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-   -   No more death at zero health. (https://forums.graalonline.com/forums/showthread.php?t=40789)

Locke_boy 11-30-2002 06:59 AM

No more death at zero health.
 
Just an idea that just came to me, thanks to Zurkiba and D&D.

For the short version, check below.

What if when you got to zero health (or rather -1 since zero isn't actually dying) you did not die? Instead, you would fall unconscience to the ground, unable to do ANYTHING for at least two minutes (not even unstick me). While in this state, you can still be attacked, but say, for example, you're in a dungeon, fighting with friends ..

You are attacking a dievil, and your friend is alongside you fighting it as well. The dievil is trying to kill you .. your health falls to -5, and you fall down to the ground, stunned. Your companion slays the monster, and you don't die! This would be much more realistic .. there have been many situations where I could have saved someone if it were like this.

How about if your health goes maybe .. a negative 30% of your full .. then you die? Example, you have 10 health; going below -3 health would kill you .. or say you have 100, going below -30 would kill you. Makes sense, I think.

Maybe there could be certain items that could wake someone back up. I think that healing spells (minor healing, et cetera) should only heal your health, but not wake you up..

Or, possibly, instead of a time limit, you get back up when your health fully regenerates. That would make sense, no? Wow, not to seem ****y or something, but this is a great idea! This would make a lot of people happier, don't you think? It would make death, for one, more realistic, and two ... a bit harder to get to.

Opinions on this? Personally, I would LOVE to see this added. This would work especially well in kingdom mode. If you were to actually die in kingdom mode, I think Aftershock's warp flag idea would fit well; but that's another thread.

Well, all my ideas together now, here it is summed up (short version):

Going below zero health does not kill someone, it makes the player fall unconscience. While down, a player can not do anything, including "unstick me". The player will not wake until either a certain time has passed or they have fully regenerated their health (possibly a mix of the two, would work nicely for those with very high HP). Healing spells can quicken the process of reawakening.

While unconscience, a player can still be attacked. However, attacks will not actually kill the player unless the attack brings the player's health below the negative 30% of the player's normal full health (-3 for 10HP, -6 for 20HP, rounded up). If killed, normal death penalties would apply, depending on the mode (peaceful, battle, or kingdom).

Any comments? Questions? Suggestions? I certainly hope Stefan gets a look at this; I would love to see this in-game. I'm done, now. :grin:

AlexH 11-30-2002 07:05 AM

I have to disagree.
You should die at 0HP however once you get into low HP you should suffer.
Like you should get a little weker, a little slower etc.

Locke_boy 11-30-2002 07:08 AM

Quote:

Originally posted by AlexH
I have to disagree.
You should die at 0HP however once you get into low HP you should suffer.
Like you should get a little weker, a little slower etc.

Oh sure, throw me off my high horse. :whatever:

I still stand by my idea.

However, getting weak and slow at lower HP is a good idea. I think both ideas should go together, working towards a more perfect and joyful Graal. :: chuckles ::

AlexH 11-30-2002 07:10 AM

Quote:

Originally posted by Locke_boy


Oh sure, throw me off my high horse. :whatever:

I still stand by my idea.

However, getting weak and slow at lower HP is a good idea. I think both ideas should go together, working towards a more perfect and joyful Graal. :: chuckles ::

I'm not killing the idea.
Just altering it to my liking. :)
Most of it is good.
Just not the not dieing at 0HP.
Everything else should happen once your really low on HP like final 5-10% of your max HP.

Locke_boy 11-30-2002 07:19 AM

Quote:

Originally posted by AlexH


I'm not killing the idea.
Just altering it to my liking. :)
Most of it is good.
Just not the not dieing at 0HP.
Everything else should happen once your really low on HP like final 5-10% of your max HP.

Hey, come on. It's not a big deal, it's just making it easier to know when you fall unconscience to have it at a negative number.. I wouldn't want to go into a dungeon and have to calculate when I fall down .. :o

BlKnight 11-30-2002 07:20 AM

I like the fallign unconious part. I like the layign down not moving part.

But when you fall unconcious you should still suffer the effects of dieing. And you can never really "die" even when at 30% below your health. This is better for rping purposes.

Locke_boy 11-30-2002 07:21 AM

Quote:

Originally posted by BlKnight
I like the fallign unconious part. I like the layign down not moving part.

But when you fall unconcious you should still suffer the effects of dieing. And you can never really "die" even when at 30% below your health. This is better for rping purposes.

Maybe when going below the 30%, then you suffer the regular consequences of death, but .. hmm .. I don't know. Heh.

Selzar 12-01-2002 06:49 AM

=D
 
It is a good idea, but convincing stefan to do anything is impossible.
He is sort of lazy and would not like to change it again.



STEFAN IF YOU ARE READING THIS!!

WE NEED ITEM TO ITEM SECURE TRADE MODE w/o taxes.

AlexH 12-01-2002 06:51 AM

Re: =D
 
Quote:

Originally posted by Selzar
It is a good idea, but convincing stefan to do anything is impossible.
He is sort of lazy and would not like to change it again.



STEFAN IF YOU ARE READING THIS!!

WE NEED ITEM TO ITEM SECURE TRADE MODE w/o taxes.

The tax on trades is good.
It will somewhat slow down the rise in people getting really rich.
I know it won't help much but it does help a little.

Locke_boy 12-01-2002 06:56 AM

Re: Re: =D
 
Quote:

Originally posted by AlexH


The tax on trades is good.
It will somewhat slow down the rise in people getting really rich.
I know it won't help much but it does help a little.

Yes, but the tax at higher prices is incredible.

AlexH 12-01-2002 06:58 AM

Re: Re: Re: =D
 
Quote:

Originally posted by Locke_boy


Yes, but the tax at higher prices is incredible.

Any idea what formulae is used to calculate the tax on trades?

middo 12-01-2002 07:12 AM

I love the idea!
But make it so you cant be hurt by the same player more than twice.
otherwise some dumb pker would just sit there hacking for an hour
XD
possibly make it so you have hte option to DIE
and make it so like every minute your health goes up by +1 when your below 0

Zurkiba 12-01-2002 07:48 AM

You dont die at 0 HP...
You die at < -1 HP

Locke_boy 12-01-2002 12:01 PM

Quote:

Originally posted by Zurkiba
You dont die at 0 HP...
You die at < -1 HP

I know that .. I noticed that in the subject after I posted .. it's not that big of a deal .. :o

d3shadowG3K 12-10-2002 07:57 AM

I like Paul's idea...I think it is really good,GJ.

Locke_boy 12-10-2002 09:26 AM

Quote:

Originally posted by d3shadowG3K
I like Paul's idea...I think it is really good,GJ.
I don't see a post here by anyone named Paul.


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