and detail. :P
Thats why I give a simple raiting and a quick overlook of the level and some main things to improve. |
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and to waltz, kk, will post new one soon, currently busy with gaia stuff... |
hrmm nice level.
Put like bushes and rocks though instead of just grass detailing it would look better i think. 6.5/10 |
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