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Kingdom Mode Revisited
Am I the only one who thinks that kingdom mode is a bad concept? Most people on Kingdoms are actually in a kingdom, so I doubt there needs to be a special way to seperate rpers from non-rpers.
Anyways kingdom wars should be long, played out events, lasting maybe days or even weeks and involving many battles and diplomacy. Not just when a bunch of people agree to fight to see who is stronger. There needs not be a kingdom mode, only the other two (peaceful and battle). As for the bell, I think that a better use for it would be a sort of call-to-arms thing. Where as if a kingdom is under attack and "a king" rings the bell, all online members of the kingdom are transported to their island castle and tags are automatically put on. |
Re: Kingdom Mode Revisited
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1) We can have kingdom battles without fear of losing items or exp, and 2) Not everyone has to be a fighter! I RP a civilian who only fights when necessary (or when I've got a dern good reason to) and I would HIGHLY resent being warped around every time a King lost his temper! How you think I'd feel if I'd just set down a cauldron full of phosphorus and Zurk decides to warp us all to the castle? |
Right now, it's only in somewhat of a development. Most of the battles we have had have been only for testing. Stefan wasn't able to test the entire system by himself, so it's good that he released it so he can now work out the bugs.
The respawning thing is a little messed up. When I died, I was in all black and unstick me didn't work. When I reconnected from there, I appeared back on a boat, frozen. |
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