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Disabling Swords
I am wondering if anyone has stumbled upon this or have noticed this. This code disables the sword
code: setsword 0,#1; I hope you can all understand what that statement says. |
Does that not just set it as a level 0 sword? He he, I just set ap to 100 for my HP System, never really occured to me otherwise...
Good thinking :D ---Shifter |
no slicing either
well it does set to zero, but I also noticed that when I press s.. I do not slice my sword either
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Ah, he he. I didn't realize doing that would. Thanks, of course you should set a var (preferably a string though) to refer back to the sword. If you set a var and they get dc'ed or restart it clears =/
---Shifter |
duh
duh, I know.. I am not a newbie scripter ;)
Just haven't posted that much :D |
yes, sage chaozu is a very good scripter :)
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I used to use this method, but slightly modified.
NPC Code: But now I use disabledefmovement. |
LOL, I know you aren't Sage, I"ve heard a few people tell me that Sage could own me in scripting =/ Gets old fast, considering I've never seen him and they've never seen my stuff :(
---Shifter |
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Best way is probably to rescript the whole movement etc.
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I did something like this with the bombs for Atlantis actually it's no problem to replace this... |
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