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-   -   New options in level editor for tiles. (https://forums.graalonline.com/forums/showthread.php?t=39603)

zell12 10-24-2002 05:52 AM

New options in level editor for tiles.
 
I was thinking of making it like RPGMaker. Like you can select a mode with the tiles so you can edit if they can be walked on, or solid using 'X' and 'O'. And, make a title bar the the prefrences tab so you can type the name of the file you want to use for tiles. Like Pics1.png is the default. You can use like, your own tileset. o.O
Somehow making it so that it updates the arrays.dat with it everytime there is an update to the tiles. :)
This will elminate the use of settiledef for making large amounts of tiles or so you can just have your own custom made tileset, like for Oasis and Era.

zell12 10-25-2002 09:12 PM

And instead of making the god damn npcs like on Graal2002 that lag the server. Why not add the houses and stuff to the tileset. Then you can make it "appear over player" or "appear below player". Not just "X" and "O", 1 and 2.

haunter 10-25-2002 09:40 PM

Quote:

Originally posted by zell12
And instead of making the god damn npcs like on Graal2002 that lag the server. Why not add the houses and stuff to the tileset. Then you can make it "appear over player" or "appear below player". Not just "X" and "O", 1 and 2.
I think Stefan was going to add that but he got lazy or summat... :(

R0bin 10-25-2002 09:47 PM

because tiles on 2k2 stick to the terrain..

so you get a distorted tile, like when you open the offline tutorial levels using the leveleditor, and put a house on there, its all distorted.

zell12 10-25-2002 09:55 PM

Then he should make it so that the images are not as laggy and are not re loading every time you enter a new level.

R0bin 10-25-2002 10:04 PM

Oh yeah, stefan has all the time in the world just to see to your wishes.

R0bin 10-25-2002 10:46 PM

1 Attachment(s)
this is what i mean about the distortion.

zell12 10-25-2002 10:52 PM

Quote:

Originally posted by R0bin
Oh yeah, stefan has all the time in the world just to see to your wishes.
I'm sure everyone wants a less laggy game?

R0bin 10-26-2002 01:42 AM

me = 1mbit0r. i have no lag. what is lag?

zell12 10-26-2002 05:28 AM

I'm sure about that. :rolleyes:
And what about everyone else?

G_yoshi 10-26-2002 07:26 AM

Part of that "lag" is graphical latency because most of the "solid" objects on 2k2 are ganis using showimg. Too many showimgs will create a noticable slowdown...I discovered this myself when I made my new trees using ganis and the showimg script abilities recently. I thought it was because of all the shadows I had, but nope, it was the large amount of showimgs on and off screen.

zell12 10-26-2002 08:16 AM

What can be done to prevent that?

G_yoshi 10-26-2002 08:52 AM

Quote:

Originally posted by zell12
What can be done to prevent that?
1.) GET A NEW COMPUTER!!!!!!!!!!!!!
2.) see no. 1

either that or Stefan has to optimize how showimg works I'm guessing.

Androk2k1 10-26-2002 09:58 AM

Quote:

Originally posted by zell12
What can be done to prevent that?
Not using showimg so frequently. :|

Dach 10-27-2002 03:30 AM

Quote:

Originally posted by Androk2k1

Not using showimg so frequently. :|

exactly, lots of showimg are ok, but not at once, nor repeatedly

zell12 10-28-2002 01:43 AM

Not really. The flameing Aura used the burning hands GFX before, and its only a few animated cubes of fire; they lagged alot. Not it used tiny bits of fire like from a fire ball or such, and it lags less.

Tyhm 10-28-2002 08:40 AM

You guys sure you don't just mean mngs?

Mngs don't buffer right yet, so a lot of those will, in fact, suck. I believe the same was true of anigifs.

zell12 10-28-2002 06:55 PM

Well Stefan should make all the GFX on Graal Kingdoms the correct img. And make it so that it checks if you have the GFX needed so its not constantly updating. =/
Or mabey allow players to load ALL the levels before you play it so there is not loading when entering a level. Like, all the levels on one map, so to say.

G_yoshi 10-30-2002 08:38 PM

Quote:

Originally posted by zell12
Well Stefan should make all the GFX on Graal Kingdoms the correct img. And make it so that it checks if you have the GFX needed so its not constantly updating. =/
Or mabey allow players to load ALL the levels before you play it so there is not loading when entering a level. Like, all the levels on one map, so to say.

That would kinda be silly. :p If you want that, then maybe Stefan should set it up in the setup.exe file to download all level/gfx data for Gold servers or something. :p

CheeToS2 10-30-2002 09:45 PM

Re: New options in level editor for tiles.
 
Quote:

Originally posted by zell12
Somehow making it so that it updates the arrays.dat with it everytime there is an update to the tiles. :)
This will elminate the use of settiledef for making large amounts of tiles or so you can just have your own custom made tileset, like for Oasis and Era.

If you want it to auto-update the arrays.dat, you would probably have to either load all the information from the server each time, or save a new array file everytime you get a new tileset.
Either way, I'm guessing it would lag a lot.

zell12 10-30-2002 09:47 PM

Then do a Diablo type game setup, it has everything loaded and doesn't lag at all.

R0bin 10-31-2002 04:39 AM

takes HOURS to load

zell12 10-31-2002 05:43 AM

Doesn't take hours. Look at Diablo, it takes a minute.


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