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tutorial level(s)
I think since the offline tutorial has gained a bit of suckage, and lost the helpfullness it never had, I think it should no longer be part of the exe, but something the player can edit, like a normal level, and the "training button" could be "offline play". That might make us developers a lil more happy. Also, the bubles noise in the so called tutorial is absolutly repulsive.
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You need a better training level why?
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no, I want to edit the god damned level so I can make a lil gui to make getting to my variouse projects easier. I work hard to be lazy.
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Why not just make a blank level with whatever thingies you need and put that level on your desktop and just double click that to get into the editor?
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Quote:
My desktop icons only reach a little bit over one row. |
because my way is more prestigiouse.
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Quote:
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There should be an option
"[ ] Training button opens blank level editor" in the F1 menu. Then everyone would be happy. |
good idea... but it would be better if we could just edit the silly level.
Also, the 2k2 ganis gets in the way somewhat when you go into your level sets that you are working on because you need to redifine what ganis are default, as well as the player props XP... unless you like it looking odd. |
...and that's why I have two links to Graal on my dektop (you can put them in your taskbar, too). One is for starting Graal the normal way and the other automatically loads the level with the system NPCs/some other level I edit frequently in the editor.
=> No G2k2 character. But I think the tutorial should be more helpfull. The players should know how to push/pull/carry/hit/jump/... on the classic/pw servers. Maybe even fighting some NPC trainers (no, not cheat programs ;)). |
yes the tutorial should include all of that, and it should be customizeable. I would say to even bring back offline multiplayer, but stefan has already told me something along the lines that he is too lazy to do so.
also, the tutorial should use the default grafics, because (if I was told right) we aren't aloud to take images from 2k2 for our own servers... also, it would be cool if the scripts in the tutorial levels had coments (// blah blah) in the scripts explaining variouse scripts so people could learn from the level. you can already do so by makeing a level of the same name and playing that and then it will be replaced with the tutorial level data, but it lacks descriptions of the scripts. |
And the bubbling should get less loud as you walk away from it.
// NPC made by R0bin //#CLIENTSIDE if (timeout) { this.loudness=10; dx=abs(playerx-x); dy=abs(playery-y); rdx=0-dx; rdy=0-dy; if (dx<this.loudness||dy<this.loudness) setmusicvolume (rdx/this.loudness+1+rdy/this.loudness+1)/2,(rdx/this.loudness+1+rdy/this.loudness+1)/2; if (dx>this.loudness||dy>this.loudness) setmusicvolume 0,0; timeout=0.05; } elseif (!timeout) { playlooped stef1.mid; timeout=0.05; } just like that. |
I hate the new training level/offline play because whenever I open one of my own levels to test and edit the character gets messed up like when I use the Bomb NPC the graphics get screwed up!
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I wouldnt mind it if the ganis and playerprops hes using now were set so that they were only for that level then once u load another one the defaults are restored
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